Kemosobe's Post History

And how is EVE not a "competitive" game? You have huge corporations fighting over ginormous sections of Null Security Space.

You are right, I have not played many P2W games because they are all always trash. And this is still not P2W. For it to be P2W, you have to be able to spend real world money and buy advantageous things which people in game have zero access to unless they spend real money. Seeing as all the stuff inside TERA's Item Shop are either available in game or have no effect on anything (I.E. the clothes), this is not P2W in any form of the word.

I am not fighting against people on my side. I am fighting against people who simply wish to throw out any simple and illogical excuse they can to bash the game. You do not like something, either voice your opinion and a possible solution or put the game away and never return. If you do not want EME/BH to make extra money for TERA, then fight against the subscription model as that is a form of payment which also goes to them. If you do not like people making money in the game, fight against earning money in game. How is someone buying a Gym Bag and selling the stuff they received from it on the Broker different from someone giving out free money in random competitions? Was the person on CH running a Hide-and-Seek event on the Isle of Dawn for a Sleipnir mount supporting P2W? No, he/she was supporting fun.

If I am so illogical and my behavior is not human at all, why does it make perfect sense? Every time I said I hate the item shop, I said it is because I am already giving them money from my subscription. That is very logical. I voice my opinion and move on and allow others to see that opinion and think for themselves whether they agree with it or not. I do not put my opinion on a pedestal and shout it for everyone to see so they can agree with only my side of the argument. Simply because I do not support your side of the argument (when in fact I actually do) does not mean I do not accept that it exists.

Honestly, the only reason I even go to MMO forums anymore is to be the counter argument to any possible changes I disagree with. I do not care whether they do the changes or not, but I will voice my opinion in a clear manner. If they do eventually implement something I disagree with, I either accept it and continue playing or move on. And if I do happen to move on and stop playing that MMO, I do not come onto the forums and just bash the game for the sake of doing it. For as much as I hate World of Warcraft, whenever anyone asks me if they should try it, I give them the reasons why I disliked it and tell them they should try it for themselves. Simply because I hate it with a passion does not mean they will.

TL;DR - Stop trying to bash the game for simply because you hate either the game or a portion of the game.
Minazuki on 11/30/2012, 08:21 AM - view
I spent around 3kg( Intricate Identification scroll/refined alkahest/spell blind) to get my T14 weapon to +10 (+7 to +10 not even more than 15try , 2 try on +9 and 3 try on +10. my friend almost killed me after it....teehee)
Fodder/masterwork alkahest/MES form nexus or instance.
The game design you can either rush to +12 with gold or take your time to run instance or nexus.
Every game have RNG in it ( stats/loot drop/map and such ) there no point to complain on it as long as it not the main part of the game. ( Check out D3 RNG... )

Lets ask yourself:
What am I going to do after I am top geared with MW and +12?
Why am I rushing in a game while it suppose to take time?
Why am I being so seroius in a game?

Playing a game suppose to entertain yourself and having fun.
MW and Enchant failed? Lets stop a bit do something else then try it next time.

Last thing to say...I know someone who got her +12 with using a white fodder
(Look at her with eye like this O_o then /bite her ear lightly)


^ This right here. ^

And more importantly, this part:
Minazuki on 11/30/2012, 08:21 AM - view
Lets ask yourself:
What am I going to do after I am top geared with MW and +12?
Why am I rushing in a game while it suppose to take time?
Why am I being so seroius in a game?

Playing a game suppose to entertain yourself and having fun.
MW and Enchant failed? Lets stop a bit do something else then try it next time.


Does loosing enchanting attempts suck, yes. Does it suck having to go through stuff to get more "fodder" and/or gold to do another attempt, yes. But you know what sucks more, playing an old school JRPG before save points were every 5 minutes and dying just before reaching the next save point and loosing hours of work because the two save points were spread so far apart. But you know what we did back then? We raged a little bit, picked the controller back up, and went and eventually reached that save point.

