New dungeons, new gear better than the actual end game content
this gear is class specific. no need to fight over gear because its plate, or leather or what ever, it has to be "can only be used by lancer/sorc/berserker/etc etc etc"
Basically though, Elin trades the reach for having a smaller hurtbox, and end up positioned a lot closer to the enemy. Movement is both good and bad. Zombie'ing this stuff doesnt really help much.
thank you for reply my friend, but if this design is intended then its ridiculous. .
If a race is harder to hit, and hits further and on plus of that gets closer to the enemy its and advantage not a trade.
Like for example, you're fighting a sorc, you are little so its harder for him to hit you, but on plus of that i don't have to run that extra meter to catch him and even if do fail to hit him ill be closer?
But if im an Aman, its easier for him to target me, i have to run allot more, sacrificing probably hp, and if i fail i will be further than if i had chosen another race. how is that suppose to make any sense?
Im sorry if i necro this subject but, im not a veteran from cbt's, so when i discover this i was quite frustrated even more so when i don't get any answer for this question.