I'll just pretty much only comment on things I didn't really like the sound of.. unless otherwise stated. :D
Perhaps not every time you log in. Entering some sort of security code, pin, whatever for deleting a character would make me much happier. Back when the game first got released, my priest was level 35 around May 2nd. I left my account on the character select screen and ran an errand for my husband. I'm at my home, no one is around but my husband and I, so my account is safe, right? Well, after I left, one of his family member's friends, who isn't even supposed to come around me, saw my computer and decided to delete it. The game just asks you to type in the name and if it's under level 39, it's deleted instantly. You could very much imagine the rage I dealt that person when I found out what happened (can you say BMW keys got flushed down the toilet, and that was only the start).
Not really something I disagree on, but I just want to throw my opinion here anyway. I know they are busy with localizing the new stamina for warrior and lancers. I'm hoping once that is out of the way, there will be more of a rush to add more end game content. I'm pretty sure we won't get content that even got taken out of the Korean version to be fixed until it actually is fixed.
I DO NOT WISH TO SEE GEAR OR ANY OTHER DROP PENALTY IN TERA. PvP on it's own goes against the lore, but I still don't have a problem with it. I'd much rather see the stat decrease that was originally seen on Tera when a higher level acquired infamy. After a while, the decrease in stats made it impossible to complete certain things for that higher level, like the high end gear instances. To me, this was more than enough of a punishment for bored, or trolling, high levels that just felt like ganking to get their rocks off.
I would, however, like to see experienced gained for killing players at about equal level. Equal level, of course, not being where you gain infamy.
Ugh. Very few games have actually done this correctly in my opinion. Out of all the games I have played, believe it or not, Runescape had the best solution for guilds, alts, and allies followed closely by Perfect World International.
Runescape created channels that were auto-created for every player's name. Players could choose to activate the room to allow use or jump into another player's channel. Players could block others from entering with a password, dictate ranks and other small, very effective tools. This allowed allies to join in clan events, easily discuss where other members were, especially useful in the Wilderness and even set auto- loot or auto- sell options for any events (EXTREMELY VALUABLE). As for ALTs, people linked their characters/ accounts together. So if I joined the channel on an ALT, but it was linked to my main that had leadership of the channel, I would get all ranks and merits as my main. It would even show up as AutumnGlint (Junseikei); that is ALT name first followed by main.
Perfect World International, after years, implemented the ally system. Although I left the game right when it was placed into effect, from what I had heard, allies could back up guilds in Territory Wars (but sure if that was completely turn) and made allies immune to PK from their allied guilds. I think there was a maximum of three allies per guild to avoid a monopoly.
However, things like officer channels and other various communications should be kept OUTSIDE the game. Guild websites, document hosting and sharing spots like Google, Ventrillo or any other voice system service are the easiest and most effective forms of communication. As an officer in the past of more than one guild, I liked having my date and time stamps on things said and done by fellow members, with the easy use of CTRL F, made my life a whole lot easier. If something like this WERE to happen, I would suggest Ragnarok Online's option to create a log of chat channels that were stored in one folder on the client side via notepad.
As for the GvG points, I always understood that as being "instant win" once you hit that number. Until then, you could struggle to the bitter end. Especially since now that GvGs are open during Nexus, when some people don't even WANT to GvG, I can't help but think that the 2,000 points for victory are just fine. Until then, let 24 hours run it's coarse. The only change I would suggest is the ability to set how many hours to war against another guild with the maximum of one week. After all, you can only declare on three guilds.
Yes. How disappointed was I when I found out my pre- order horse was an Arcadian Dapple. I would have loved the Pinto, personally, but I would still like to see the ability to obtain these otherwise.
Basically, turn templates into costume items, like the Golden Dragon skins for weapons.
Although I'd like more control over customization, the one shown there is a direct rip off from Phantasy Star. Considering SEGA is working on, and planning to release Phantasy Star Online 2 with server support for both PSVITA and PC users on one server, I could see SEGA taking offense to someone stealing their body sliders.
Again, Perfect World International won out here for their highly, highly, HIGHLY customized selection screen, even they were sued by... I want to say something along the lines of some government law enforcement agency as it was too similar to what is used to recreate what a criminal looks like.
Again, I'm all for having extra customization, but I think the problem would be trying to find something no one would get their feathers in a ruffle over.
Would like the option to be able to reset glyphs anywhere, at any time as long as the cooldown isn't active. Even if it means being a little more expensive than going to a NPC directly.
The ability to toggle pegasus/ dragon travel cutscene in the options menu. Otherwise, this should just teleport a person as if they were using a teleport master or a racial teleport. The pegasus flight novelty wore off long ago.
Edited by: Junseikei
11 months ago