Pander's Post History

Criddy on 04/23/2012, 07:45 AM - view
This is not every MMO/ Learn and adapt. I honestly don't want them to change the healers I think they are fine at the moment and the game is still new so everyone doesn't have good gear yet.


currently its not about gear since everyone that played from day 1 should be in even lvl gear from SM. Its about the skills. and abilities of other classes to lock down the healer and in inefficiency self healing ability of the healer to heal itself.
Criddy on 04/23/2012, 07:24 AM - view
You know I am a lvl 20 Priest now and love it. I think you guys just need to try different things.

I run with a group of friends and we would murder people. I also had no problems fighting other groups or higher lvls trying to gank me. If they ignored me I would keep my group healed. If they came after me I would have two escapes or a sleep.

I played a mystic all the way to 15 and liked how mobile they was, but was not a fan of the heals. You can not make people pick up the orbs and if they are getting knocked down sometimes they can't get the orbs in time. Higher levels i''m sure it is different.

As far as the damage does for priest they are amazing. Most of the time when a player came at me with half health I would kill them in a couple seconds with my chain skills. I also found bursting down mobs as a priest to be very easy and fast just takes a lot of mana.


I got to lvl 20 in like 4ish hours and there was zero pvp at the start its all at lvl 32 when there nothing left to do.

ive played a healer in every mmo and game ive played from Aion to Lineage 2 to WoW by far TERA healers are the most squishy its all im saying at this point okay!
Edited by: Pander about 1 year ago
Maybe if they added a option so that rings give you def instead of attack would be nice.
Also the lancer and Zerker get + speed when they oe their boots unlike the other classes...
So more people always wins is your answer?
I dont think that being 1 shot by sorc and in constant knock down vs slayers/archers/zerkers counts as anything being balanced let alone only 1 self heal.

granted its only 32 but if it does not change at 60 then its a broken pvp system.

talking about group vs group here 1v1 is fine as is for priest vs other classes.
The healing dot spell does not apply to you.

And the not getting caught thing is laughable since you need to be close to your close ranged sometimes to heal them plus lancers can close the gap so quick with charge + pull and the run speed war's get and slayers not to say that when there out of combat they can auto mount and get close.

There no real viable way to stay alive vs a decent player that knows what to do.
Lets look at some problems PVP Healers are facing at this "current time" (may change at 60 lol )

1 self heal on a 5 second cooldown......around 3k hp restore.
The damage from other classes
The Knock Downs on other classes
Slow running speed in combat
Zerging in PvP

you combine all those and being a mystic (no self heal) and a Priest is pointless to PvP with.

Thoughts?