Hempboy's Post History

GM Vassago tried to get us to kill each other battle royale style. He is evil. hahaha
Edited by: Hempboy 8 months ago
EME can you add the nexus times to your NEXUS game guide, it will be inappropriate in the future to have to search through your patch notes for Nexus times.
ty
^

yep, PVP servers have a lot of noobs. Pre-merge, I was getting lv58 armor ppl with a T14 pvp weapon that is non-enig just to pad ilevel. the geared players have gradually migrated to valley of titans about a month before merge, leaving these noobs where they are. This may have further augmented this sort of sensitivity when I see noobs like that. People on VoT have an established ettiquette

1) non-enig weapon --> kick
2) wrong crystals --> giggle, and then kick... or get them killed so they break their griefing zyrks
3) no weapon glow (less than +7 enchant) --> kick... case by case
4) less than +6 enchant --> autokick, proves that they have less than 100g in pocket, clear sign that they drank away their gold somehow. probably put it all into linmetal futures.
4) new to dungeon ---> kick

people actually make an effort in general when they show up at a dungeon and say:' oh btw, this is my first time, I totally understand if you wanna kick me, no hard feelings"

nowdays, people show up via matching, they dont say anything, they dont link their weapons, they dont respond, and they interfere with your kicking attempts, some of the nnobs have resorted to starting the instance to lock everyone so they can avoid a gear check, the merge has finally scooped up the lowest of the low and put them together. And I'm sure this is the case on PVE servers.

So level the hate, we hate each other on pvp server as much as we hate pve servers, trying to sort out who the noobs are so they can be autokicked. And no, it's not a matter of maturity. Most ppl have no intention of gear carrying noobs through a dungeon that takes them longer than it should, and lose loot to them, might as well kick and 4man. Lots of 3 man FOk HMs going on now in trade chat strictly for this reason.

Regardless of your server, if you dont play to win, and have no specific goals in general, and just do dungeons for kicks, your requirement for gear and skill level is different, then you wouldnt care.

If you care about how much time you spend per dungeon and loot, then run 3mna /4man teams of premades, servers are merged, so should be easier to find good players and you can just ignore the baddies. 5man dungeons are done out of necessity, not because we really want to. I'm sure you can 4man AC HM with T14 crafted, just not quite there yet. Its already quite clear on the pvp server that you shouldn't use instance matching until you are absolutely desperate, in order to avoid both pvp and pve noobs.
goodbye threads are against forum rules GG

in before lock
synaesthetic on 09/21/2012, 04:13 PM - view
Hempboy on 09/21/2012, 03:38 PM
as clearly evidenced by many of RP-server people matching into instances with non-enigmatic gear to fake their item levels.


The only people I've ever seen doing this are from the PvP server. I've queued for several instances since the merge and the only people I see using non-enigmatic gear to pad their item level are people from the PvP server.

And the gear they use is the PvP gear, too. One archer caused us to fail to kill the third boss in TOT because their DPS was so terrible due to not having proper PvE gear.

I have never in my entire time playing at level 60 seen a PvE server person in the LFD tool using PvP gear to pad their item level. I haven't seen anyone in LFD on a PvE server using non-enigmatic gear since back when we were fresh 60s with our level 59 quest gear still wiping on Auricadis in BT NM.


Lyute on 09/21/2012, 04:11 PM
I've queued into a 5 Celestial Hills 5 Tempest Reach premade... oh god. Do they not know charms work in PvP too?


Charms shouldn't work in PvP. No other consumable does. This is an oversight on EME's part.


oh cool, so now I see the other side of the coin, I dont want to be server-rist...
but

PVP armor / weapon to pad ilevel = autokick
PVE non-enig weapons = autokick

there is absolutely no reason to have any of these conditions, you level to 60 with 5000g from quests. buy pve gear, use pve gear to make munnie, then enchant pvp gear. Dont come to dungeons expecting to get carried and steal loot at the end without pulling your share. Regardless of server.

if I Q into a dungeon where I am not leader, and loot is class restricted, I leave, simple
If I Q into a dungeon where I am leader, and members dont agree on loot rules, I zone out and afk until people give up and leave.

