While I completely understand people's feelings on this name issue, I still think people need to remember that pre-ordering did not cost extra, and that they never promised that you'd get to keep your name forever, only a chance to make it at launch.
Considering the game has been at least 25% off since launch (50%+ off since 2 weeks after launch), one could argue that pre-orders did pay quite a bit extra for the privilege.
That last jump in numbers occurred towards the end of the expansion, which always experiences a lull in subs. Just from my server alone, I know people are flocking back for the new expac in September (the pre-patch released today). It will be interesting to see the numbers post MOP.
Considering that the Annual Pass also expires not long after the MoP release date, yes, it will be interesting. Although, MoP's release date is technically Q3 and the AP won't expire until Q4, I believe.
If you don't care to do endgame... what do you do? Do you just level alts of every class and then quit and move on to another game?
That must get lonely...
Is being 60 and solo queuing for dungeons or BGs to play with strangers any less lonely? Do you group with people to do dailies?
I had the benefit of my bf also being an altoholic. We had several classes paired up that we'd play together. We were also in a great guild so even when we couldn't play together I was never lonely.
Tera's the first MMO I've played where I knew I wanted nothing to do with its "end game". It's not that I never do end game, I just didn't want to do Tera's version of it.
Edit: I should add that I knew going into Tera that I was only likely to get about 3 months entertainment from it, which is about what I got. I could tell from the beginning it wasn't going to be a game that would hold my interest in the long term. It doesn't mean I don't wish I could still come back every now and then for the sake of nostalgia, I wish that for every game I've ever played, which is why something like the F2P server would have been perfect for me.
Sorry but Cata for Blizzard WoW was a flop they lost 2mill maybe 1 mill players since it released
Blizzard maintained 8 million-ish players during Cata which kept those people paying a subscription for many months. That's hundreds of millions of dollars in revenue. Or are you suggesting they could have kept the servers running with just Lich King and kept all their subscribers? Please.
I would love to run a gaming company and have a "flop" like Cata, which drew more subscribers than all other MMOs combined.
WoW has lost almost 3 million subscribers since the release of Cataclysm and that's with the buffer the Annual Pass provided.
Anyway, on topic, I may have to check out that F2P server. I didn't care to do anything "end game" in Tera anyway. I hate running the same dungeons repeatedly and I wasn't about to deal with all the enchanting nonsense. Seems like with the F2P server I get to experience the whole game and the only part I'd have to pay for is the part I never wanted to do in the first place. :P
The insane linearity of the middle game is the primary reason my alts are both stalled at level 48 and level 40.
These three zones are [filtered] and need to be tweaked.
Yes to both of these.
I also hated parts of Essenia, especially the area around the spires where every quest giver wants you to kill 20 of something different. Ugh, that's the first time the game really started to feel grindy. Ugly atmosphere, endless killing. Westonia wasn't enough of a reprieve between it and Val Parada either.
Most of my alts ended up languishing around level 46, just after finishing Westonia and before Val Parada.
Heck... if I could mix and match all the best bits from all the MMOs out there, I'd have the perfect game. For me. I'm sure there'd be other players that would hate it though.
I'm still hopeful that Tera will develop more... but I'll not slit my wrists if it doesn't.
This game has a superb aesthetic. I knew that as soon as I saw Sorcha. It's a great base for future work and I'm looking forward to seeing what the studio does with it.
Well, yeah, but I thought I'd keep it simple. :P
I will forever love Eldritch Academy and Frisky Mr. Purrfects (same as Sorcha's guardians). Actually, I enjoyed most of those types of 'non-instanced dungeons', except for Tenebrous Mines, which can DIAF. Dark Cathedral was another good one. Kind of wish more games had those.
Edit: Unfortunately there isn't anything else close to TERA on the market. For the time being, it's unique, and I think that's one of Bluehole's biggest failures there. They could have had another World of Warcraft--but they blundered it and badly at that.
Agreed. I can only fantasize about Tera's combat and aesthetics combined with Rift's content and activities. A game like that could have ruled the world. :P
If I could go back in time and stop myself from preordering this... I would. I don't regret playing this game too much it was great but... yeah.
I would have definitely stopped myself from pre-ordering. I would have waited for Amazon's 50% off sale that was about a week or two after launch. Two of my friends wouldn't have bought it at all.
Hindsight being 20/20, I wouldn't have bothered past the first month and I would have only played one class. Honestly, the single only reason I've been playing Tera this long is because I'm an altoholic. I forgot to mention that in my 'lack of activities':
Enjoy alts? Well, I hope you love repetition because you'll be doing the exact same thing for each of Tera's eight classes. Did you hate that one zone the first time through? You're going to love doing it again for each additional alt you make!
As a WoW player, the only thing that keeps me coming back to this game is the roleplay I have established. If you're used to the level of endgame content that games like WoW bring, you aren't going to find that hear. That's not to say the game is unredeemable, but if that's what you're looking for in a game, TERA isn't for you. The endgame amounts to a couple five mans and a severely time-gated "raid" that pales in comparison to anything WoW or Rift or such have put out.
Add to this a near complete lack of activities in general.
Tired of questing (circa WoW 2004)? Well, too bad. There are no alternatives to leveling other than sitting in a dungeon queue for an hour at a time and running whichever one dungeon is in your level range.
Want to explore? Not only are there no incentives to do it, but there's nothing to see off the beaten path. No easter eggs, no secret areas. The only things I've seen while exploring are abrupt texture ends.
Want to PvP? Too bad again, unless you're 60. No BGs for people still leveling.
Enjoy events? Prepare to be disappointed. Tera's only had two events so far: one was inspired as a band-aid attempt to fix the crystal economy and the other was a commercial for the cash shop. Both of them were horribly reliant on Tera's favorite way to gate everything: RNG.
Like vanity? Prepare to pay extra. Outside of a couple of mounts and a handful of hats you won't find anything cosmetic that doesn't require separate purchase through the store. This also results in lack of activity because there's nothing extracurricular to farm.
Like to craft? Tera's is a nightmare compared to WoW. It requires copious amounts of vendor materials, which add up to a fortune, as well as ludicrous amounts of runes that are only available as drops. The materials you receive through gathering actually don't even seem to comprise that much of the crafting process. There are also no fun crafts like fishing or cooking, or any fun things added to the existing professions such as size-changing potions for alchemy, for example.
Now, maybe you don't care about any of that, which is fine. It's just something that as a WoW veteran I had difficulty adjusting to since I was used to having lots of different things to do in WoW in any given level range.