If some portion of how a game is designed does not go well with your taste in gaming, DO NOT PLAY THAT GAME. Really all that can be said.
JerryBoyle on 11/30/2012, 01:51 PM - view
What happens if the person sells queen drops aka playing the game coupled with buying cahs shop things and selling them? That would bring more income than just selling queens drops.

Do you see an issue yet or are you going to nitpick again?


So someone has more money than you? How does this affect anything at all? People who reached level 60 one week after the game came out have more gold than people who are just now reaching level 60. This does not mean the game is broken or that those people are P2W (or w/e argument is now being thrown around). So the people who bought the Gym Bags can sell the stuff on the Broker and have more gold. The game is not based off of how much gold is in your pocket.

EVE Online: The game is almost strictly based around blowing up other player's ships (which then the ship is permanently lost and you must buy a new one). EVE has been using its PLEX system (similar to the Chronoscrolls) since 2008. Yes, since 2008, people have been able to spend real world money just to sell that item to someone else in game for in game currency. So, if this earning in game currency with real world money is so game breaking, how has EVE not just collapsed yet?
I almost always get a high level eventually offering me a run through if I ask long enough. But my main thing is that I am still doing my first run through of the game. I do not like doing speed runs to begin with and will certainly not do one for my first time through. I just prefer doing the dungeon/event how it was designed to be done instead of simply blowing through it.

I do love how high levels will offer assistance though and will actually be doing the same thing, assuming I am not already busy with other stuff, when I am 60 and see a lower level wanting help.
Just wondering Deaddove, but now who is arguing just for the sake of arguing. Simply because I am not working on T14 gear does not mean I have no idea what you go through when enchanting a T14 item. Anyone who has failed at least one enchanting attempt knows what you loose when you fail.

Also, you NEVER in anywhere on the original post said anything about increasing success chance per failed attempt at enchanting, or even give an idea for enchanting. Saying, "People want to have freedom of choice. People want to feel rewarded for the work they put into something, or feel that the work they put into something will yield a better chance eventually from their previous efforts" simply says you want your "work" to be rewarding. Seeing as you talk about more than enchanting in your first post, this "work" may not even have meant anything dealing with enchanting.

Just like far too many posts on the forums, rather than only coming on here and complaining that you want something to work differently, why not actually post new ideas for how you would like them to work so they can actually see these ideas and people can agree/disagree/or even add to or possibly alter the idea (hopefully for the better).
As for the Chronoscrolls, coming from EVE where they have PLEX, which is basically the same thing, I think this is actually not a bad thing for P2P MMOs to start incorporating. Allow people to pay for the game time by playing the game. If people spend enough time in game and/or make enough money each month, why not allow them to purchase time with in game currency. People who bought the Chronoscolls with real money make in game money, you buying the Chronoscrolls off the Trade Broker gets you free game time, En Masse still gets their money for the subscription from the person who bought the Chronoscroll. Everyone wins.
deaddove on 11/28/2012, 10:33 PM - view
TL;DR.

I actually like this game.

Nor do I really /hate/ the system, I just really really dislike it.

My thoughts are not pro 1-click stuff.

I favor progression based on work from beforehand.

1% success chance added to enchant per fail would be epic. Even 0.5. It places a limit to the number of fails.

Right now you can just infinite fail.

...


curious, what level / ilv. are you even?

have you ever tried masterworking anything?

do you even glyph?


That increasing success chance every fail is not a bad idea. But no one will pull that out of your first post as all you really do is say that failing is bad and people hate failing.

No, I have not done anything beyond +6 yet, but I have had plenty of fails getting some items to that +6 point. Yes, it frustrates me, but seeing as I am only using items that I obtain from the field and am not spending all my money on the Trade Broker, and probably never will as I feel that is and easy way out for "fodder," I just buy more Alkahest and try again or move on doing other things if I run out of "fodder" (we will see how long this lasts once I get T14 gear though).

And because you did not wish to read, here was another idea I gave as to making enchanting more fun, "If they made the player more involved in the enchanting process, maybe similar to how Final Fantasy XIV did its crafting, then I would be with you in not wanting RNG."
Petiteflatchestelin on 11/28/2012, 09:27 PM - view
This ones by far the worst though, no reward for soloing,


Why should you be rewarded for soloing in a massively multiplayer online game? Single player adventures are not what MMOs are about.

