Pest's Post History

Karyudo on 03/17/2012, 12:08 PM - view


From what I have seen it will break down like this for PvE:
PUG Healer of choice: Priest-bigger safety net better ability to fix peoples mistakes
Static Healer of Choice: Mystic-Group understands how to play the game needs less healing buffs to make runs faster takes priority.

It is possible for a group that plays 100% perfect to do runs WITHOUT a healer at all, regardless how rare it is should illustrate why Mystic was preferred in KTera, If you can solo heal it either way buffs win.

EDIT: The main difference over aion is a Chanter was basically never going to be able to solo heal a party endgame, in fact few priests could most needed a bit of help. Party Size in aion was bigger and designed around having both a chanter and a cleric in the party. Here both classes are 100% fully capable of solo healing.


That will be PvE.

PvP will be like this

Find 5 strong DPSers. Make a group and faceroll the competition. Healers are essentially useless in PvP end game and don't really have enough healing to be of any significant use. The small amount of utility that is brought will help a bit but it only requires 2 people in a group to hit you at the same time to kill you.

The only reason a Mystic MIGHT even get chosen for coming along is because of the Crit bonus aura, but once a crit bonus cap gets and reached it will just simply be 5 DPS. No tank and no heal. GG thanks for coming out.
Tidwell on 03/15/2012, 07:24 PM - view
i didn't bring any of this up bud. i'm not mad at the slayer class, i'm just annoyed someone can be so obsessed with defending the class in order to make them self look better. and i'm pretty sure you're the one who started going on and on about slayers in a mystic thread, not anyone else. i'm simply explaining why it's absurd to think so highly of the most powerful class in the game like you're the #1 TERAer in the world simply because you found success with this class. though it honestly has nothing to do with the class, but how you're approaching the topic; you're coming off as a complete and utter tool. and it's not just this thread, but, ever since the betas started, your whole persona has shifted from speaking your mind about PvP topics to doing whatever you can to talk yourself up and try to make yourself look good.


^

I wouldn't call it arrogance like Duck said or even a tool like you said Tidwell. I think Anthrax summed it up nicely for himself though.

hopefully come launch I'll be less of a D bag


Haha sry Anthraxsnax kick em while they're down!

Nice vids I want to see some solo Priest pking vids now from somebody.
BikerGamer on 03/10/2012, 05:34 PM - view
This talking in 3rd person makes my head hurt


Same here. Personally I think if Elin wanted to they could playing any support role they like and be offensive. I myself find talking in the 3rd person offensive so as long as you're comfortable in that role Elin I say play any support you like.

Of course if you want to actually play an offensive class then you could play a warrior. They support by tanking in defensive stance and dps in their attack stance.
Gabox08 on 03/13/2012, 01:25 AM - view
I love the hate!, that what you gain when the Guild you are part of its pretty dam good and organized. Dominated Aion, Dominated the small scale pvp, and the one who made dat pic of he beating 2x aphotic dredg its ok we dont spect to win 100% of them, but i do and thats maybe you never beated my team <3>ed when they lost asmos also so dont hate, IF you xfer from another server to vaizel you got pew pewed hard so dont mad ;).

*Forgot the dam popcorn in the microweave*


Think it's burnt now. Have some of mine.
OP Tanks ftw! Stun lock anyone? They get even more stuns and glyphs to makes stun better too!
Priests are King in GvG for heals. AoE heals actually help your team where lock-on (and Mystics) fail. You get more than 20 people per side and it's basically an all out zerg. With lock-on heals you are essentially healing random targets, most of which you won't know if they even need a heal. You can't get in close to the battle to do anything else since it's just a mess of AoE's too
Albane on 2012-03-06 17:58:40 UTC - view
http://tera-answers.enmasse.com/posts/5e66ab49d0

Does anyone know anything about these new heals,like how much they will heal for and if they will heal the caster, if they are in the area being effected?

If the priest heal will work as a self heal also, this could be a huge decision factor for people interested in PvP.


Wow Priest res heals 100% HP, MP ANNNND Stamina.

