Loganx1121's Post History

Zinnfo on 07/15/2012, 09:06 AM - view
You have to be real "brilliant" to even make this post , your boyfriend is obviously dumb for not looting his items within time. To come on a forum & bash people for his stupidity shows who the real stupid person or people are..aka you & your bf! You really expect people in a mmo full of dopes to actually care who's loot belongs to who? Do you ever watch the lfg chat channel? Thats a good indication of what type of people play these games & you actually post on a forum about it?

I have a level 60 sorc aswell & I would never come on here doing what you did, get over it it's just a video game, Is this your 1st mmo? Certainly sounds that way. Unfortunately online games/ well just the internet is full of people that are scammers aka the people taking loot that is not theirs, & dumb people, like you & your bf for his methods of farming, & you for coming on here to complain about something he is CLEARLY at fault in doing.


I love this. Did you ever think that the community of this game is full of "dopes and scammers" as you put it because people like you actively condone it? People act like complete jerks and you just throw your hands in the air and say oh well, yet you use their existence to try and rationalize someone else's supposed idiocy. "Is this your first mmo?" Classic line from someone with no intelligent argument to contribute to a conversation. Kinda makes me wonder what the other idiots used to say when they actually played the first ever mmo. I guess you just resorted to the gradeschool "your mom" jokes in those days.

So by your rationale, if I were to say unlock my car as I was walking to it with a bag of groceries and someone jumped in it and stole it, I guess that'd be my fault in much the same way it's her bf's fault for not "looting in time"? Since the car would still be my car as the loot was still his loot (if he killed the mobs for the loot then the loot is his you can feel free to spin it anyway you want reality has a way of setting in sooner or later) I guess I'm an idiot cuz I unlocked the car door before I was right next to it? Yeah no sorry.

There are some things that are just rude and wrong and you obviously can't think of any better argument than to just reply to a post on the forums and say "No one is smarter than me rawr I'm better cuz you're actually standing up for something and people shouldn't do that cuz it makes you dumb". Thing just don't work that way. Just because other people have convictions and a sense of what is fair and just and you don't doesn't make you right.

Stay terrible sir!

:)

P.S.
To the poster above me, she's making a request to EME to change the way the loot system works in regard to picking things up. No one asked EME to do anything about the community. You and the amazingly non intelligent person who posted above will make sure that the community stays just as awful and devoid of reason as it is now.
Edited by: Loganx1121 10 months ago
yeah that's what I've been doing too, just seems like it's not working right. Either that or I'm just bitter cuz it's not dodging when I want it too which is causing me to get smacked in the face. But I kinda figured evasive roll/death from above would cancel anything and just execute the dodge. When I played lancer the shield block cancelled everything so I assumed it'd be the same as part of their "action combat" stuff.
I've been noticing as have other warriors I've spoken to, that having dodge cancel your other attack animations has been hit or miss in the open beta. If I'm not in combat and just swinging my swords around then it works fine. It will cancel whatever I'm doing and I'll dodge. however, if I'm actually in combat, say fighting a bam, if I'm in the middle of a combo attack for example and the bam starts his attack animation, if I try to dodge, the dodge doesn't go off, nor does it cancel the animation, which causes the bam to whack me pretty good.

Just curious if this was a change or if it's some glitch or if this is how it's supposed to be? As far as I knew warrior dodge, much like lancers block, was supposed to cancel whatever you were doing and execute the dodge. Noticed that death from above is hit or miss as well when it comes to cancelling other things and executing the dodge
Edited by: Loganx1121 about 1 year ago
bygeorge on 04/17/2012, 11:45 AM - view
Loganx1121 on 04/17/2012, 09:42 AM
As you said people will see the description and think "Oh a tank that isn't boring" and they'll choose the warrior, get used to it, get good at it, come to enjoy the class thoroughly, but then once they reach the cap with their friends/guildmates or what have you, their friends/guildmates are going to want to do those new hm's that were introduced in qoa1, and that warrior will go in there and fail to tank those dungeons due to whatever the reason is.

