Even so, they kept me far more interested than anything in Tera did. At least they had some form of cohesion instead of randomly placed monsters that fit no theme.
Even when I wasnt reading the quests in wow, I still had a general idea of what was going on because the zones and NPCs did a decent job of explaining the storyline.
Yeah, but not really.
Amazing argument. I edited my post with more details.
I remember doing most of those things yet they aren't nearly as good as you make it sound. It breaks up the monotony sure, but it's usually either a cheap laugh or on-rails to a fault.
You say that like Tera isn't on rails. At least WoW has 2-3 different you can do at almost every level of the game for your current range. Tera you have to follow the same path every time, and trust me, it's on a tighter rail than WoW ever was.
You're talking to a guy who ended his subscription to Tera today. I'm saying neither game is good as it stands but I can see Tera being the better game if it was directed better.
The only reason I have enjoyed it more and will probably come back to Tera is the combat; after playing wow for years it is easy to see how dated the combat mechanics are there.
Even so, they kept me far more interested than anything in Tera did. At least they had some form of cohesion instead of randomly placed monsters that fit no theme.
Even when I wasnt reading the quests in wow, I still had a general idea of what was going on because the zones and NPCs did a decent job of explaining the storyline.
Yeah, but not really.
Amazing argument. I edited my post with more details.
I remember doing most of those things yet they aren't nearly as good as you make it sound. It breaks up the monotony sure, but it's usually either a cheap laugh or on-rails to a fault.
Even so, they kept me far more interested than anything in Tera did. At least they had some form of cohesion instead of randomly placed monsters that fit no theme.
Even when I wasnt reading the quests in wow, I still had a general idea of what was going on because the zones and NPCs did a decent job of explaining the storyline.
gladly, However I will be reposting this thread after. As they will remove it when Im done.
I posted the convo last night and they removed it.
so check back quick before they delete this post.
("GM conversation")
Wow. That was horribly embarrassing on your part. Don't try so hard next time and mentioning how you're trolling them every other message. Truly painful to read through that.
Oh. So it's not a guard break whatsoever.
I was playing on my warrior wondering what that could be used for. The in-game help menu doesn't explain it at all just saying it can be used to exploit the enemy but it seems like it would be pretty useless before scythe then unless I wanted to tank.
Alright. I have never played FF13 so I am not familiar how it works there but since I am also curious about the warrior's edge, how exactly does it break their guard?
I wasn't being sarcastic. Just wondering how that's the first kind of game someone thinks of when thinking of guard breaks. Maybe some people just don't play fighting games as much as I do :P