Zerks are awesome, and their criticals are downright fearesome. Get some positional crit bonuses and use them in groups.
Archers, same deal with the crystals, but I do think they could use some fine tuning. The range issue stinks, an archer should not have to be under a BAM's butt to get their best damage. they're archers for petes sake, this would be a good change for them. Remove the distance = less damage on their skills. An archer should want to and seek to keep their foes at a range. Its what an archer is all about.
Additionally, while i'm still leveling my archer.. i'm seriously WTFing about the reasoning behind some of their skills. Some of them are repeats of others that seem to intrude on their placement.
And my personal want for archers (which some might disagree with) would be to cut their attack speed by 1/2 to 1/3 and increase their hit damage/mana gain proportionately. I just don't feel like i'm shooting a bow with them.. its too fast. Maybe so players can choose they could introduce bows with this attack speed so a player can choose to have their machine gun bow or a more realistic feeling slow big hitter.
Edited by: Raddra
about 1 year ago