I've been told that the reasons warriors have such a hard time in these new hm's is because of aoes that hit everything around the boss. I've also been told that a warrior MIGHT be able to tank it, if absolutely everything went right, but would be unable to keep the boss still enough, or even see what it's doing after its mechanics under 35% kick in, for the dps to keep up in the dps race.

So in other words, even if you're really really good and can actually tank it and not die, you're still kinda screwed.

It is entirely possible for warriors to tank the hard mode lvl 60 instances. The bosses spend plenty of time moving around no matter who is tanking. It may be more difficult for everyone involved, but with a good group it can be done.


A glimmer of hope! :D
Travail on 04/17/2012, 08:44 AM - view
My primary concern is that currently, I'm the main tank for my guild. I'm one of only 2 tanks in the guild at all. This problem isn't just going to affect me, but every member of my guild who groups with me, when we don't have a full 5 member group ready to go.

I don't want to go through half a dungeon as the tank (either taking the time to form the group through chat on my own, or starting with a full team of guildies) then have one player drop, and not be able to conveniently replace that player through the LFD tool because our tank is a Warrior. Say your healer disconnects, or has to leave. I doubt it's even possible to queue in the LFD tool as 4 DPS, so you're pretty well hooped.

And you know what? Maybe it is a lot of work to add in this function to the LFD tool (though I suspect it would be mind-numbingly simple for a professional programmer to add in a single button to an existing framework.) That doesn't really matter. We're talking about allowing a class to do what it's intended to do, here. We're talking about giving the Warrior the ability to do what's written right in it's class description. There is currently a hybrid tax in TERA. Warriors are a hybrid class, and in this case that means they don't truly excel at either role, by design. If the devs then limit us to only one of those roles, and we are purposefully designed so we don't excel at it, what we're left with is a broken class. IMO, that is the definition of a "high priority" issue.

What I hope is that EME pushes to bring part 2 of the QoA patch to NA-TERA quickly. I realize EME has to wait on Bluehole on these types of issues, but what they can do is give Warriors their increased tanking viability, and hopefully the ability to queue as tanks along with it, sooner rather than later. My hope is that EME makes an effort to release the changes to the Warrior class as soon as those changes hit KTERA, even if they don't implement the entire QoA pt.2 patch until later. That would show us that they take this issue seriously.

-Travail.


I agree. I think the thing that's going to sting the most is, as people have said it's not going to take long to get to cap. I myself level rather quickly in pretty much every mmo I play, and before someone says "Well you just rush to the end game and don't enjoy it along the way" I assure you, I do not "rush" to anything, I just happen to level quickly so take it for what you will.

As you said people will see the description and think "Oh a tank that isn't boring" and they'll choose the warrior, get used to it, get good at it, come to enjoy the class thoroughly, but then once they reach the cap with their friends/guildmates or what have you, their friends/guildmates are going to want to do those new hm's that were introduced in qoa1, and that warrior will go in there and fail to tank those dungeons due to whatever the reason is.

I've been told that the reasons warriors have such a hard time in these new hm's is because of aoes that hit everything around the boss. I've also been told that a warrior MIGHT be able to tank it, if absolutely everything went right, but would be unable to keep the boss still enough, or even see what it's doing after its mechanics under 35% kick in, for the dps to keep up in the dps race.

So in other words, even if you're really really good and can actually tank it and not die, you're still kinda screwed.

Now if we assume that for someone like myself, and I'm sure many of you, who do tend to level quickly, it takes us 2 or 3 weeks to get to the cap. So lets be generous and say a week after that you're buddies are gonna start bugging you to tank those hm's...then what?

As you said, you read the description, it said tank, you wanted to play a tank and you didn't want the boring mindlessness of the lancer (at least that's what I experienced when I played the lancer) and you thought action mmo, evasion tank, sounds like fun.

So after you spend, lets be even more generous and say close to a month grinding quests, dungeons, learning your class, getting your own personal flow down, you're now limited to 3 out of 5 possible hard modes, not through any fault of your own, but simply because the class you chose is not capable enough to do what needs to be done as a tank in those 2 instances.

As I said, I played a lancer to cap in cbt 4 and 5. By the time I hit 30 I was already bored. By the time I was 38 I felt like I was watching grass grow every time I tanked something. The warrior seemed more active, intuitive, and requiring more thought which would keep me interested so I decided to roll that as my main at launch. I've been a tank for well over 10 years and it's just what I like to do.