Nothing like a Stamina heal to put you right back into the game at full strength.

Go go priests for the win!
Karyudo on 2012-03-04 02:34:11 UTC - view


@Pest I agree that a PvP damage reduction stat is more in favor of the Priests style of support in PvP as the less damage people take the more potent their heals become and the less threatening being stuck in CC is. If this is included with a PvP damage increase stat however it will for the most part negate itself. I will see if I can get some nice stat numbers from those that have active KTera accounts to compare buff scaling to the Priests buffs to see how big an effect they truly have.


Nice I'd love to see that info if you can get your hands on it.
aliabobalia on 2012-03-04 00:48:40 UTC - view
karyudo, pest is just repeating himself. there is no intelligent discussion to be found here.

and pest- you claim to want to give people information, but you are doing the opposite- you are just imposing your own biased views. karyudos thread comparing priest and mystic is all the information and more that anyone would need to decide between the two classes, other than playing them for themselves. just admit that you're a troll and get on with it. and if you aren't trolling... i pity anyone as close minded as you. im not sure why you are trying to convince people not to play a class lol. pretty retarded if you ask me.


So much hostility from you and Tidwell. Such a shame Aliabobalia. Honestly expected more from you considering all the posts where you essentially rant about how wonderful a Mystic is and everybody should play one. I'm just trying to give Priests a fair look and show their strengths despite the way I have chosen to go about it. If you and Tidwell feel the need to protect your perspective through insult and demeaning comments go for it, but personally I appreciate Karyudo's approach far more since he has been able to give some solid facts and well reasoned comments.

@ Karyudo I really don't see how the scaling with the Mystic buffs will outpace that of a Priests as the game develops. I can see how they counter each other nicely through their buffs and skills, but I really have to wonder about how future gear will affect that scaling. I anticipate a "resilience" type of skill that will basically negate crit rates and crit damage and believe that will have a far more detrimental effect on Mystics over Priests. Of course there's no proof this is coming yet but it has surfaced in many games that started out with PvP so that people felt they had a fighting chance instead of getting 1 shot. I guess only time will tell.
Karyudo on 2012-03-03 23:40:58 UTC - view


Skipping the CC point as I already went over earlier how they cross counter each other.

Better Buffs? Compare for Yourself
The only Big win buff the Priest has is their STR buff vs ours, Their resist buff is a pitiful 5 increase that you wont even notice End Game. Personally I say Mystic buffs are better though you are right on the range point. Also don't forget this patching your waiting on for Priests also Gives Mystics their Shield. Both are fully Capable of doing the Job they just go about it differently.


Once again you could only be talking about the crit auras the Mystic gets (Mystic = 1 Trick Pony). Let's take a closer look at what you believe is so amazing that you believe makes Mystics better.


Not going to bother writing it out since you linked such a lovely image for us to look at.

Aura of the Unyeilding:

50% Crit resistance: This means you will get crit half as often but for the full value of damage when you do get crit right?

Not quite it's a 50% boost to your resistance stat, so if your base stat to resist a crit is 10 then it is now 15. I'd like to note these are not percentages.

Aura of the Merciless:

2x Crit Rate: This means you crit 2 times more often right?

Once again it just simply doubles your ability to get a crit, so if your base rate is 10 then with the buff it is now 15.

These really are great buffs but with how this bursty style of gaming is we will be seeing larger and larger stat upgrades on gear that give crit resistance thus making the crit resist basically pointless unless you're not geared and the double crit rate pointless as well unless you are more geared than the guy you're pounding on.

And I'm not even going to talk about the proximity requirement of the auras.

NOW The priest buffs effectively counter all of the Mystic buffs with one exception. Things like Attack speed, Endurance, Shielding are far superior in the long run. Protection from crits even if you do get crit, knock down and stun resistance, a bonus 10k health MINIMUM that scales with gear Attack Speed buff can't be resisted like crits.

Mystics and Priests counter each other nicely but when we start getting patched it's all over. Priest will reign supreme and the Mystic class forums which should be in place by then will be full of QQ'ing. Or you could consider this now and plan for it.