Before the patch, i saw a priest killing an archer with better gear (1x1) with full hp, after this patch... I guess he doesnt even have to heal at all... full hp anyway :)
I must disagree with the first part, the gameplay from 1-59 is non-gear based, i mean... It does gives you some bonus if you have a +6 item, but few ppl bother enchanting b4 lv 60, so its actually fun to do instances and pvp BELOW 60, things work better, skill does have large influence and warriors are (were) somehow usefull in any situation (tank/dps in dungeons and in pvp as well)
Now, warriors are just like lancers (block instead of evade) in PvE and are 100% useless at PvP situations after lv 60 (and HEAVILY nerfed before lvl 60)
Now, warriors are just like lancers (block instead of evade) in PvE and are 100% useless at PvP situations after lv 60 (and HEAVILY nerfed before lvl 60)
Oh, well, today i did my first battleground and my fear has become true, the changes they said they would make to warriors is really a major nerf... They removed some of our power (so now on defensive stance our attack is quite lower), they limited our evasive roll (well, it costs basically half of that RE bar, very reasonable, your evasive tanker can now evade twice, then you are really with some issues in your hands) and we also take more damage in pvp (it was not cool enough, if we choose offensive stance we are certainly doomed)
At other hand... Soceror/priest become jesus (almost 1/3- damage for a non-tanker class, bold move...) and lancers now have much more resources to ruin your life.
Ok, the sorc/priest/lancer stuff really piss me off, but im not here to ask a nerf to other classes, im just here to ask my warrior back, it has become crap, in battleground things are decided by gear (there is basically no skill, if your gear is low and you dont have stun resist, you will be a doll stunned for 8+ seconds being hit by a horde of enemies) and we have less attack, less pvp defense (the ONLY class that takes more damage on pvp) and the hit-box of most skills is messed up in pvp, it misses often skills that should have landed and if your enemy has stun resist, your stun wont last a second on him and combos do basically nothing (cascade of stun for ex) and as soon as he turns his back you are basically dead.
The reason i started liking this game was because it was NOT based on gear but on SKILL, now they are taking away this element of the game and gear is actually 90%+ of the pvp, i dont belive an excellent +0 60 player can beat a +12 retarded kid and thats a shame... Please, change :)
At other hand... Soceror/priest become jesus (almost 1/3- damage for a non-tanker class, bold move...) and lancers now have much more resources to ruin your life.
Ok, the sorc/priest/lancer stuff really piss me off, but im not here to ask a nerf to other classes, im just here to ask my warrior back, it has become crap, in battleground things are decided by gear (there is basically no skill, if your gear is low and you dont have stun resist, you will be a doll stunned for 8+ seconds being hit by a horde of enemies) and we have less attack, less pvp defense (the ONLY class that takes more damage on pvp) and the hit-box of most skills is messed up in pvp, it misses often skills that should have landed and if your enemy has stun resist, your stun wont last a second on him and combos do basically nothing (cascade of stun for ex) and as soon as he turns his back you are basically dead.
The reason i started liking this game was because it was NOT based on gear but on SKILL, now they are taking away this element of the game and gear is actually 90%+ of the pvp, i dont belive an excellent +0 60 player can beat a +12 retarded kid and thats a shame... Please, change :)
I dont know how this new bar is going to work, but i tried to change a glyph for evasive roll today, and its effect has CHANGED, it has a chance to eliminate evasive roll's cooldown, now it reduces the "RE" cost by 100.
I have no idea if 100 RE points is something, but losing my glyph drives me mad, the chance of evading twice in a row in pvp (and some bosses/normal mobs that do a lot of damage) it was very usefull and now i cant have it. Nerfs start there...
Also, lancers have a decent damage and resources to stun and stop all damage (much more than the warrior does, evasive roll has a 5 sec cooldown and death from above cooldown is not friendly as well to use all the time, meaning you can avoid a maximum of 2 attacks every 5 seconds, and the next 5 seconds wont have death from above to save you, specially in PvP this means death, lancers can block with a very small cooldown and now can also backstep to gain advantage)
We will only know if the changes will ruin the balance after the patch but the feeling i have is that lancers and warriors will now have issues tanking, while lancers will gain advantage in pvp and warriors a small "bonus" in PvE (with parry).
