Greetings and meetings, general discussion!
How's everyone enjoying TERA? Having fun? Been killing tons of BAMs? Hope everyone's been having a blast.
Now that said, I'm sure we've all run into little things that detract from the fun of it all. Little things, that make you wish and long for things in other MMOs were that feature is done better. Something where it'd be a realitively simple fix, as compared to having to overhaul the formula.
So as I've been playing the game, I've been making a list of things I think that could be expanded upon or fixed, but I'd like the communities word on what you guys also think could be improved on. If you want to contribute, keep this in mind!
Name of the 'problem'
Where it is commonly found
Why it should be fixed
(Optional) Proposed solutions
How about an example? Taking from the Prologue...
Vague quest text (Prologue: Quest X)
Prologue only
The quest says "fight and reach the top of the mountain", but gives no indication of what you're supposed to do outside of that. It's entirely too easy to slip past some mobs and be left stuck wondering why the next phase of the quest won't load up.
For a solution, I'd say just modify the quest text to "Eliminate all the demonic forces as you climb to the top of the mountain" to avoid confusion and help new players understand what the goal is.
See? Not too bad, right? Remember, it's the little things that count. No matter how small you think an issue is, it can be good to get that info out there, to let EME and BlueHole know, along with your fellow players. Not saying we have any right to design by comity now, which is why proposed solutions is OPTIONAL. Keep that in mind, kay? And don't go overboard with things, like radically overhauling the prologue to make it some epic, fantasy adventure. We're not trying to remake the game, only provide feedback for fine-tuning, to make sure the game stands tall against it's competitors!
If you're having trouble, just remember K.I.S.S. That is, Keep It Simple, Stupid***
If it's something too big to be explained quickly and efficiently, it probably needs too much work to be qualified as "polish." And remember not to treat this as a suggestion box! No doubt being able to engrave your name into a weapon's name would be cool, but it would require all kinds of new code and testing. Kinda out of the frame of this experiment, ya know?
Anyways, I'll be collecting all the ideas you guys come up with along with my own, and add them all to this thread with a mega-report, breaking things down into catagory and difficulty at the end of the month. So let's give it our best! I'll post the essay here for everyone to look over, so have fun with it, kay?
*** Cookies for anyone who knows what book series I got that acronym from. It's a good series, so go read it once the secrets out! If you'd rather it be in my Elin persona...
Keep it simple, silly!
How's everyone enjoying TERA? Having fun? Been killing tons of BAMs? Hope everyone's been having a blast.
Now that said, I'm sure we've all run into little things that detract from the fun of it all. Little things, that make you wish and long for things in other MMOs were that feature is done better. Something where it'd be a realitively simple fix, as compared to having to overhaul the formula.
So as I've been playing the game, I've been making a list of things I think that could be expanded upon or fixed, but I'd like the communities word on what you guys also think could be improved on. If you want to contribute, keep this in mind!
Name of the 'problem'
Where it is commonly found
Why it should be fixed
(Optional) Proposed solutions
How about an example? Taking from the Prologue...
Vague quest text (Prologue: Quest X)
Prologue only
The quest says "fight and reach the top of the mountain", but gives no indication of what you're supposed to do outside of that. It's entirely too easy to slip past some mobs and be left stuck wondering why the next phase of the quest won't load up.
For a solution, I'd say just modify the quest text to "Eliminate all the demonic forces as you climb to the top of the mountain" to avoid confusion and help new players understand what the goal is.
See? Not too bad, right? Remember, it's the little things that count. No matter how small you think an issue is, it can be good to get that info out there, to let EME and BlueHole know, along with your fellow players. Not saying we have any right to design by comity now, which is why proposed solutions is OPTIONAL. Keep that in mind, kay? And don't go overboard with things, like radically overhauling the prologue to make it some epic, fantasy adventure. We're not trying to remake the game, only provide feedback for fine-tuning, to make sure the game stands tall against it's competitors!
If you're having trouble, just remember K.I.S.S. That is, Keep It Simple, Stupid***
If it's something too big to be explained quickly and efficiently, it probably needs too much work to be qualified as "polish." And remember not to treat this as a suggestion box! No doubt being able to engrave your name into a weapon's name would be cool, but it would require all kinds of new code and testing. Kinda out of the frame of this experiment, ya know?
Anyways, I'll be collecting all the ideas you guys come up with along with my own, and add them all to this thread with a mega-report, breaking things down into catagory and difficulty at the end of the month. So let's give it our best! I'll post the essay here for everyone to look over, so have fun with it, kay?
*** Cookies for anyone who knows what book series I got that acronym from. It's a good series, so go read it once the secrets out! If you'd rather it be in my Elin persona...
Keep it simple, silly!