However, what I don't like is being told "you can't do this" simply because I opted to choose the underdog if you will. It's almost as if, at least at launch, warriors will be punished for end game tanking. Not because the class is harder to play, but because they lack the necessary defensive capabilities to do what's necessary for these 2 new instances.

Obviously the stamina bar change, if/when we see it will alleviate a lot of this. Obviously the devs acknowledge this to be an issue as they've said they plan to make warrior tanks just as viable as lancers for end game. All that is great. What isn't so great though, is being forced to fill a dps roll if I want to do those 2 new instances as a warrior. I don't want to do that. I shouldn't have to do that. I decided to play a tank, and I should be allowed to function as one. To invest the time, energy, and work into leveling up the class, even if you do level quickly or it doesn't take that long, only to be essentially forced into one role, being a role you didn't want to fill, to do the new instances is gonna be pretty rough.

I know that I'll be in a guild with my friends and they're going to want me to tank, as many of them have played various mmo's with me and I've always been there tank. As sure as I know that, I also know that they're going to want to do those new instances. It's going to suck for me and them, when I'm not able to do what I've always done for them in those particular dungeons.

2 or 3 weeks to level cap may not be a long time, and to many of us it probably isn't. However, it's still 2 or 3 weeks of YOUR time that you spend working toward getting to end game, only to not be able to fully enjoy it in the role you fully enjoy filling.

If EME gives us a stamina bar or something like that shortly after launch, that'd be great. If they buff our warrior tanking abilities shortly after launch that'd be great too. Unfortunately, the likelihood of this is slim to none, and I'm guessing many warriors will be feeling a bit disappointed come end game.
That's what I figured
Meleoffs on 04/17/2012, 03:55 AM - view
Parts of nalfens guide remain from when 58 was the cap. I can agree that warriors can tank everything up to 58 and including the 60 normals, but NO WARRIOR IN EXISTENCE CAN COMMENT ON THE LEVEL 60 HARD MODES. They simply cannot queue for them. People blindly follow Nalfens guide and lay on it word for word when a lot of the information is out dated. He made the guide when 58 was cap, and the 60 cap was only introduced in the last month.

I sent a pm to him on the subject and he said he's holding off on updating it until he hits 60 cap on NA to have more relevant information for the NA version.


Sorry not sure why that post did that...anyways

I'm guessing that these instances can't simply be walked into with a group and that they have to be queued for?

Which leads me to believe that if no one can say warriors can do it, then no one should be able to say they can't either. Seems to me a player with the right skill who takes the time to familiarize themselves with the fight could accomplish this, but apparently anyone who has faith in this class is a fanboy so I digress :D
Edited by: Loganx1121 about 1 year ago
Ariene on 04/15/2012, 10:53 PM - view
Travail on 04/15/2012, 12:23 PM

The only thing stopping the Warrior from being a "tank" is the artificial restriction that does not allow them to queue as tanks through the LFD tool. This will prevent you from actually signing up as a tank, and so... you aren't really a tank, then, are you? When you're forced to queue as DPS in the LFD tool, that means you have to gear yourself, and spec yourself, for DPS. Which will make you a sub-par tank when you attempt to fulfill that role. It's a self-fulfilling prophecy.

There are three reasons why "most" Warriors might not be good tanks in TERA, and none of them have anything to do with the mechanics of the class.


This is absolutely wrong. The game mechanics in hard mode, level 60 dungeons heavily punish evasion tanks. Korean Tera did not make Warriors a DPS class in the LFD tool just on a whim. Please let me emphasize this. Game mechanics heavily disadvantage and punish warrior tanks in hard mode. The dungeons that have been released in NA closed betas don't even scratch the surface of how dungeons operate in end-game.

I play a healer in Korean Tera. Please let me give you three reasons why I would prefer a lancer tank -- hands down -- no matter how skilled the Warrior.

