Psychopathy's Post History

BarbeQQ on 12/18/2012, 12:03 PM - view
Spikoli on 12/17/2012, 03:22 PM

Now because the possibility exists to solo. Because the possibility exists to join a matchmaking system, if your friends, guild members arent currently available -

DOES NOT MEAN -

That this is how you are encouraged to play Tera on a daily basis. And this is the problem. Because Tera allows you to participate in a solo manner, does not mean that they recommend you game this way, or that they believe it is the most viable way to take on challenges.

But so many of you think this should be your most viable way to complete this content at the highest level. Or that you should be able to separate yourselves from those who -

PLAY THE GAME EXACTLY as it is designed to be played.

WITH FRIENDS.


Why not just make grouping mandatory for BGs then? Why would a game designer include a solo queue option if they didn't intend the game to be played that way? If the solo experience is so horrible that nobody should use it under any circumstances, why is it even there in the first place? That's just bad design.


This was done in NA Tera only. The 15v15 BGs were actually supposed to be only for teams of 15 (the 2nd BG we can queue for is the only BG kTera has).

For NA Tera, the mistake was not coming out with a 5v5 BG first before doing the 15v15 BG.
There's honestly only 2 premades that you simply cannot beat with a pug team. Nun's full premade, and Timber's full premade.

I carry pugs whenever I queue solo or duo, and from my experience those 2 premades = automatic loss unless you have at least 1 fully geared premade (and usually you need 2 to win because they roflstomp 1 premade instantly. Sometimes, I feel they are hacking into my mind and making me miss shots when I fight them. I am not embarrassed to admit that while I carry most games with scores of 10/1/x or better, I rarely even get a 2:1 kd vs those two premades, and if I am BGing to get my next piece of gear, I will avoid fighting them in order to get points elsewhere by capping pyres or killing some random pug.

Afaik, OP doesn't have a premade that's as permanent as those 2 and while you might see a premade with the top people in OP, it's rare, and their other premades are simply "Anyone want to BG?" in guild chat, which are usually beatable with some coordination and decent gear.

So like, I keep saying it's not all about the premades, it's about the premades that have played together for a long time and have geared themselves up and now have full +12 everything and can roflstomp you with their ironed out teamwork and clearly superior skill. There's no point feeling bad losing against those premades, because they are better in almost every aspect from time commitment to teamwork and skill.
Edited by: Psychopathy 5 months ago
KonpakuYoumu on 12/17/2012, 07:26 PM - view
Was really, really hoping the bugged vampiric blow chain for Zerks would be fixed within a week.

Welp, guess we're stuck jumping around every time you go to chain VB.


What? Chained off of what? This doesn't happen on my lvl 26 zerker with neither cyclone > vb nor ts>vb. Is this only happening in BG or something?
This game has weird glitches tbh, they somehow have a different glitch for every person. Example, I can't see my chains for my pounce on my warrior, but I've seen screenshots of people where they had it in their skill chains list. My archer doesn't see nexus boarders, but my priest does. Loading nexus bosses on my priest is impossible but my archer loads them every time in under 10 sec.


The game messes with your mind.
I only really care that it has a stun chance on it. Without the stun chance it wouldn't matter if it did 5% more dmg in PvP or w/e, but the stun chance just breaks classes like para procs in aion. Assasins (multi-hit class) were godly 1v1 because of it and they hardly even needed it. Basically, lancers will be even better and warriors will be top tier as well because of it, with slayers benefiting quite a bit as well.
Aion's stun break was pretty much just a counter for classes that could keep you locked with stuns and would 1 shot you (like sorcs and sins using aether hold). The problem was that they added op skills as stun counters, so stunning some ppl was deadly. As a cleric, I could use 1 stun, but once stun break was implemented it was pointless to do so, it only enabled my enemies. Hell, some stun breaks were counter stuns.

If aether hold was never part of the equation, stuns wouldn't matter because they were all short duration stuns except for that one. The same is true in Tera, there are a couple stuns that are really op, especially the archer stun because archer don't break their own stun with a KD right after like lancers, but once those stuns are reduced with earrings and then adjusted (nerfed by 1 sec in next patch for archers) they won't be a problem and a stun break won't be necessary.

In fact, multiple KDs are as strong as a stun, but they are also being fixed next patch with the retaliate KD resistance preventing KD stacking.

The next patch was an obvious PvP balance patch. It fixed a lot of issues we are talking about like staggers and KD stacking, but it didn't adress stun stacking as much. However, I think something like diminishing returns would be much better than a stun break. My opinion might change when the 3v3 patch comes out and I can finally counter slayer/warrior backstab with something other than a stun trap (breakaway bolt hopefully).

TL;DR: Wait for the next patch to come out since it was the PvP balance patch and was tailored to fixing a lot of these CC issues.
Edited by: Psychopathy 5 months ago
I would prefer t13 + 9 as the gear cap. Victor weapons/set makes priests unstoppable. +9 t13 seems to have the best balance of dmg and defence.
ElOlmas on 12/12/2012, 10:16 AM - view
I expect nothing.


That's obviously a lie. You seem to expect any guilds to be doing 15v15 BGs, which they won't be doing on regular basis, because other guilds aren't doing them on regular basis and making 15 man raids is harder.

It's like what people are saying that they want BGs to be single queue only because they don't want to make a 5 man party....except making a 5 man party is not only 3 times easier than making a 15 man party, it is way easier than that.

The reason some guilds do BG parties seeming all day is because they don't PvE at this stage in the game (if you ask Virginsoft he will probably tell you he never even did ACHM yet) and the BG rewards (and maybe NT) are the only way for them to get money or fodder....I really doubt there's many premades that say "Hey, let's go pub stomp some ppl. Everyone with full +12 conjunct gear, get in my party, and you better be a healer, archer, zerker or lancer." I doubt you think this happens either.

I guess people who don't think BGs are fun are only doing it because they want to "complete the game" by getting a full set of +12 conjunct gear, even when they may not necessarily enjoy PvP, because most PvPers can say getting slaughtered isn't fun but they will try to do something about it...like I don't know, improve their skills (requires only time and patience) and gear (requires a lot of resources, time and patience).
Rofl, I like how that warrior at the pyre died from lockons because he was too busy dodging everything else. Good show.
Senji on 12/11/2012, 07:24 AM - view
Slubber on 12/10/2012, 10:38 PM
Psychopathy on 12/10/2012, 09:50 AM
Emarthepaladin on 12/09/2012, 11:45 PM
ElOlmas on 12/09/2012, 11:31 PM
When i do get OP premade on my side, i pretty much tell in /raid what a bunch of pussies OP are, premading against pugs, tell them they are a shame to everyone, tell them go gather 15 ppl and do real premades, [filtered]s. Also tell them that i dont do bg with pussies like them and leave the BG. Dignity never lose it guys =)
Sounds like some misplaced sense of self-righteousness to me.



TL:DR one OP members ends up in queue against an OP premade, he ends up winning and gets [filtered]ed at.



That's pretty sad if true to be honest, when guildies get in against eachother in all the guilds i've been in it's game on and we actively try to kill each other and we have this thing called fun.



Apparently battleground stats/rankings ARE still taken seriously.


I think it was more of the good old "I can't accept defeat, so I will blame it on you" mentality.