I stopped casting any attacks other than a well-timed stun during any group fights. Getting in combat kills your mana regen and slows you down.
-DOT damage does add to threat I believe. I do not use this on bosses ever anymore.
-Health balls create aggro when you cast it, and none when picked up. This is why you do it beforehand.
Before 60, I did have occasional, even serious issues with aggro. This was especially true and very deadly for myself in groups whose dps could not avoid damage for the life of them. I would get aggro and have to kite, survive, and heal them up at the same time.
Since hitting 60 though, my aggro problems seem to have disappeared. Even when I have to heavily heal the group I do not get aggro. I can even drop health balls inbetween heavy healing. If the tank dies, I am still very careful right after he gets back into the fray.
-DOT damage does add to threat I believe. I do not use this on bosses ever anymore.
-Health balls create aggro when you cast it, and none when picked up. This is why you do it beforehand.
Before 60, I did have occasional, even serious issues with aggro. This was especially true and very deadly for myself in groups whose dps could not avoid damage for the life of them. I would get aggro and have to kite, survive, and heal them up at the same time.
Since hitting 60 though, my aggro problems seem to have disappeared. Even when I have to heavily heal the group I do not get aggro. I can even drop health balls inbetween heavy healing. If the tank dies, I am still very careful right after he gets back into the fray.
Edited by: Ravaran
about 1 year ago
- Reason: clarification