Karyudo on 03/17/2012, 12:08 PM - view
That will be PvE.
PvP will be like this
Find 5 strong DPSers. Make a group and faceroll the competition. Healers are essentially useless in PvP end game and don't really have enough healing to be of any significant use. The small amount of utility that is brought will help a bit but it only requires 2 people in a group to hit you at the same time to kill you.
The only reason a Mystic MIGHT even get chosen for coming along is because of the Crit bonus aura, but once a crit bonus cap gets and reached it will just simply be 5 DPS. No tank and no heal. GG thanks for coming out.
From what I have seen it will break down like this for PvE:
PUG Healer of choice: Priest-bigger safety net better ability to fix peoples mistakes
Static Healer of Choice: Mystic-Group understands how to play the game needs less healing buffs to make runs faster takes priority.
It is possible for a group that plays 100% perfect to do runs WITHOUT a healer at all, regardless how rare it is should illustrate why Mystic was preferred in KTera, If you can solo heal it either way buffs win.
EDIT: The main difference over aion is a Chanter was basically never going to be able to solo heal a party endgame, in fact few priests could most needed a bit of help. Party Size in aion was bigger and designed around having both a chanter and a cleric in the party. Here both classes are 100% fully capable of solo healing.
That will be PvE.
PvP will be like this
Find 5 strong DPSers. Make a group and faceroll the competition. Healers are essentially useless in PvP end game and don't really have enough healing to be of any significant use. The small amount of utility that is brought will help a bit but it only requires 2 people in a group to hit you at the same time to kill you.
The only reason a Mystic MIGHT even get chosen for coming along is because of the Crit bonus aura, but once a crit bonus cap gets and reached it will just simply be 5 DPS. No tank and no heal. GG thanks for coming out.