Have non of you ever heard about rolling an Alt? friend starts playing? roll an alt to play with them and help them out. Jeez.
Exactly what I do.
I know I want at least 2 other characters, so should a friend start/reroll I have a couple of opportunities. Once they get close to your main's level, you don't need to keep going with your alt if you don't want to.
Besides, having a healer heal from outside party isn't even power leveling, it's just clutch in case of fail.
Plus, after experiencing the aggro you pull from healing as a Priest, I'd decline even payment to stand outside of group and heal (for power leveling specifically, I don't mind helping others for free). That's a lot of crap to go through (probably disappointment too) when he/she could be doing things SUCCESSFULLY elsewhere and with a team of similar leveled people. It's a form of laziness in my eyes.
BTW: If anyone is having that much trouble at anything to really want to be power leveled, you should take it as a hint and be doing things at your level or training on lower level mobs to get better...not lean on a crutch and make someone else do the fighting for you. Maybe look into a guide here on the forums & look at your class' strong points, figure out how to better use the class, link chains, etc. Not succeeding at something initially doesn't mean you suck, it means you should take it as a lesson and learn from it so you don't suck at endgame.
If you want to level quick, you can still grind BAMs your level. If you have to be within 5 levels of it, that's already pretty difficult and it's gonna take a while. If that's what you want to do, why make someone else do it? It's not their decision!
I'm not a hardcore gamer. I don't hate casuals. I just hate lazy.
Solution: Implement unique health bar that only appears in duels; the duel is lost when that health bar reaches zero. This allows the player to duel as many times as he or she would like without having downtime.
I like this, that way you can't actually die from a mob if something stupid happens lol. Someone always used to do this in duels in another MMO I played, and intentionally. The person would run the ppl he dueled off of cliffs, into mobs, etc. so the above-mentioned measure would be nice to prevent people from taking advantage of the system to get others killed (I haven't tried to do this, please don't shoot me if it's not possible).
Having a set of crystals to regen HP/MP, campfires, consumables all help....takes maybe 30 seconds tops to get HP/MP back up? Ultimately it's not too hard to recover from a duel. I don't think it ever took me more than a minute. Key is having all of those and USING them.
FYI: Mountain Dew contains an emulsifier that can double as a fire retardant.
So I was actually drinking Mountain Dew as I read this, it made me smile. I no longer have to worry about my gut spontaneously bursting into flames!
Honestly, a raging fire is about the only thing my stomach can't stand. I have never been sick from old or undercooked food, if I'm hungry enough I'll eat it. I still love me a couple of hot pockets with the mountain dew, but it was a slap in the face when they started getting rid of the "regular" versions of some flavors and made them all lean pockets, thus getting rid of the awesome crisping sleeve.
If I can squeeze in a decent amount of time for this next CBT though, I think I will make my own Chinese food. Spicy orange chicken + mushrooms + snow peas over rice w/herbs.
Edited by: Jheo
almost 2 years ago
- Reason: I saw a new button and clicked it.
Leiloni on 2012-02-16 21:29:30 UTC
He reminds me of Fenris from Dragon Age 2.
Hell yes. Have to agree, he looks very intense.
I don't ever really PvP unless provoked, meaning someone comes after a friend/guildie or me. I'd rather play on a PvP server after beta though because while I don't care for PvP myself, I'd much rather be able to make the CHOICE that if someone is being rude or actually interfering with gameplay (camping, KSing, etc with the intention to annoy/insult/impede) then I can go ahead and strike them.
PvE servers have been an issue for me in the past because people can and will treat each other badly when they know you can't kill them or declare war on their guild/legion, and they can trash talk or KS all they want with no consequences. At least, if they want to do that to me in a PvP server I can kill them or get help to do so, finish what I'm doing, and move on. Then a point was made, and it's their call if they want to take it to a personal level.
