MangTheory's Post History

Back on page 40, when you first posted some quickie data testing "Highest Aggro" % dmg bonus, I noted:

MangTheory on 06/28/2012, 11:15 AM
Odd results, Seyon. The first magma bomb compared to the final shot was 7.28% more, which should be correct considering you already have some +% to normal, and a total of 7.5% to highest aggro.


You have a total of 7.5% to highest aggro on your weapon, and because it stacks ADDITIVELY will all other damage bonuses it's going to be diminished slightly -- Hunter's Crux, any other weapon bonuses that are coming into effect, etc.

So is it confirmed that it truly only works when a mob is targetting you? Thus it's only for tanks and soloing?
There is a possibility that some of the formulae (especially the Crit Rate -> Crit % formula) aren't quite perfected yet, but you can answer questions like this by using my spreadsheet -- see this thread:

http://tera-forums.enmasse.com/forums/classes/topics/ToolkitSpreadsheet-Mangs-DPS-Optimizer
I don't think we know how damage scales against lower level creatures. Pretty sure there's a multiplier there, but maybe I'm wrong and it's just that higher level mobs have more defense.
Ha awesome! Unless they update the combat log to show other players, still a long way from being anything close to a "Recount" addon from WoW.

Enmasse probably considers it bannable too, now that I think about it. : / stupid policy
@ Grokzuul / Albane -- I think you might be in the wrong thread.

@EasymodeX -- I was actually thinking along the lines of substituting Focused/Forceful/Savage for their Pristine Crux counterparts, saving yourself like 80% of cost and only cutting DPS by say 8%.
I think the next version update for my spreadsheet will be the "cheapy version" where I actually let you put in ANY of the ranks of crystals you want, rather than just the those 6 Fine Cruxes.

Then considered coding an algorithm to give you the most DPS per gold, or something similar, for your budget crystal builds.

Thoughts and suggestions, whether or not they're related to this specific idea?
Gabbit on 06/29/2012, 11:14 AM - view
What parameters did you use to get the Carving+3xMutinous build Mang? Regardless of what adjustments I make 4xMutinous always seems to come out ahead, albeit only by 1-2%.

I'm having similar trouble following your second point with the tool as well. I can't find a set of parameters where savagery isn't preferred over carving.

Hmm, possibly I have an older version, is there one newer than v1.5?


Still using 1.5, no real updates since then, you're totally current.

4xMutinous is nearly always better than Carving+3xMutinous, but try putting in like 30% behind and 40% enraged. The advantage of Carving is still miniscule. The rest of my stats are:

120 Stam
Panaceaic Bolster
35 Power priest buff
17 Crit Rate from Gear+Zyrks
18.3% boss dmg
11.0% enraged dmg
10.5% behind dmg

To see Scroll of Carving preferred over Carving, keep all the stats the same except do 100% enraged (assuming only Auricadis burn phase) and >55% behind. If you already have a crapton of crit mod, there comes a point where 25 Crit Rate is just better.
Played around with my tool again, specifically setting up for Priest healer buffs on Auricadis HM.

Definitely seems to me like the safe build is Carving+3xMutinous, or if you enrage him Carving+Focused+2xMutinous, which is hands down the superior build up to nearly 50% back-attacks, and only marginally starts falling behind a full backstab.

An interesting alternative would be to run full backstab (Acrimonious, Carving, Savage, Focused/Forceful depending on enrage) with a Savagery scroll on top, which does a great job keeping up in damage if your back% ends up pretty low, much better than scroll of Carving does... kind of a weird idea to "hedge your bets" rather than follow an optimal build tho.
Just logged in to find this torrent of Auricadis debate -- lulz. I personally run Mutinous / Savage scroll, but I've done it both ways.

You can get easy mega crits on the cannon knockdown entering the phase too, got him to like 23% pronto.

It's my opinion that the safe play is to use Mutinous, but it wouldn't surprise me at all to know that a backstab build was better if everyone had really good positioning -- the main thing that comes to mind for me is when he sucks everyone in, if the tank always consistently sits and eats it, and everyone else immediately knows where the back will be facing, you can totally get very acceptable back uptime.

In reality, the % you plug into the spreadsheet to test which build is better could totally vary between 20% and like 90% from fight to fight, boss using different abilities, tank skill, etc.

Finally, EasymodeX thinks he has the quote of the day, but he is mistaken:
Seyon on 06/29/2012, 07:42 AM
should play around with mang's tool
For the time being I hold character sheet to be "the truth". It just adds +38 Crit Rate for 4 seconds, right? It'll only be a ~7% increased crit chance from behind, so I'd be surprised if you could truly tell a difference in your crit rate.