RedRiot's Post History

No, the game is GREAT! If you enjoy gambling it's even more so. I LOVE LOVE LOVE the gameplay, I could play my warrior all day, but getting smacked in the face repeatedly for having bad luck sucks dry and semblance of joy I had for this game. (Elation really while playing LOVE Bam soloing) Not trying to troll, just waiting for this issue to be resolved so I know i won't be rebilled.
Edited by: RedRiot 11 months ago
Today was the last straw. I've spent tens of thousands, thrown golds by the handful (17 or more) at my T13 weapon trying to bring it to +8 meanwhile people next to me are bringing theirs to +9 on blues with one or more tries. I'm not a gambler, it doesn't appeal to me, watching my time get sucked into a slot machine again and again is not something I enjoy while others reap instant rewards.

I've always had bad luck, it's why I don't gamble, I REFUSE to play a game that punishes me, despite success in a game play environment. I just can't stand it as MUCH as i LOVE Tera's game play.

With this comment would you PLEASE let me quit, you won't let me cancel my subscription:


I want to add that your game play is WONDERFUL, it's what I've been looking for in an MMO forever, the live action element was just so tastefully refreshing. I'm just sorry, I'm not a gambler.

TO everyone else I send you my blessings and hope you enjoy gambling more than I can, it's been a real blast to play with the poeple of Tera that enjoyed the combat system, despite its flaws, as much as I did. I'll be following Tera still to see if they resolve any of these issues in a future expansion.

Shara and Arun be blessed, peace out, now let me cancle my sub!
Edited by: RedRiot 11 months ago - Reason: Update
Well, consider that you could potentially have up to 3x of these, that's 183 health back on a swing, as a warrior that focuses on attack speed and below 50% hp perks, that's a lot of health. since i only death with half hp, that 0.11% is like 0.22% of the total hp i work with per enchant. thus it's kind of like 0.66% hp back per swing for me if i could get 3 of them to stack. This would let me dump my hp regen crystals in my armor for something... useful.

And seeing as how I love to grind BAMs, well, even more useful and would free up crystal slots allowing me for more versatility via crystals. Then figure health back glyphs (not that i use them anyways) wouldn't be needed saving myself glyph points as well.

I wouldn't see this stat useful for any other class except a warrior.

And as noted above, it's pretty weak by itself, i don't see why it shouldn't stack like the mana back on attack stats do.
Edited by: RedRiot 11 months ago
small bump then i'll let this die...
Oh and I'll add that mana back on hit for weapons works just fine when you stack them.
Edited by: RedRiot 11 months ago
So i went to all this work to try and find a way to get a few of the health restore on hit mods and...

It doesn't work. Is this bugged, intended or what? Really frustrating to work on a build then it doesn't work as advertised. Game is great in that you can plan your own gear but seriously makes me rage when things don't work as advertised.

With just one mod of 0.11% health back i get 61 hp back per hit. with two... i get 61 hp back per hit. I verified by watching my hp gain as a percentage in my health bar with the health bar set to % mode.

Also, i was rolling this stat for a bit and I never got it twice in the random stats field. Is this attribute limited to one on an item in the random stats field?


Thanks to anyone in the know.

Edited by: RedRiot 11 months ago
as the title says, is there any way to turn of exp gain?
I meant hp regen on skill hit. And I know there's T12 with it as a base stat from the PvP vendor. wondering if any of the T13 stuff has that as a base stat. not regen, but health regain on a hit.
One bump for knowledge then I'll let it die.
Leather, sorry, forgot to specify,