I do believe both groups have valid reasons for wanting what they do, however If PvP is an issue, just go PvE. When retail comes, I'd like to see people choose servers they KNOW they'll be happy in. People who prefer PvE and go to PvP servers tend to get rules bent their way (not bashing anyone, that's just how it tends to happen to keep everyone happy) and the PvP is no longer enjoyable. Silly rules get put into place when that happens. (Reference: AION)
Also, I'd like to see more mature PvPers. Yes, I know you guys are out there. I do wish there was a way to avoid all those Halo/CoD kids that ruin PvP servers for the rest of us, some of them will probably be waiting in groups at the carrots for the horse quest outside of Velika.
PvE for me til retail, though I'll probably take a look in the PvP server for kicks.
ValkyrieLaw on 2012-02-14 18:17:43 UTC
The word is "role" people. We're not pastries.
lmao I'm glad I wasn't the only one who thought this.
However, with a point/attribute allocation system, I think it really limits versatility in most cases. True, if done right it could work, but in MOST CASES the system really just causes people to generate specific builds...so you have a healer that does amazing heals OR amazing dps, but lacks in the other department, or you have a tank that does dps and...can't tank so well. For anyone who enjoyed a warrior, imagine what it would be like if you cut your hp by 1/3 for a tiny bit of defense or attack? Just isn't as efficient as it could be. A lancer minus a shield skill? Just take it off your bar if you don't want it. I wouldn't redesign the characters (with a point system) even if I could. There's a reason they are how they are, and a reason they're successful the way they are. Having an issue with the way the lancer is, being immobile to mitigate dmg and slow/low dmg attacker, is more or less not liking the type of tank the lancer is. The warrior exists for that purpose (higher dmg, mobility). If you want more damage but that same mobility, try a slayer. I'm not bashing point systems or anyone's like/dislike of certain classes, but in the end it can cause imbalances in PvP & PvE, and/or disappointment in a class due to the inability to utilize that class to the fullest extent. I just don't think it's something I'd like to see in TERA.
Last game with a point system I played, I played a healing class that was maxed in the magic attribute, which gave her insane heals, and also affected her damage greatly. She was a hard hitter, killing some people her level in 1-3 hits. That was basically a "PvP build." HOWEVER, as far as survivability goes, using a point system to maximize heals/dmg meant I had less than half the HP of a "normal" healer and I pulled more aggro than a normal healer. Ultimately, not something you want to see in a clothie. I also did not have enough HP even to survive upper level instances, as some damage effects upon mob/boss deaths were applied to everyone in the room, regardless of range, and we'd need a second cleric in the room. That second person used points to add HP to stay alive, but couldn't heal well enough to heal for the bosses in the instance. To me, the level of customization brought on by point/attribute systems just isn't enough to make up for the loss of balance within each class.
I liked the lance, it definitely had a feel to it I've never really experienced in any other game. Yes, it was slow. Yes, you have to be precise. However, I found it a lot easier to hit people in duels when being a smaller/shorter framed character. Maybe it was all in my head, but I could NOT aim for anything on a male Aman, but I tried on a female (I really wanted to be an Aman) and it was a lot easier to aim on the female, my guess being she didn't hit over mobs'/ppls' heads as much (again, could just be in my head lol). I love the range on the lance, and I loved being able to snap out of a chain to block if I had to. That being said, I loved the defense in general of the lancer, and that when facing groups of enemies, I'd forget the block and just run 'em over.
As far as a weapon change, the only thing I'll accept is bacon! Lots of it.
Leiloni on 2012-02-18 07:12:14 UTC
Depends on what race and sex you roll. Some do have robe armors with pants on them. Actually I think most races have pants versions except for Female Castanic and Female High Elf.
Aman males in cloth don't wear pants :3
I got annoyed a little in the beginning with the speed of Divine Radiance, but...as soon as I got my other skills and it was less of a staple, triple nemesis became my main ranged damage spell.
I think it does exactly what it should, but I'd like the radius on the explosion/debuff a little bigger. On mobs like the basilisks I had to use it earlier than I would for smaller creatures because their reach is so much greater, and the debuff wouldn't reach them.
On another note, I think if it put us in stealth we should be able to fire the molten boulders without un-stealthing.