Destinations on 04/09/2012, 04:19 AM - view
The problem with any bounty system implemented in any online game is that it is almost always the ganker that collects on the payout.
Example in case: A friend of mine in EvE Online plays a pirate. No less than on THREE seperate occasions she racked up a bounty of more than 500,000,000 ISK. In all three cases she jump cloned to a trash clone and undocked in her pod (EvE Equivalent to being naked.) She had an alt standing by in a cheap little frigate just outside the station (town) and proceeded to gank herself. The result was her alt collecting her own massive bounty which she then sent to herself.
The case would be the same here. A ganker goes around and kills lowbies in Fey Forest all day long. He gains an impressive bounty. Then after it gets suitably large, he has either an alt on another account (or perhaps the ganker is his alt) or a guildy kill him. The bounty payout is then either his or split with him and his guildy.
Ultimately, the only way to properly balance the decision to gank is to place massive penalties on the act of declaring Outlaw itself. As such players will have to be far more serious about evaluating the risk vs the reward of ganking. Ultimately the reward for both gankers and "heroes" will be their emotional satisfaction from ganking or killing the ganker.
@OP
Ganking isn't necessary in a properly built PvP MMO. Will it be there? You bet. Is it necessary to the success of the game and fulfilling experience for the majority of the players? Absolutely not.
This weekend was absolutely terrible for new players who started out on the PvP servers. I for one, believe that a very large fraction of the older player base declared Outlaw out of sheer boredom during this past Beta Weekend. Once the game goes live I highly doubt it will ever be this bad again, but during a beta event like this I'd say it seriously put a crimp on players experiences who haven't had a chance to play in any early testing event.
During any future Closed Beta test programs I'd advise En Masse to disable the Outlaw feature or offer players premades so they can better evaluate the changes and/or the game.
Extrinsic rewards can be implement through a bounty system. The more people the ganker kills, the higher his bounty will go up. When the player kills the ganker, he will be rewarded accordingly to the bounty. The reward can be just plain gold or maybe special points that buys unique cosmetic items. They should also implement a board that shows the players with highest bounty, and the location of their most recent player kill.
The problem with any bounty system implemented in any online game is that it is almost always the ganker that collects on the payout.
Example in case: A friend of mine in EvE Online plays a pirate. No less than on THREE seperate occasions she racked up a bounty of more than 500,000,000 ISK. In all three cases she jump cloned to a trash clone and undocked in her pod (EvE Equivalent to being naked.) She had an alt standing by in a cheap little frigate just outside the station (town) and proceeded to gank herself. The result was her alt collecting her own massive bounty which she then sent to herself.
The case would be the same here. A ganker goes around and kills lowbies in Fey Forest all day long. He gains an impressive bounty. Then after it gets suitably large, he has either an alt on another account (or perhaps the ganker is his alt) or a guildy kill him. The bounty payout is then either his or split with him and his guildy.
Ultimately, the only way to properly balance the decision to gank is to place massive penalties on the act of declaring Outlaw itself. As such players will have to be far more serious about evaluating the risk vs the reward of ganking. Ultimately the reward for both gankers and "heroes" will be their emotional satisfaction from ganking or killing the ganker.
@OP
Ganking isn't necessary in a properly built PvP MMO. Will it be there? You bet. Is it necessary to the success of the game and fulfilling experience for the majority of the players? Absolutely not.
This weekend was absolutely terrible for new players who started out on the PvP servers. I for one, believe that a very large fraction of the older player base declared Outlaw out of sheer boredom during this past Beta Weekend. Once the game goes live I highly doubt it will ever be this bad again, but during a beta event like this I'd say it seriously put a crimp on players experiences who haven't had a chance to play in any early testing event.
During any future Closed Beta test programs I'd advise En Masse to disable the Outlaw feature or offer players premades so they can better evaluate the changes and/or the game.