moment i hit the 50's zone, my experience with tera went from Fun to frustrating.
The repeating bosses and Bams don't really help either. So idk what the KR dev's were thinking when they decided that repeating the same Bams and bosses 10 times from lv 30-55, in both dungeons and open world pve would be a good idea....
and now theres a spike in mob hp.... sure it makes it a bit harder, but it creates frustration more than fun.......
Bluehole could learn a thing or two from Dark Souls or Demon Souls.... they need to learn how to design REAL big [filtered] monsters...
You guys are idiots, the more people login the more channels open, this is a bad sign saying that tera is losing players, and here we have people wanting more channels with lesser playerbase? i dont even....
TERA's not losing players. This is a rumor created by trolls.
pre-release servers were FULL and queue was going on for HOURS
after pre-release the servers feel EMPTY and well........ finding a dungeon using the QUEUEING takes warriors over an HOUR at LV 40 onwards.
Feels like the server is indeed dying.
oh whoopidy doo.
Nice and simple solution: Infamous players get punished by, when killed by a non-infamous player the infamous player drops something from their equip slot or inventory slot.
This would prevent mass pking of lower levels as well as pking for LOLOLOL fun.
of course there would have to be some sort of reward for pking as well....... perhaps an outlaw shop for infamous characters which requires certain levels of infamy in order to equip special items.
lol @ all dem low levels
Lv 50 zones have 3 channels.
I want more than 3 channels, thought we were promised 4.