I am disappointed this thread has not received more attention. I feel this is a good idea and without posts from the community the developers will not look at posts like this... Please take the time to /sign or post something to construct this idea further!
Instead of warrior block why not let them "Parry" so that like a dodge they have a small window to parry and block like 75% of incoming dmg, or some dmg value based on weapon.
IMO dont dumb down warrior for the WoW kids who want to play their assassins
I wish they would stop trying to sell warrior as "the class to play".
They need to fix the damn berserker and archer ASAP.
my mystic sucks 2. I cannot compete with a priest.
I would suggest then that u suck at your mystic.
I agree though that the warrior block is really stupid... and combining smoke aggressor and backstab into one skill? so now warrior has 2x smoke aggressors and 2x backstabs? or have the skills simply been merged for the warriors who were too dumb to use these skills in succession anyway.
Seriously people hop on the 5 star class then cry that its too hard to play, its a real shame that the class is actually being changed to please the crowds.
This is obviously a post regarding the PvP servers only, but why not make Vanarch decided by a seige mechanic? Think of Lineage 2 but just break it into 3 territories (4 once new zone is out) Players can do the whole vote thing for the vanarchs of Allamenthia, Velika, and Kaiator let the smaller territories be decided by weekly sieges just like Lineage 2.
The point is from a clan leader perspective there has been plenty of loot that I would love to pass down to my not-so active members who haven't had a chance to run the dungeons, or maybe the gear i got was just a slight upgrade for one person, but it is BoP. So instead of actually being able to use the item, because killing lvl 60 mobs drops lv 58 BoP gear (useless even quest items are better) the whole system just seems flawed.
Why not just drop extra gold or something since the only thing anyone would do with the item is extract mats or sell to NPC shops.
The players in a guild who have more gear/time to spend on the game should be able (if they choose ) to gear the other players in their guild who are not so geared, so that the group as a whole can be stronger.
Why do we need this in game? The situation in TERA is any group without a lancer is not getting end game items. Now you have bind on pickup loot that cannot even be handed down to other players.
I ask that bind on pick-up be removed from TERA.
more WoW kids crying, do us all a favor go back to WoW
i love reading this thread, because you can tell the people who played Lineage 2, from the WoW carebears.
BTW in the lv 60 zone there is no channel, so you will see much more OWPvP
i think it would be great to introduce an item drop-chance for chars with a certain tier of infamy. Just like lineage 2 - Karma. PK too many people and you can lose your weapon/armor/jewelry. Added a whole new element of crying.
your poison arrow is one of ur best skills to throw out, particularly in pvp when people are jumping all around. it will follow a target even if they jump behind you.