GenName's Post History

I've got 410 armorsmith, but never made use of it. Was mostly just a way of progressing my lancer. If you've got the design and the materials for the craft, I could make you whatever you wanted once I transfer my lancer back to Frost Reach. I'm sure there are plenty of other people out there, but send me a pm if you're interested, my cooldown should be over either tonight or tomorrow if you're willing to wait.

Other than that, can't say I know much about anyone else other than the people that were in the same guild as me. The community is rather shut off from one another unless you make a big appearance (such as Light and the other members of Afterglow for their server first and general hardcore nature).
Or at least in Tera standards. Let's take a very brief look at Tera's end game history:

K-Tera releases with a level cap of 50 (not sure if this was the initial release, think they may have started lower but quickly raised it), putting Akasha's Hideout, Golden Lab, and Akasha Hard Mode as the end game dungeons. The bosses in these drop tokens, which can be exchanged for various gear.

People clear that content, and grow bored with not much to do, so the Evolution patch comes out and raises the cap to 58. Now they're looking at Lab of Terror, Ebon Tower, the hard mode variations of those, and Keslaiks Nest. All of these, maybe excluding KN, drop more tokens, which again can be exchanged for gear.

Now, NA and EU releases are looming just around the corner, and another update is added, bumping the cap to 60. Here we have Fane, Balders, Temerity (doesn't count much since it's for glyphs mostly), and the hard mode variants. Suddenly tokens stop dropping for whatever possible reason. Possibly due to the addition of the nexus, maybe because the normal modes take very little time to clear unlike, say, Lab of Terror or Golden Lab which are lengthy at best.

Then we get this new patch, bringing us even higher tiered gear, with no way to farm fodder outside of running the instances. From my viewpoint, it seems that while farming the instances for gear, it was nice to be able to accumulate bonus fodder over time. Hell, it would be nice to be able to just spend them to quickly gear an alt instead of having to spend thousands of gold to even match the ilvl requirements.

Long story short, Tera had tokens dropping from end game dungeons up until NA/EU got ahold of it. Then suddenly that stopped once it hit the point where we would be getting it. I'd be much more inclined to run content if I was at least guaranteed to get something from my time, even if it's only a mere fraction of a piece of gear per kill. It would add up over time, help people with enchanting slightly, possibly even gear the unlucky.

So is there any chance of seeing this feature brought in for our current end game? If not, then why not just remove them entirely since right now the only ones being used are the LoT/ET ones, and that's from people farming Master Enigmatic Scrolls since the 60 instances didn't drop them (never fully understood that really..).
OP clearly doesn't play Tera, since last I checked we do not have ranger as a playable class. Must be thinking WoW.
seigfried13 on 06/29/2012, 04:46 PM - view
same thing happened to me, but the next craft gave me 6. I was at 258 and did the twins so im guessing it is something weird about a craft + attune getting you to the next multiple of 10.


Past 250 crafting, each recipe will only get you 10 points no matter what. This means you can get a 6 + 6 for two crafts. The first will give you 6, then the second will give you 4, capping you for that recipe. What it looks like, is that the OP was probably at XX8 level crafting, made an item, and it capped at the next stopping point, which just happened to be 2 points away. Not a bug, working as intended.
Underverse on 06/04/2012, 12:34 PM - view
Grouping. Ugh. As soon as I hit Val Aureum grouping became a chore. No tanks and/or heals to be found. Spent 3 days with 10 group quests just hanging out in the zone lfg and gathering. End the end I dropped 4 of them rather than ask a guildy to do it for me, which is how the other 6 got done. I don't play an MMO to play by myself. I left SWTOR because I got sick and tired of being one of 3 or 4 people in an entire zone. If I can go fri-sun on a game that's a month old and not get a full group for some simple 5 mans, something is wrong. The lack of variety in class role is a big part of the problem. The other part, as I see it, is the [filtered] rewards for doing them. Not one single piece of gear for spending the time and effort to do the group quests. I can understand why no one bothers.


There's one simple reason it's hard to find a group, and it literally kills any feeling of community this game may have outside of dungeons: incentive to redo content. Right now, if someone finishes a BAM quest, what reason do they have to go back and kill them again? Guild quests? Repeatables that require twice the kills the party will need anyway? And half the time there's someone slightly too high that cuts off credit to kills, so people have to be careful on who they bring.

I try my hardest to help people with quests such as those that I've already done, but for the most part I find myself soloing regular ones because there is absolutely no reason anyone should backtrack a couple of hours of their time just to play with me so I can catch up to them.

People often complain about grind as in killing monsters repeatedly for experience, but from my experience, that's what brought people the closest together. It's nice not being forced to do that, but playing solo until the late 50's is kind of terrible.
Back when I selected my sub plan on May 4th, and it sent me the email receipt, this is what it said:

Product Name: Retail Customers - 3 month recurring
Qty Ordered: 1
Amount: $0.00
3-month: Inaugural Price $35.85 ($11.95/month)

Subtotal: $0.00
Shipping: $0.00
Tax: $0.00
Total: $0.00

Not sure if that's normal, but my subscription is currently expired so I can't play. Did the first one just completely mess up, and I have to redo it? Or do I wait for EME to get all of this worked out and hope that the receipt was just really buggy?
Qilong on 05/26/2012, 02:03 PM - view
GenName on 05/26/2012, 01:57 PM
Catatonic on 05/26/2012, 01:48 PM
If they can queue for the dungeon then they have the right level of gear.
NEXT!


Parties aren't exclusive to the LFD. Next!


But the use of parties "checking" items of their members is occurring even in LFD tools. People are getting kicked and knocked back into queue despite meeting the gatecheck -- or even having completed the content before -- because some players are irrational. How in-server parties group themselves is entirely up to them, and Catatonic's argument has nothing to do with it.

So ... you fail to successfully defend this point.


Perhaps those that get kicked don't cry out if there's no debuff or huge wait time on something specific, so you rarely hear of it. I was merely amused to find that message during a loading screen when there are so many complaints regarding 'elitism' going on in party making right now.
Catatonic on 05/26/2012, 01:48 PM - view
If they can queue for the dungeon then they have the right level of gear.
NEXT!


Parties aren't exclusive to the LFD. Next!
Arwydd on 05/26/2012, 01:47 PM - view
GenName on 05/26/2012, 01:29 PM
There's one in particular that I'm greatly curious about, the one with a room full of amani horns. Not going to spoil the plot too much, but at one point a great amani figure in the game loses his horns, and you're told it's one of the greatest humiliations to an amani. Then why does the loading screen show an entire room full of them? Right now it apparently has something to do with vanarchs...


Here's the one you're interested in: http://25.media.tumblr.com/tumblr_m0pqb2sUCa1rrz3nqo1_1280.png

It seems the amani use the horns of venerated ancestors as memorials of a sort.


I figured it was something along those lines, just never saw it during the betas. Shame we can't have those back, they just get changed to match the flavor of the week apparently.. rather annoying too with them being inconsistent.


"Verify the level of other players' items by right-clicking them and inspecting their gear. If they're undergeared, they might be liabilities in a party."

Obviously no one wants a liability in their party.