(1) Hard modes rely heavily on positioning. Whether it's rows of tree-mobs running through and one-shotting you, or volleys of red balls shooting at you in criss-crossing patterns, the margin for error is very, very small. Whereas a Lancer can stand, block, and have a minimum of movement, an evasion tank by nature must move to survive. A tank that hops back and forth + positional mechanics with tiny margins for error = a horrible experience, if not immediate, one-shot death.

Tera, the way that it is currently designed, heavily punishes any encounter in which the mob (boss) is moved constantly, or is spun about like a top.

An exceptionally great player can probably do it. This, however, is likely 1% of the population.

(2) DPS suffers with constant movement. Let's say that you are the 1% of the population, and are an incredible master at landing in the perfect spot each time you dodge. You must also have exceptional DPS. This isn't just a simple matter of aiming. Melee DPS have bonuses for attacking the back. They also have to watch out for spins, swipes, AOEs. Constant movement of the boss creates that much variance. Time spent trying to reposition and/or catch up is lost DPS.

This also brings us to the last point.

(3) Your healers must be patient, and again, exceptional to deal with evasion tanks. The same positional issues your melee DPS will run into will also plague your healer. Your DPS will likely take more damage from the constant movement / repositioning of where the boss is facing. Your healer will not only have to heal more, but also watch the boss more. One-shot mechanics pervade.

In short -- even if an extremely skilled Warrior can tank hard-modes, it will always be at an extraordinarily high cost of efficiency. It will tax your healer. It will tax your DPS. A lancer can sit there and block, and achieve far greater results. For a warrior to tank hard mode 60 dungeons, you not only need an exceptional warrior, but also top-notch DPS and a superb healer.

At some point, you have to sit back and consider whether you'd like to go up two floors by taking the elevator, or by scaling the walls outside. Both will get you to your objective. One, however, is far, far less efficient.

And please let me close by saying that I completely agree with you in that I wish this weren't so. I sincerely hope that they somehow make warriors a viable tank. En Masse has been wonderful so far in listening to feedback. I'm just not sure how they can do so without mimicking the Lancer's stay-in-position block mechanic, but I'm cautiously optimistic. In the meantime, however, bringing a Lancer for hard-modes is the only sensible thing to do.


Aside from the several other threads that have already discussed this, some of which I started myself, there is no viable reason why warriors can't tank hm 60 dungeons. Nalfen himself has stated in his very own guide that he has tanked most/all the content without any issues. Bottom line, a warrior who knows what he/she is doing will be able to pull it off regardless of how "punishing" the end game content is on warrior tanks. If you've played any other mmo's then I'm sure you've been witness to highly skilled players doing things that others thought there class wasn't able to do. I myself have seen this on a regular basis, and have even been one of those precious few to do what people and the community in general thought my class could not do from time to time. Does it add a certain stigma to the class that warriors can't queue as tanks in lfd? Yes it does. Does it mean that because warriors can't queue that way that they suck at that particular role? No, no it doesn't. I have personally gone out of my way to speak with warriors who have played end game and hm 60 dungeons, all tanks, who have assured me that while yes it is harder, it is not by any means impossible, nor is it by any means the "oh he did that by luck" kind of situation people like you make it out to be. The warrior is admittedly the most difficult class to play, at least according to the people who make the game, and I tend to trust them more than someone on a forum who is perpetuating their narrowed view of a class to the rest of the community. If the "more difficult class" is having a "more difficult" time tanking than the class that is less difficult, well that just seems to make sense now doesn't it?

As far as positioning, a warrior who just dodges around will make positioning a boss harder, and yes they will make the dps have a harder time, especially the melee who want to get behind the boss. However, a warrior who is skilled will use his abilities that make the warrior move to not only do damage to a boss, but to sidestep and avoid these attacks in conjunction with his dodge. I've seen videos to attest to this. Basically, warriors don't "have to" move a boss around as much as you seem to think they do. If they choose to well that's their business, but it is not a necessity and a warrior can in fact keep a boss pretty stationary if he knows what he's doing.

