Mikedot's Post History

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Artham Lvl.60
Celestial Hills - Roleplay (PVE)
Popori Slayer
Your question is confusing.
You get the same amount of points (1 point) for kills as you would for assists.
Is that what you're asking?
Edited by: Mikedot 4 days ago
Thanks. I already have ruleset for 3v3s where team composition balance shouldn't be much of an issue.
It will also be in a new arena, so the change of scenery will be nice.
((copy & pasted from the Co7 boards, because I'm too tired and lazy to rewrite))

Well there was certainly a lot of ups and downs, but the event (more or less) was a success.

Things started off with a bigger turnout of competitors than expected. I know that I say before that the brackets would be locked at 8 participants, but I didn't want to turn anyone down, so we ended up with 14 fighters instead of 8, so it took awhile to get through the matches. Several matches were ending in draws, and it wasn't just from the Priest vs. *whatever class* fights, too.

One of the competitors also AFK'd when their turn was up, so I had to step in and fight for a bit, which I really didn't want to do.
Things go REALLY confusing when we decided to do to two semi-final matches at once to speed things up. It made things really hard to keep up, and I started getting a headache from it, so I didn't feel like commentating. Then things got ugly when the Frail Tragedy guild declared GvG on Unseelie Court, Mahou Shoujo and one other guild. One of the members from the Frail Tragedy guild was competing in the tourney, and I was THIS close to disqualifying her due to her guild's disruption of the event. At the very least, some of them apologized, and I asked them nicely not to let it happen again.

And so everything ended with a competitor from Valor against the Frail Tragedy member, with three matches ending in draws.
I got some decent do's and don'ts from running the event, so things should go a lot smoother, next time.
One thing for sure is that the next competition will not be 1-on-1 duels. 'm currently thinking about doing a 3-on-3 tournament next time.
Whoops. Totally didn't notice that typo until now... It keep saying Saturday 8th when it was supposed to be Saturday 11th. Geez, I feel so stupid.

The tourney is happening this afternoon at 5 PM. Currently only have 3 confirmed sign ups, but as mentioned above, people can sign up before the competition begins. Once eight participants sign up, brackets will be LOCKED. No exceptions.
Edited by: Mikedot 8 days ago
Signing up for the 1-on-1 event.
Valor guild will be hosting a dueling competition for all players at level 60, this Saturday at 5:00 PM PST / 8:00 PM EST.
Come out and show what you're made of as competitors from all over will fight for a shot at 5,000 gold.

Details:

  • *All classes can attend.
  • *No registration fee.
  • *Looking for a minimum of eight participants. Brackets may or may not be locked when eight participants are present, depending on the situation.
  • *Anyone that wishes to compete can sign up at the start of the event, but participants can also PM Artham in-game or send a message via Parcel Mail to secure a spot.
  • *LV60s only.
  • *Rounds will be best two out of three.


*Weapons and Gear will be restricted to Victor's Set ONLY.
**Victor's equipment can be obtained from either the Trade Broker, the Bellicarium Shop for Fraywind Battlegrounds or Argon Corpus (Normal Mode) runs


  • *All jewelry and crystal setups are permitted.
  • *A prize of 5,000 gold will be awarded to first place.


NEW RULE: RING OUTS

In order to prevent fights from being dragged out with excessive chasing, fighters must adhere to a new ring-out rule.
Players must stay within the sparring zone as shown below:



Players that either walk or get knocked out of bounds will have exactly ten seconds to return to the sparring zone. Otherwise, they will be disqualified. From there, either opponent must end the match by typing "/yield" in their chat box. While this may seem like a hindrance to combat, this rule can be also be used to your advantage, so fight smart.

As always: Roleplay will not be required at the event, but strongly encouraged.
Edited by: Mikedot 8 days ago
Come on, yo. You know I'm usually up for BGs. Just send me a whisper.
Just an update: We have an enjin site, now!

Check the original post for the link.
As the topic suggests: A couple of my friends have transferred over to other servers, and I want to remove them off my friends list for the time being so I can make room for new ones. The only problem is that now since they've transferred, the game won't let me remove them from my friends list. How do I fix this problem?
I'd like to take a moment just to put out a little status update on the guild (this was posted on the Co7 boards awhile ago, but I figured it would be best to post it here, as well.)

Right now, we have about 26 members, but only around 17 unique and 5-7 actives. The goal is still to get around 20 actives members going, so we're still looking for members. It's been a rather difficult challenge finding members for the guild, since the concept of a PvP and RP focused guild is incredibly niche for a server like CH. Still, we've had a small amount of new recruits in the week, and I feel there's enough active members to warrant getting an enjin site, so I'll be looking into that as well and will hopefully have it nice and ready sometime around the first Monday of May.

After seeing the outcome of the 13th Vanarch Elections, I have decide it would be best not to run for a position again. Rather feel it would be best just to focus efforts in gaining new members and preparing for the Alliance update.

In terms of events: We're still looking to host Bi-weekly PvP tournaments, but will start on it next month, as I must focus on assignments for my finals week. The guild is also looking to host a few non-PvP related events.

The theme of the guild has been changed up a bit. I had a discussion with some of our active members and some thought that sticking with the whole Boot Camp theme would be a little dry, and I agreed with that sentiment. So now, the guild's theme is being changed as "Military/Mercenary Group". I'm currently looking for a friendly RP guild on CH that would be interested in having relations with 'Valor' and/or a crossing storyline! In between all the training sessions and exams, I want members of the guild to be able to accept missions from other players. While the idea of giving players missions is a bit limited for a PvE server and the guild's PvP theme, this will be a lot more possible with the Alliance update.

For instance, for friendly alliance members that are primarily focused on PvE and want to hunt BAMs without fear of getting ganked from enemy alliance members, those guilds can call on use to help escort and defend when needed.

A lot of ideas I have for missions and guild RP are centered around the Alliance update, so I'm really hoping it gets here sooner than later.
Edited by: Mikedot 22 days ago