Petiteflatchestelin on 11/28/2012, 09:27 PM - view
lockouts of dungeons are getting old.


I have not experienced a lock out of a dungeon so I do not know what that is.

Petiteflatchestelin on 11/28/2012, 09:27 PM - view
And cash shot stuff should be rare random drops from rare spawns in game. its all about money money money, getting so old.


I do agree with you here. But this has just about become normal in MMOs, so what can you do. Not very many left that do not have an Item Shop.

Petiteflatchestelin on 11/28/2012, 09:27 PM - view
and lemme tell you how fun it is doing a dungeon on normal mode and hard mode, such flippin laziness by developers.


If you do not like doing them, do not do them. No one is forcing you to go through dungeons. Find other stuff to do or even make stuff yourself. Someone on CH did a Hide-and-Seek event this weekend. There is more to an MMO than what the developers have put in it. YOU just have to discover what that is.
deaddove on 11/28/2012, 09:59 PM - view
Looking at your post history, you seem to be one who enjoys arguing for the sake of arguing. Anyways, that doesn't really bother me.

Please read my original post again, or view the following:

"People want to have freedom of choice. People want to feel rewarded for the work they put into something, or feel that the work they put into something will yield a better chance eventually from their previous efforts."

I never said 'click and win.'

Work, work hard, and win.


You can think I argue for the sake of arguing if you want, but you are just showing that you aren't thinking past your own hatred.

What "work" does someone do that they should be rewarded with if you simply click and auto win enchanting? Sure, you went out and fought some monsters just like EVERYONE in EVERY MMO does. That is not work, that is just feeling entitled and wanting something for doing nothing. Just about every single quest in this game has you going out into the field and killing monsters. You are already rewarded for that with money and items from both the monsters and the quests. Enchanting is a side thing that already involves no work as all you do is choose an item to enchant, pick a "fodder" item and set some Alkahest. That does not involve work. If they made the player more involved in the enchanting process, maybe similar to how Final Fantasy XIV did its crafting, then I would be with you in not wanting RNG.

Honestly, I would love for them to change enchanting to be a touch different from how it is. Have the lower level enchants be almost 100% successes. And as you level up the +#, the possibility of failing increases at maybe around 8%-9% per level. The catch for this would be that if you fail an enchant, you loose the item you were enchanting instead of the Alkahest and "fodder." This could even be something in the lore (or w/e) as the more enchanted the item becomes, the more unstable its material becomes and, therefore, has a chance of breaking down. This would really be worth the work. When you see someone running around with +12s, they put chance in their hands a lot. They would then really be people worth trying to mimic. The choice then would be put on whether you want to chance getting that one more + or not. If you do and fail, you have only yourself to blame. The entire enchant system would need re-working for this though and I am not going to list every single minor alteration.
deaddove on 11/28/2012, 09:44 PM - view
How about they give you tab target so you have RNG for your miss, hit, block, dodge aspects of TERA?

Totally skill for that RNG luck bro.

However, I am baffled by your essentially saying : I am fine with my chance of never progressing further in the game, because I love not being able to advance.

Bearable RNG doesn't wear you out. (example, eggs! =P)
Unbearable RNG means the past 40 hours you spent farming was for nothing.


And again, if you find this "unbearable," move on and stop complaining. There are plenty of other games out there. I would rather have at least a few do things differently from each other than them all playing exactly like each other.

Also, let me restate what I said as it seems you misunderstood. I do not mind the RNG stuff that is ALREADY IN THE GAME. Turning this game into yet another tab-targeting, mindless combat game would do nothing but destroy it. Although I do feel like we should have the capability of altering the outcome of the enchant in some way, making it a super simple click-and-win would make it far worse than it currently is. Being +12 would mean absolutely nothing as every single person on the game could easily get there.
Edited by: Kemosobe 6 months ago