Leiloni's Post History

beirario on 08/20/2014, 06:17 PM - view
win = 550
lose = 420
omg o.o'


It's 1100 for a win. 550 is normal credit.
Ryou on 08/20/2014, 01:41 PM - view
What? Did we get different gear from Ktera. I ran the EQ dungeons a LOT to gear a priest and get some gear for reaper there. NT took like 5 minutes, GL took 10ish. BOL was like 8... SM and CR were the longest, taking sometimes a little more than 10 minutes, but often not, and almost every person was a 60, not a at level player. At most I got 1 at level player per run.


They must have because I did NT and it was painfully slow and my DPSers kept echoing how awful it was throughout the run as well.

Edit: This included Greater Charms as well.
Edited by: Leiloni about 11 hours ago
Yithar on 08/18/2014, 11:33 AM - view
Yeah, someone's definitely stalking your posts because they didn't like something you posted or whatever. And I quoted Lunaus specifically because he doesn't care about his rating and trust me, he gets downvoted all the time. I do get downvoted sometimes and I admit it sucks but as I said, it's a number. You're letting their behavior get to you. They're doing it because they want to make you feel upset. So you're kind of reinforcing their behavior in a way.

Edit: brb, going through 25 pages. k done. inb4 you get downvoted again though.

I think you care waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much about a silly number. And not even a thank you for all the upvotes I gave you lol. (212 to be exact)

Edit: Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah...... no. :^)



Really, you're mad because I didn't say thank you quickly enough? I appreciate it but I don't make a habit of stalking this particular forum section (and I was too busy being sick yesterday to go back and check all my posts - if this forum had a way to notify you that a post has been responded to I likely would have seen it, but it doesn't so I don't bother hunting for replies). The two threads in this forum and the one in General show that a lot of people are bothered by the current system so it's not just me. It's not fun to spend time posting things only to have those thoughts receive constant negative feedback.

I think MorningCoffee's post really says it quite well. It promotes popular posting, not quality feedback. It's human (and animal for that matter) nature to want positive, and not negative, feedback. You can't just tell an entire community to not care - maybe one person sure, but not the entire group - so it will always matter. The point of forums is to promote discussion and the voting system really doesn't do that. If one person tries to bring up a different point and it suddenly gets downvoted to hell, what could have possibly been a good discussion is thrown in the trash because the group doesn't like it and people who otherwise would not have said anything or cared, suddenly jump on the hate train to post their dislike for the idea as well (mob mentality). That's not helpful.

MorningCoffee on 08/19/2014, 08:59 AM
You have to understand that the system only promotes popular posts, not quality posts. Anything that is the flavor of the month can get upvoted, whether it be "Thanks EME!" to "Wow, EME, you suck so hard".

Two weeks ago, you'd see threads even suggesting nerfing the Kumas be downvoted twenty times (barring actual bad ideas like removing Kumas in general), and yet once the patch notes come about doing the exact same thing, you have 20 upvotes for those sort of opinions.

I'll just quote an old rant about it:


A good example of this system turning sour is this thread: http://tera-forums.enmasse.com/forums/general-discussion/topics/Better-ping-for-players-outside-americas?page=1

Not only does the community here tend to abuse the system, but the system itself is made to garner to populist ideas. It doesn't encourage people to speak for themselves. A lot of us don't realize this at first glance.

Furthermore, more often than not, the popular opinion is wrong or narrowminded because of the group that forms it. As I've stated in my previous post, it's called groupthink. I've linked an article below that provides a lot of insight into this phenomenon that is so prevalent on these forums.

http://www.psysr.org/about/pubs_resources/groupthink%20overview.htm
Edited by: Leiloni about 11 hours ago
Ryou on 08/20/2014, 11:33 AM - view
Estimated run time is like... 5-10 minutes for most dungeons. If you have even 3/5 60's you can just run to the bosses, AOE the mobs and the boss, beat it, and move on. Just make sure you're not cheap and use your scrolls beforehand.


Not really. The gear they give you does not have that kind of dps, so a 5-10 minute runtime is not really likely. If there were more levelers with +9 Avatar weapons maybe, but the level 60's aren't doing super dps (and are also really squishy).
Edited by: Leiloni about 12 hours ago
Dorvarich on 08/20/2014, 12:41 PM - view
What's a "quest", and how exactly does one read it?

On a more serious note, I can see this being very annoying in CS.


Well not really. No fall in CS comes anywhere near killing you. They take some HP but that's not really going to change.
Even without the teleport scroll for IoD you can always just unstuck.
Biju on 08/20/2014, 10:50 AM - view
Oh thats odd, I will be testing more but so far on my Priest I ran AH twice and NT once and never had aggro.
I was surprised because when i was leveling my healers most of the times I would have aggro.


Hmm, I'll go in again and see how it goes. I hope you're right and it was just one weird run.
Edited by: Leiloni about 14 hours ago
leliel on 08/20/2014, 10:40 AM - view
I think you just had a bad tank. I've done NT twice now and had zero aggro problems other than the 1st boss which has the heal aggro attack mechanic and even then it wasn't that bad. Some things to keep in mind, NT has two heal aggro mechanics, the 1st boss will randomly aggro on the healer and the adds on the 2nd boss will aggro on the healer. I think both mechanics were intended to teach healers to dodge and parties to protect the healer. Also keep in mind that healing aggro works differently in sub 50 dungeons than it does at end game where it's a non issue.


Oh I'm well aware of the mechanics. I've leveled 4 healers through there and that wasn't the issue. I literally tanked every boss in that dungeon. My dps even said that the tank couldn't do anything about the heal aggro, so I don't know that it was a bad tank.
Edited by: Leiloni about 14 hours ago
This is a good idea but they also need to add items to the BC and KS merchants other than what's needed to craft gear. Once you're done making gear, you just start accumulating credits that you can do nothing with. If they added back some decent items (T15 fodder maybe, some MES, alkahests, etc.) then I think people who don't normally do a lot of BGs would have more incentive to and those who already enjoy them would get some much needed gold for their efforts (you get the same items for grinding dungeons all day so why not BGs?). We all know that TERA players are motivated primarily by rewards, so let's give them some.
Edited by: Leiloni about 15 hours ago
FlowerPetals on 08/20/2014, 10:22 AM
I assume your heals draw as much aggro as their 50+ leveled up counterparts. :/


Maybe, that might make sense. It needs to be fixed whatever it is because the poor tank can't do anything about it. I wonder also if part of the issue with lack of dps and lack of defense has to do with the fact that they put you in there at the base level of the instance (so 41 for Necro Tomb) instead of the level of the bosses/quests or the max level of the instance (43 or 47).
Edited by: Leiloni about 15 hours ago