Also, i hope there are new glyphs to work around this RE bar they are introducing, so far the only skill i saw with anything related to it was evasive roll and the cost was one of my best glyphs as tanker.
I have no idea if 100 RE points is something, but losing my glyph drives me mad, the chance of evading twice in a row in pvp (and some bosses/normal mobs that do a lot of damage) it was very usefull and now i cant have it. Nerfs start there...
Also, lancers have a decent damage and resources to stun and stop all damage (much more than the warrior does, evasive roll has a 5 sec cooldown and death from above cooldown is not friendly as well to use all the time, meaning you can avoid a maximum of 2 attacks every 5 seconds, and the next 5 seconds wont have death from above to save you, specially in PvP this means death, lancers can block with a very small cooldown and now can also backstep to gain advantage)
We will only know if the changes will ruin the balance after the patch but the feeling i have is that lancers and warriors will now have issues tanking, while lancers will gain advantage in pvp and warriors a small "bonus" in PvE (with parry).
Also, i hope there are new glyphs to work around this RE bar they are introducing, so far the only skill i saw with anything related to it was evasive roll and the cost was one of my best glyphs as tanker.
Strongly disagree. Tera has well-defined classes (dps/heal/tank) and well designed bosses/dungeons that require each and most of the quests are supposed to be done in party (even non-bam quests nor dungeons can be done easier/faster with a good party).
Also, about finding a party at specific points, tera allows you to skip some quests and to take quests over your level, so if you meet someone that is a little bit above or below your progression, you can still quest with him.
Also, about finding a party at specific points, tera allows you to skip some quests and to take quests over your level, so if you meet someone that is a little bit above or below your progression, you can still quest with him.
Something has been annoying me, ive read about the next patch and it makes it feel that lancers will get evasive skills and warriors will get blocking skills.
When i started playing tera, the game's definition of WARRIOR and LANCER were:
Warrior: Evasive tanker/dps
Lancer: Tanker (the blocking one)
WIth this new patch, lancers will evade and warriors will block, neither will be "unique" anymore. Am i the only one that is getting annoyed with this idea?
When i started playing tera, the game's definition of WARRIOR and LANCER were:
Warrior: Evasive tanker/dps
Lancer: Tanker (the blocking one)
WIth this new patch, lancers will evade and warriors will block, neither will be "unique" anymore. Am i the only one that is getting annoyed with this idea?
Edited by: Nakaeru
11 months ago
Well, i just hit lv 47 with my warrior, and i guess my critics are getting only more solid. Since the beginning of the game, i noticed that combat mechanics ARE different from most MMO, its more dynamic, allows you to do things differently, dodging/blocking does make difference, player's reaction do change results.
So here are some points ive been taking note of:
1: The higher your level is, the game doesnt get harder, it gets boring. Combat mechanics are excellent, but difficulty was poorly implemented. "hard" mobs have more hp, do more damage and attack without any delay at all (they spam attacks on you so fast, you cant dodge/block everything and the damage is so high that even with my tanker buff the damage i take is like 10% of my hp in each hit they land on me)
2: The most amazing thing in this game, is the possibility to solo bosses, if you are good enough you can make it on your own, but not always. Some bosses are quite messy, they spam some very strong attacks (usually AOE ones) and sometimes run off their territoty (and then reset, going full hp again) so, if you are a blocking tanker, you cant block everything at all, if you are an evasion tanker, you cant dodge everything as well. Few bosses in the game actually challenge your skills so you can solo them, the others just demand you to have a party, thats lame.
3: Some monsters (and bosses) have an extremelly wide area of attack, their normal attacks are so wide that you cant dodge without using the evasive roll skill (and this skill has a 5 second cooldown) and their attack is so fast that you MUST handle the damage until they are dead (or you die).
