End game should start the minute you first start the game ... if you think end game and therefore the "real" game in an RPG starts at cap, then simply go and make a "hit cap" auto button.
Funnily enough ... the first game in almost a decade that has made me feel like the end game started straight away was GW2 ... and that's a game where, at least in part, you can automatically press button and hit cap!
I'm an old school EQ1 player that played almost 2 years and left 1 level shy of the cap. No game has recaptured what I felt then ... it was great, every day I logged in I felt like was end game and I experienced the vast majority of the game 95%+ of the content (you didn't need to be at cap to be useful or allowed in raids). Too many games these days simply have wasted content ... yes you might get to end game super quick but in the process you've skipped half the content of a game (and I'm talking about volume of made content not simply what someone rates as "worthwhile" content i.e. max level dungeons).
Yes TERA would benefit from being more difficult/challenging, though the first 20 or so levels would really need to be re-vamped ... boring! No it won't happen because today's gamer either simply wants to get to cap asap ... because that's when the game really starts (or ends ;))! ... or they want a game that is flashy and cool, but ultimately not really that hard ... dieing isn't cool man!
TERA isn't hard just for the record ... the combat is cool, just not challenging ... and before you argue realise that even TERA advertises this by saying you can do dungeons with less characters to make it hard if you want ... i.e. the "standard" mode is easy (you can't tell I don't like artificial difficulty i.e. solo multiple mobs just to make it hard).
Funnily enough ... the first game in almost a decade that has made me feel like the end game started straight away was GW2 ... and that's a game where, at least in part, you can automatically press button and hit cap!
I'm an old school EQ1 player that played almost 2 years and left 1 level shy of the cap. No game has recaptured what I felt then ... it was great, every day I logged in I felt like was end game and I experienced the vast majority of the game 95%+ of the content (you didn't need to be at cap to be useful or allowed in raids). Too many games these days simply have wasted content ... yes you might get to end game super quick but in the process you've skipped half the content of a game (and I'm talking about volume of made content not simply what someone rates as "worthwhile" content i.e. max level dungeons).
Yes TERA would benefit from being more difficult/challenging, though the first 20 or so levels would really need to be re-vamped ... boring! No it won't happen because today's gamer either simply wants to get to cap asap ... because that's when the game really starts (or ends ;))! ... or they want a game that is flashy and cool, but ultimately not really that hard ... dieing isn't cool man!
TERA isn't hard just for the record ... the combat is cool, just not challenging ... and before you argue realise that even TERA advertises this by saying you can do dungeons with less characters to make it hard if you want ... i.e. the "standard" mode is easy (you can't tell I don't like artificial difficulty i.e. solo multiple mobs just to make it hard).