People don't seem to know what a grind is anymore if they consider TERA to be one.
I'll say pretty much the same thing I said on reddit. Right off the bat, the reviewer makes the claim that the story in TERA is uninspired and boring. Then, in almost the same breath, he goes on to say that he hasn't bothered to read so much as a single line of quest text and "just fell into the old MMO habit of clicking through everything as fast as possible". Perhaps if he would take the
time to actually read to story presented, he might not find it so boring to play through? That right there pretty much completely invalidates everything else he had to say.
Then he goes on to complain about the same thing that it seems
everyone else complains about: the grind. "TERA doesn't do enough/anything to disguise the grind!" I've heard more people than I'd care to count say that. What
is "grinding" in an MMO? Grinding is when you literally have no recourse for progressing aside from going out into the field and slaughtering hundreds upon hundreds of the same monsters to level up your character or get a drop. I'm mid-level in TERA (which I assume is about how far this reviewer got) and so far I have yet to *ever* be in a position where I didn't have a trivially easy quest to do in order to level up and move the story along. Are there a lot of standard MMO "go kill x of y monsters" quests? Sure. But you're talking maybe 5 minutes apiece to crack them out and be on your way. Hardly a "grind".
But more than that, it completely misses the point. I hear people say that TERA doesn't "disguise the grind" like SWTOR and GW2 are doing with "dynamic" and fully-voiced "cinematic" quests and fluff content. What they don't seem to understand is that TERA's method for "disguising the grind" is to make combat
fun and engaging. Other MMOs
need a way to disguise or obfuscate the boring monotony of combat because their combat is, well...boring and monotonous. TERA took the exact opposite approach and, rather than finding ways to minimize exposure to combat, it attempted to make the combat
enjoyable so that it wasn't something you desperately wanted to avoid. So yeah, the quest system doesn't encourage avoiding combat. Because, you know,
combat is the selling point of the game. It's not rocket science.
Even more strangely, the reviewer docks points because "while group play is insanely fun, soloing can be boring". Did he miss the memo that MMOs are supposed to be about
playing with other people? This is an MMO; a Massively
Multiplayer Online game. Docking points because solo play is less fun than grouping would be like me docking points from Battlefield 3 because playing on an empty server by myself isn't as fun as a full match with 63 other players. And then, in an even more baffling move, he proceeds to give the game a 64% score while at the same time saying that he's off to play it some more because he's so hooked on it.
I give up.
Edited by:
Keiichi81
12 months ago