I use salivating, swift, carving and savage (p.s. can someone confirm I'm not crazy weren't these 1.2 before patch cause they are 1.6 now, free crit damage boost????)
I see no point in the poison one I never ever knock people down unless they were jumping (highest knockdown I swear is on velick's mark which I rarely if ever use in pvp, though its hilarious to point at someone and watch em fall over)
With the chaos of BG's back hits are actually more common then I expected and it makes it far far easier to burst healers down. Healers also tend to expose their back the most because wounded dps run behind them trying to get away from danger, healer turns to heal.... bam 50-60k to the back of the head. (My archer just got dusted off for BG, excuse his low damage please lol, egg bow here...)
For armor I use 3 relentless, 1 mp when hit by enemy crystal (forgot the name). For me the % reduction that resolute provides under 50% is less then the hp that I get from a relentless. To me the biggest danger seems to be getting burned down in a stun lock so any extra hp is vital. Once I'm free its a hop, skip and a jump back to the healer for full hp, or I died in the lock or on the way (really hate being hit mid dodge and getting it canceled lol, oh well).
I see no point in the poison one I never ever knock people down unless they were jumping (highest knockdown I swear is on velick's mark which I rarely if ever use in pvp, though its hilarious to point at someone and watch em fall over)
With the chaos of BG's back hits are actually more common then I expected and it makes it far far easier to burst healers down. Healers also tend to expose their back the most because wounded dps run behind them trying to get away from danger, healer turns to heal.... bam 50-60k to the back of the head. (My archer just got dusted off for BG, excuse his low damage please lol, egg bow here...)
For armor I use 3 relentless, 1 mp when hit by enemy crystal (forgot the name). For me the % reduction that resolute provides under 50% is less then the hp that I get from a relentless. To me the biggest danger seems to be getting burned down in a stun lock so any extra hp is vital. Once I'm free its a hop, skip and a jump back to the healer for full hp, or I died in the lock or on the way (really hate being hit mid dodge and getting it canceled lol, oh well).

