Leiloni's Post History

Why the [filtered] can't we use this in CS anymore? Since when are class skills blocked out from instanced PvP?
deos on 01/29/2015, 12:29 PM - view
and since im the creator of the heal calculator you can beleave me i know everything about healing stats


You didn't discover the healing formula nor were you the one to point out how all of the healing stats works. You merely used technical know-how to make a tool using someone else's information. The arrogance in your statement and the assumption that you know better than others on this forum is mind boggling.
You'll get more mana over the course of a fight with Brilliant as opposed to Cunning. It only takes about 30 seconds of MP regen before Brilliant becomes better.
Edited by: Leiloni about 1 month ago
Istede on 01/29/2015, 01:07 PM - view
How do you get downvoted for that lmao


I dunno I get downvoted for everything. :\
SaphirKanzaki on 01/26/2015, 03:22 AM - view

- DI is ~18-20m (glyphed). You cant get the max reach as you will only get out of healing range.


DI Is 24m by default and 28m glyphed and unless they're going to die in the next second, I would definitely get to max range and use it. Even more so if they're in danger, because it's a lot easier to keep them alive when they're NOT getting constantly pummeled in the face.

But it's incredibly helpful in Kumas for a few reasons. For one it helps the carrier to turn in the gem faster since they can cover far more ground than otherwise, so for that reason alone I'd glyph it for both range and CD and pull Carriers to safety. Often times it can really make the difference if you're running low on time, or at the very least it frees up both you and the carrier to go help the rest of the team with the other gems.

Also if the carrier is being attacked by a Kuma or a few, that 28m leash can pull them out of harms way and give them a nice lead on the Kuma. If you have some good teammates attacking the Kuma that can really slow him down and free your Carrier up entirely to go turn in without being bothered further. And if you're at or near max range when you pull them, you shouldn't have to worry about a Kuma coming to sit on you because they can't jump that far. Just make sure you keep moving and don't stand there forever.

Sure you can win without it, that's obvious - none of us had it until recently anyway. But it most definitely gives your team an advantage, so if you're not using it and doing the most you can to help win, you're just screwing them over for no good reason.
Edited by: Leiloni about 1 month ago
Ryou on 01/29/2015, 11:44 AM - view
Ya all freaked out for nothing I say.

So from launch to the 3rd update its 3 months. They bundled 2 and 3 together so its pretty much in line with how fast ktera got it.


*Y'all.

;)
Phenomirl on 01/28/2015, 02:46 PM - view
What does that even have to do with anything i said. You went back to the dinosaur era. Its a whole model change. From P2P to F2P thats different than this situation, and fairly irrelevant.


You're talking about a cash grab as if it's the first time it's happened. It's really not.
Phenomirl on 01/28/2015, 02:06 PM - view
This seems like a money grab to me. You force people to not open their sea chests so they buy emp and buy keys from the emp store. Rethink this please.


A lot of things since F2P have been a money grab, where have you been? MWA and Spellbind used to be sold on the Specialty vendors for really cheap prices (then they took them out and added in Extensive and Premium to the EME store as well as Spellbind and took MWA out of the shops), MES used to drop a lot in certain instances as well as being sold at the Bellicarium and Nexus merchants so were always cheap (back when they were the only ones we had, too), gold used to be a lot easier to earn as well as less important. Every RNG box ever sold on the cash shop, costume or otherwise. I could go on. I'm not saying this event doesn't suck for a lot of people, though.
Edited by: Leiloni about 1 month ago
+74?
Hazgazemos on 01/28/2015, 09:17 AM - view
Elite or not, DPS NEED TO LEARN TO DODGE, learn to dodge. Healers have to, why can't you?

repeat after me,

LEARN TO DODGE, LEARN TO DODGE, LEARN TO DODGE, LEARN TO DODGE.


I made the mistake of trusting pugs to do Vault of Allies tankless last night (or maybe two nights ago?). We couldn't find a tank so I suggested we just get another dps. I figured I've done it without a tank before and it wasn't a problem. People just need to learn to dodge/block properly and the group Vault boss isn't that hard. He's not a new boss and he's very predictable. Oh god was that a bad idea. I'm pretty sure everyone except me died at least once. One of them died like three times. How in the world do you die in vault?!

I also did a Macellarious Catacombs on my Mystic last night right before she hit 65 and despite having two Warriors, a Slayer, and a Lancer (aka a group with plenty of blocks/dodges to almost never get hit) I was spam healing them nonstop because they couldn't stop getting hit. One Warrior died several times. The Lancer had serious aggro issues. Ugh.

Edit: And in regards to the OP and giving newbies a chance to "learn", there are plenty of good class and instance guides on the internet, or even helpful posts. If people took five minutes to Google things like that before going into instances, it'd be a lot easier. Sure getting used to the timing of the boss or something may take a run or two, but at least they know what to expect, know the mechanics, and know their class. I don't think it's elitist to ask people to be prepared honestly, especially when it's so easy and quick to do so.
Edited by: Leiloni about 1 month ago