When it comes to Masterworking/Enchanting, I would like to see a % increase on each failed attempt. For using golds you get the max increase, and it would scale with blues/greens. Even if the % is small, it would hopefully eliminate people failing 40+ times.
Vanarch system needs to be reworked, I would like to see Vanarchs have the power to turn off npc guards in outposts. Not major cities (blue towns or cities), but outposts in that area.
Nexus needs to be eliminated, until the content can be enjoyable to the player base. Less than 5 frames is not enjoyable, and shouldn't be part of end game content for players. I would rather see nexus instanced to make the content playable.. Splitting up the population and giving incentives for instanced nexus, would improve frame rate by quiet a lot.
GvG need a purpose, besides bragging rights. Allowing a ranking system that rewards the top GVG guilds with capes/mounts/special weapon skins etc....Making different rankings would be good, for large,medium, and smaller guilds.
PVP- Too many things including OWPVP incentives to list. One thing I would like to see reduced or eliminated is damage reflect. Make it a base stat on pvp gear of 10% or just get rid of it. I hope the person who came up with this idea on gear, is no longer with EME!
Edited by: Roscoman
10 months ago