If you give an example of an MMO that's not repetitive it might be easier to answer this.
It sounds like you're complaining about MMOs in general.
If I sounded like I was complaining, I'm sorry. I'm merely asking everyone's opinion. Personally I love Tera and don't plan to leave it unless they nerf lancers. All I'm asking is how is it so different from other games before it?
In my Opinion, there isn't much a different between TERA and Mabi....Vindictus.
I guess the only difference is one is open world MMO and one is instanced
and TERA have better graphic....I guess...I mean...UE3 does have better graphic compare to Source...
Not to mention, it being P2P allows them to afford better devs and better service people.
TBH...a lot of of the F2P make better net profit compare to P2P title
The difference is where the profits go. Once they milk the cash out of you in f2p games your opinion is worth next to nothing, whereas in a p2p game they need to keep the customers happy to stay afloat.
Maple Story....I won't say it's not a bad game, but a F2P title that come out in 2002 or early and still updating... and still one of the biggest F2P title in NA
people always think F2P it's just a tool to milk the cash outta player, but don't the company require to prvoide better service in order to make the player willing to pay for the extra?