Arwydd on 09/21/2012, 03:49 PM - view

Hempboy on 09/21/2012, 03:38 PM
The only +9 T13 guy from your server I ever met said all you guys do is text and fap, and no one runs instances. So... yea, you must be the exception.

Oh my gosh, somebody said something on the internet! It must be true!



oh noes! you have no sense for irony! gg
Edited by: Hempboy 8 months ago
Salendrak on 09/21/2012, 02:18 PM - view
CuteElin on 09/21/2012, 02:12 PM

Yes, let's follow the exception and not the rule.


Actually, I highly doubt I am much of an exception.

There are bad players on every server, just as there are good players on every server. Just because someone picked a PvP versus a PvE versus an RP server doesn't necessarily mean they are better or worse at doing BG's.



actually if you make toons on each of the servers and have a look at the market, you will quickly see the RP server is the most noob. Simply because no one is running dungeons and getting loot to sell on brokerage, there's either no one playing the game, or no one beating the dungeons, take your pick. On average stuff on celestrial hills are far more expensive, with no competition/undercutting, on the reverse side, gold is much more precious on RP server as your chronoscrolls were going on 900g where valley of titans and other pvp servers are around 1500g. People on your server are broke, and they dont run enough instances to gear up, as clearly evidenced by many of RP-server people matching into instances with non-enigmatic gear to fake their item levels. The only +9 T13 guy from your server I ever met said all you guys do is text and fap, and no one runs instances. So... yea, you must be the exception.

signed, you can't grief ppl if the server name doesn't match.
xodn0804 on 09/14/2012, 10:11 PM - view
2012 09 15, at 13:10 (1:10am) I was invited by ***RYE*** from Pokemon Masters for help dpsing the last boss. However, once i enter the room they kicked me out. 2 of them whispered me and said 'troll'

Do not join them. Bunch of queers in queer guild understandable.



calling ppl out is against forum rules, GG

in before lock
Nephasth on 09/05/2012, 11:30 AM - view
Hempboy on 09/05/2012, 11:16 AM
Gangaloo on 09/05/2012, 11:00 AM



This is how Priest Mana Charging should work... it doesn't take a rocket scientist to figure it out:

1. Group good on HP?
2. You good on HP?
3. You in any imminent danger?
4. Boss about to perform a big attack that you need to get ready for?

If you can answer all of those things and it's safe to pull off a Mana Charge. Do it. It's not hard to realize when you can and cannot Mana Charge. No point in trying to scare others into not using it because of a few small conditions where you've died or someone in your party has died while you've been channeling and didn't backstep out of it.


yes I agree, however, it really depends on how good your group is. If your dps are good at dodging attacks and are not so overgeared as to constantly pull aggro off the boss, then sure. but if you are pugging or learning MC or KNHM, or ACHM it's easier to just keep an constant healing lock.

a +12 archer told me to mana charge once, and I told him that he doesnt need it since he was charmed. then he showed me how fast he can burn through his mana, and in doing so he pulled aggro got one shotted by kaprima.

mana charge is for pro groups, but just because YOU need mana doesnt mean the priest need to mana charge.


A good tank can easily burn through their mana pool when building as much threat as possible, even with mana aura/mana charge, greater infused and hitting mana elixirs on cd. If the tank isn't using their mana effectively but DPS are, then it's to be expected that dps will pull aggro. In any case, giving more mana to the group helps everyone, the tank can build more threat, the dps can do more damage, the boss fight will be shorter which will ultimately make things easier on the healer.


A good tank would have a feeling of whether they used their mana properly, and not spam threat skills until their mana is gone. mana charge is 4 second cast + 2 second global CD, and you can recast every 12 seconds. If you want mana charge on CD, you are spending 50% of the priests time on it. If your tank can time blocks, and your DPS mostly dodge, then sure, go nuts.