Skillmare on 05/04/2012, 08:39 AM - view
What's your point? WoW took much of this from D&D, EverQuest, and Ultima, D&D used things that Tolkien wrote about, Tolkien was probably inspired by various Mythologies.
Idea's are born from something. Every single thing can be traced to something else. But if you are going to sit there and compare, perhaps you should take the time to make sure that two items with the same name or actually the same. (IE, WoW's Glyph system and Tera's Glyph system are vastly different.)
Why, then, has Tera taken so many things from WoW? I thought about compiling a list, but I am just going to start mentioning some of the stolen portions of Tera that were WoW concepts:
- Warrior class
- Priest class
- Glyphs
- Titans
- Maelstorm
- Alchemy / Enchanting / etc
- Reputation
- Instances, instances lockouts
- Achievements
- Zones look similar to other zones, such as Mistmoor Island/Jagged Coast compared to Stranglethorn Vale, or Val Aureum compared to Tanaris/Silithus
- Imps
- Kobolds
What's your point? WoW took much of this from D&D, EverQuest, and Ultima, D&D used things that Tolkien wrote about, Tolkien was probably inspired by various Mythologies.
Idea's are born from something. Every single thing can be traced to something else. But if you are going to sit there and compare, perhaps you should take the time to make sure that two items with the same name or actually the same. (IE, WoW's Glyph system and Tera's Glyph system are vastly different.)