It depends on the situation. If you are a warrior and get ambushed in open world against a priest and lancer, you will need some type of healing in order to take them both. The big issue should be the length of cooldown that would need to be put in place (no idea what it is in the current system btw)
I would agree that there needs to be easier recognition of player level. Right now you don't find out unless you hit them with an attack or you right click them and click Inspect (not really viable in an OWPvP scenario when you have to make a fight or flight decision)
@Stayontarget
PvP is fun yes. That doesn't mean its at its potential. You suggest an "if it ain't broke don't fix it" approach. IMO the innovative combat system of Tera deserves an equally innovative PvP experience. The current system is plain and will not thrive the way I'm sure we all hope it will.
PvP is fun yes. That doesn't mean its at its potential. You suggest an "if it ain't broke don't fix it" approach. IMO the innovative combat system of Tera deserves an equally innovative PvP experience. The current system is plain and will not thrive the way I'm sure we all hope it will.
I completely agree Psychopathy. Thank you
Karyudo on 03/16/2012, 01:31 PM - view
You have made the point for me that I've been trying to point out the past 10 pages of this thread. ATM there is no reason to PvP once you acquire everything. Yes hunting people for fun can be enjoyable (I have done it in the betas) but will it stay enjoyable for years? probably not.
IMO we saw lots of OWPvP in betas because 1) people were checking out the outlaw systems, 2) practicing their character's abilities 3) out of boredom since they don't need to push to level since that character will be wiped anyway.
A healthy OWPvP experience during a beta weekend does not necessarily equate to healthy OWPvP a year from now.
Have you used the Current GvG system? its about finding the other guilds noobs and hiding your own, unless you organize it in a BG deathmatch style outside a town in which case can use BG just as well. You go hunting because its fun? just my guess here cause that should be the point of playing the game in the first place. If you only go hunting to be rewarded with points what do you do once you aquire everything? quit and find a new game?
EDIT: and on that same note why were we able to see plenty of PvP happen in the last 2 betas? No one was being rewarded for pk, but there were plenty of reasons to leave town.
You have made the point for me that I've been trying to point out the past 10 pages of this thread. ATM there is no reason to PvP once you acquire everything. Yes hunting people for fun can be enjoyable (I have done it in the betas) but will it stay enjoyable for years? probably not.
IMO we saw lots of OWPvP in betas because 1) people were checking out the outlaw systems, 2) practicing their character's abilities 3) out of boredom since they don't need to push to level since that character will be wiped anyway.
A healthy OWPvP experience during a beta weekend does not necessarily equate to healthy OWPvP a year from now.
I'm pretty sure EM has already stated they will be providing stats pages for PvP. Not sure why this satisfies those of us asking for OWPvP and GvG rewards though. I'm asking for (at the very minimum) some other ways to obtain the PvP gear other than BGs.
Karyudo on 03/16/2012, 01:18 PM - view
OW is not about PvPers killing PvPers??? Wtf. What is a GvG then? OW is about hunting people? Whats the current reason to go hunting? I would like to see a system where player's wouldnt be "off guard" because they're constantly in a state of awareness (What entices people to OWPvP) BG doesn't include as much of a terrain and environmental concern, which is why we want better OWPvP.
Mrsmith on 03/16/2012, 01:12 PMKaryudo on 03/16/2012, 12:25 PMIts a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.
A PvP system based on revenge doesn't sound that great to me. The only PK will be griefers and those tired of getting PKed by griefers. People argue "it needs to be based on resources" but players might simply have the mentality "ok he was here first, our group can have next spawn" (as we have dont countless times in the past I'm sure) What's the point of even including OWPvP if its only for those reasons??? You get a reward for killing PvE but not PvP even though PvP is more challenging..
PvP should be its own reward, Resources are just a way to get people not interested in pvp out in the open for the PvP'ers to pray on. OW is not about PvP'ers killing PvP'ers Thats what Battle grounds are about, OW is about hunting people doing other things and catching them off guard and having the risk when you leave town of whatever other task your doing turning into pvp.
OW is not about PvPers killing PvPers??? Wtf. What is a GvG then? OW is about hunting people? Whats the current reason to go hunting? I would like to see a system where player's wouldnt be "off guard" because they're constantly in a state of awareness (What entices people to OWPvP) BG doesn't include as much of a terrain and environmental concern, which is why we want better OWPvP.
IMO the FFA vs faction argument is irrelevant. DAOC didn't have factions on its PvP server and it worked fine. With the current system you can avoid griefers by changing channels. I'm still not seeing the other reasons to PvP.
Karyudo on 03/16/2012, 12:25 PM - view
A PvP system based on revenge doesn't sound that great to me. The only PK will be griefers and those tired of getting PKed by griefers. People argue "it needs to be based on resources" but players might simply have the mentality "ok he was here first, our group can have next spawn" (as we have done countless times in the past I'm sure) What's the point of even including OWPvP if its only for those reasons??? You get a reward for killing PvE but not PvP even though PvP is more challenging..
Its a FFA system, there will always be pvp because someone did something to piss someone else off. No reason to give any further incentives, OW PvP will die because of LFG tool removing a reason to leave town not because its not rewarded. As long as there is something in OW to get people to leave town there will be OWPvP.
A PvP system based on revenge doesn't sound that great to me. The only PK will be griefers and those tired of getting PKed by griefers. People argue "it needs to be based on resources" but players might simply have the mentality "ok he was here first, our group can have next spawn" (as we have done countless times in the past I'm sure) What's the point of even including OWPvP if its only for those reasons??? You get a reward for killing PvE but not PvP even though PvP is more challenging..
Edited by: Mrsmith
over 1 year ago
I don't necessarily think exploiting between guilds has to be a concern. You could provide the increased points at the end of the battle, with only the winning side receiving them. The incentive to trade wins would be minimal. Why let the other team win when you could beat them every time?