4: My last sad point is, in the game's description, warriors are "evasion tankers". They dont have heavy armors, have a fairly high dps. The thing is, if you dont have much defense, and rely on evasion, how the hell is a warrior suposed to tank anything, if he cant avoid the damage?
A lancer can call a legion of mobs against him and raise his shield, and he is protected, if a warrior ever tries that, he is dead meat (even if he tries to run, mobs usually outrun players), he cant avoid multiple attacker's attacks, they are limited to dodge only the strongest attacks enemies do, and if you are tanking more than 1 mob, you are just dead, if they sync they will just spam powerfull strikes on you until you are dead and you wont even be able to attack.
An evasion skill with 5 seconds cooldown is just useless. And no, death from above is not so usefull to stop damage, it cannot interrupt other skills like evasive roll does, so its quite useless if you are not expecting an attack to do that.
Well, i cant be the only one... These messy things ruin my gameplay. The game itself is amazing, but the definition of difficulty in this game is bogus and the more i level, the less i want to play it...
So here are some points ive been taking note of:
1: The higher your level is, the game doesnt get harder, it gets boring. Combat mechanics are excellent, but difficulty was poorly implemented. "hard" mobs have more hp, do more damage and attack without any delay at all (they spam attacks on you so fast, you cant dodge/block everything and the damage is so high that even with my tanker buff the damage i take is like 10% of my hp in each hit they land on me)
2: The most amazing thing in this game, is the possibility to solo bosses, if you are good enough you can make it on your own, but not always. Some bosses are quite messy, they spam some very strong attacks (usually AOE ones) and sometimes run off their territoty (and then reset, going full hp again) so, if you are a blocking tanker, you cant block everything at all, if you are an evasion tanker, you cant dodge everything as well. Few bosses in the game actually challenge your skills so you can solo them, the others just demand you to have a party, thats lame.
3: Some monsters (and bosses) have an extremelly wide area of attack, their normal attacks are so wide that you cant dodge without using the evasive roll skill (and this skill has a 5 second cooldown) and their attack is so fast that you MUST handle the damage until they are dead (or you die).
4: My last sad point is, in the game's description, warriors are "evasion tankers". They dont have heavy armors, have a fairly high dps. The thing is, if you dont have much defense, and rely on evasion, how the hell is a warrior suposed to tank anything, if he cant avoid the damage?
A lancer can call a legion of mobs against him and raise his shield, and he is protected, if a warrior ever tries that, he is dead meat (even if he tries to run, mobs usually outrun players), he cant avoid multiple attacker's attacks, they are limited to dodge only the strongest attacks enemies do, and if you are tanking more than 1 mob, you are just dead, if they sync they will just spam powerfull strikes on you until you are dead and you wont even be able to attack.
An evasion skill with 5 seconds cooldown is just useless. And no, death from above is not so usefull to stop damage, it cannot interrupt other skills like evasive roll does, so its quite useless if you are not expecting an attack to do that.
Well, i cant be the only one... These messy things ruin my gameplay. The game itself is amazing, but the definition of difficulty in this game is bogus and the more i level, the less i want to play it...
doesnt it feel wrong only start crafting when the skill reaches 250 .-.?
I do support the high prices... The game must have some "luck", and with high prices it makes harder for ppl to try to enchant tons of time, reducing the number of ppl with +++ gear
With p2p i meant "Peer to peer"
Btw, there are a lot of cool videos over the internet, worth a look on youtube. What really calls my attention to this game is that you can dodge basically everything, if you want to do a mission with a knife, thats 100% possible, the game values the player's skill a lot (ofc, items DO make difference, a max level character will one-hit a lv 1, but the lv 1 can actually kill the max lvl if he doesnt get hit, wich is possible)
Btw, there are a lot of cool videos over the internet, worth a look on youtube. What really calls my attention to this game is that you can dodge basically everything, if you want to do a mission with a knife, thats 100% possible, the game values the player's skill a lot (ofc, items DO make difference, a max level character will one-hit a lv 1, but the lv 1 can actually kill the max lvl if he doesnt get hit, wich is possible)
Edited by: Nakaeru
12 months ago