However, for someone to flat out say that warriors can't do it, because you can't do it, or the warriors that you group with can't do it...well you can pretty much figure out the rest of this sentence for yourself

Btw, if you still don't think warriors can keep a boss in position, here ya go :
http://tera-forums.enmasse.com/forums/classes/topics/Video-LOLOLOL-I-MAEK-WARRIUR-GUIED-

http://youtu.be/k_ZTX31fGtk
Edited by: Loganx1121 about 1 year ago
Dahkeus on 04/14/2012, 07:47 AM - view
Loganx1121 on 04/13/2012, 02:43 PM
Since I just had a debate with someone about this who seemed to think all lancers do is hold right click to block constantly and then spam challenging shout I figured I'd pose a question here.

I've heard some people say that they prefer warriors to tank from an aggro aspect because they seem to hold aggro better than lancers. After playing a lancer to cap in CBT 5 I never had any issues with aggro. On the other side to this, I've heard dps/healers say they prefer lancers because of positioning. A lancer is more stationary so the dps doesn't have to move as much and can stay situated at the back of the boss where they want to be, and healers have an easier time targetting the lancers for heals because we're not jumping around like a jackrabbit.

So basically my question is what have you experienced in your play time? Anyone do any CR runs with warriors/lancers or both? How much did the warrior having to dodge around constantly effect the positioning of the dps and did it make the healers job harder? Overall, which one did you think provided a smoother run or boss fight experience between the two?


A) Lancers cannot be pulled off by just holding right click to block. People love to oversimplify their perceptions of other classes when it makes them feel superior since they are playing a "harder" class. One thing I've learned from playing MMOs over a decade is that there are certain people that love to play down everything in a show of machismo. You can generally recognize this when you hear the phase "It's easy, all you have to do is..." used often.

Anyways, avoiding damage is more straightforward for a Lancer than a warrior, yes. Tanking is still far from easy compared to just about any other MMO out there. For other MMOs, tanking is about threat rotation, positioning, and a few survival cooldowns, all of which can be controlled by staring primarily at your UI. In Tera, you don't deal with the UI as much as with looking directly at the boss and threat/rotation/position/cooldowns must be juggled at the same time as actively defending against attack.

Is a warrior harder to tank with than a Lancer? Yes, but a Lancer still has tons to deal with and can easily wipe the group with a small mistake.

As for aggro, I didn't see any issues with it in the CB. The only time I really had a boss get pulled was when I was using PvP glyphs and even then I could just taunt a bit more often to compensate.

Also, in terms of which tank is easier on a group, a Lancer is better since they keep the boss in place more and bring more tools to reduce group damage such as their block mechanic which protects people behind them. However, a good warrior will still keep a boss relatively stable and shouldn't be jumping around like a jack rabbit too much. They can do this by positioning themselves slightly offcenter of the boss and by using attack animations that move them out of harms way, then moving back to their previous position before the boss moves much. There are some good videos out there that show how this is done if you're curious.


Yeah I found a couple videos like that, and yeah I pretty much knew he was full of [filtered] from the start but thanks for backing me up lol.
Meleoffs on 04/14/2012, 05:19 AM - view
Gangaloo on 04/14/2012, 04:14 AM

If you read Nalfen's Warrior guide he says that he's never been unable to tank any of the Tera content. He does feel that in comparison to Lancers, Warriors are sub par at tanking.


Nalfen's guide was written when 58 was the cap. Things have changed as far as tanking goes for a warrior.



The reason people haven't given straight answers as to what a warrior can and can't do in the 60 dungeons is because no one has much experience doing it. We can't queue as tanks anymore, so even leveling up you're going to have to run with a premade if you want to tank. This isn't because we don't want to, its because BHS doesn't WANT us to until we get looked at in argons pt 2. From that standpoint I agree that tanking as a warrior is difficult, so at least they're doing what they can to keep us from getting the hate in the mean time. It's still not like we CAN'T do it, it'll just garner hate from the masses because 90% won't be able to.

In terms of people preferring lancer over warrior, every group I've tanked for the healer and the DPS prefer me over a lancer if no one in my party is a [filtered] nugget and attacks the boss before I'm even in the room.


Lmao. I was under the assumption that people preferred lancers over warriors mostly for the fact that a lancer can stay in one spot more than the warrior, but watching some warrior videos I started to think it can't be that hard not to move a boss too much even as a warrior, and then I finally found a video that proved my theory which made me happy :)