Serenade's Post History

Charlotte Lvl.65
Tempest Reach (PVE)
Elin Priest
Ryou on 05/28/2014, 11:59 PM - view
How have they ruined it, it's a bonus. Before you would get some SB and keys, but even the basic gems are more than you could sell those for, and you can buy the items with it if you want. How is this something that is being ruined?

They can't just keep giving away free costumes, I'm sure this will be most months and rare months of something else.

If everyone bought 165 spellbinds and 10 keys with their elite reward, the price of both will soar to the point that you can no longer buy them with your 6000g.

Having Money inserted arbitrarily into the system causes inflation. Currently, if dailies are worth less due to inflation, people can choose to stop farming dailies and start farming LoT and KN. This lowers the supply of gold and increases the supply of MES and MWA. Add farming of other commodities (mat boxes, zenith boxes, etc) and the system will reach an equilibrium. If gold keeps pouring into the system from elites despite people choosing not to farm dailies, the system can't lower supply as easily to compensate and inflation happens.

In short, pouring gold into the economy like this is not beneficial to the economy. Giving costumes away is much better, because it only impacts the cost of that costume and not the rest of the market.

If TERA has More gold sinks then it might be okay, but we all k ow that it does not, which is the primary reason that EMP prices are rising.
I've duo'd a mama kuma down to 2% on warrior before a combination of mana problems (movement sped charm lol), regen, and baby kuma reinforcements prevented me from finishing the job. I don't see how 4 reapers taking a full minute to down a kuma is anything approaching an issue.
Feel free to enlighten me then, Murphy, on exactly how I lack knowledge in what's going on around me. I can call you a robot koala hamster if I don't have to give any proof; doesn't make it at all true.

Do you believe that the local neighborhood police has a magic eye of God that tells them whenever someone is doing something suspiciously similar to dealing drugs? EME can make a script to find everyone sitting at a single node for an hour. Does the police have a mind-reading device that finds the masterminds connected with every small drug dealer they apprehend? EME totally does. Does the cops have a magical hand of justice that sends drug dealers to prison while bypassing the courts and red tape? Yep, EME does.

A better way to phrase this is: if the police somehow gained omniscience and omnipotence over their neighborhood (and that they are not corrupt), do you think there would still be a drug problem there?

The punishments are harsher in the real world, yes, but the alternative is also harsher. A lot of dealers are addicts themselves and are already spiraling down in the real world. Imprisonment ruins people socially, and when you have a criminal record most of your hopes for the middle class dream dies with it. Jobs frequently require credentials that so.e people do not have, etc, etc. Unlike video games, you can't just quit your character and play a different person. Unlike video games, no one can hit a reset button and reverse 30 pounds of cocaine already sold to poor high school students. Even if your life is in shambles, your options are either to truck through it with whatever you have or die, and if you get talked into selling drugs by some guy, that mistake stays with you for life. Most drug dealers, after all, aren't random middle class teenagers thAt woke up one day and decided "hot diggity, I want to sell some drugs" and just does it like botting is.

On the other hand, rewards in TERA is intangental. If you ban the main account associated with a bot, sure, they can make another account, but what is the point of that money now that they don't even have a main to enjoy it in the first place? Sure, they can level to 60 again, but that represents time investment. There is a point, of course, if the person is a gold seller, but players are not going to keep going through mains and botting if they keep on getting banned. Some will quit the game altogether; in real life, you can't just quit. Some will decide to go legit; in real life, you can't just suddenly decide you had enough of dealing and become a lawyer.

The differences between botting and drug dealing is so vast that comparing them is lime apples and oranges. If you think that drug dealers are just random well-to-do people that thiught that they should sell cocaine to buy a PS4 one day (like botters are right now), then I don't know what to say to you.

Edit: Also, your Ford example? There is a major difference: automating production is not illegal. Botting IS. If EME legalizes botting so that everyone can do it without worrying about RNG ban then it would be fair and dandy. Until then? No good.
Edited by: Serenade over 1 year ago
Mr1ply on 05/27/2014, 08:27 AM - view

Let me get this straight. Are you actually against harsher punishments for botting?

The war on drugs example is really bad. In real life, the government doesn't have tabs on what every individual is doing, who that individual is connected to, and what illicit stuff happens when Big Brother isn't watching. Plus, it takes a convoluted system to convict the masterminds that actually matter in any particular drug ring, and that's only assuming that it's a teenager rather than some gang leader with lawyers at his beck and summon.

In game? Really easy. The bot has to connect with the main account at some point, at which time you find it in the logs and kill them both. Since most botters are players rather than gold sellers not tied to any account, the threat of their main account being banned or wiped serves as an excellent deterrent. Don't forget that unlike the real world, EME has logs for everthing, so you can't just bot and hope they never catch you on your main.

Besides, why would you be against harsher punishments for people that are breaking the TOS to profit (unless if you are botting yourself)? Saying 'oh, they are awesome because they lower the prices' is like saying that if I discover an exploit for duplicating PvP NF and making them tradable, then it's okay for me to make millions off that because it's lowering NF prices.

Bottom line, some people are profiting from something illegal that other players can't do because it's, well, illegal and can get them banned. We have enough RNG already; we don't need to add RNG bans to making money on top of that. Having a clear, zero tolerance policy would do wonders in making things consistent.

And just because it bears mention, EME can track alts back to their main accounts. Thus, they can deter people by penalizing their main account and reversing transactions as they have done in the past. This is a game, not a system filled with imperfect information, bureaucratic red tape, and whatever other problems the war on drugs is facing in a system only monitored by (insert your God here).
counterpoint on 05/25/2014, 01:48 PM - view
I think the problem is that the rare ones really are pretty rare in those boxes, and also that people don't really want to "settle" for the lesser ones (since they bind on equip). So the stratification between the uncommon and rare is pretty huge (uncommons are under 10k on some servers -- it's like silver medal; no one wants it ;p ), and basically the gold price for the rares is eating the whole cost of all the RNG. It actually wouldn't surprise me if the actual amount spent/rare this time is close to $60.

We'll see what it's like by next weekend.

It's not just that. Mounts and costumes have limited demand - not everyone is going to jump on the latest ninja costume or black wolf mount (stamina-restoring or not) since they don't really impact gameplay. On the other hand, these things have stats, so the consumer base suddenly jumped from "costume addicts" to "pretty much everyone on the server". Since supply is still limited, it will take quite a while for the costumes to drop back to the reasonable point of 40-50k.
fpsnoob on 05/27/2014, 01:45 AM - view
I don't see how you could possibly run everything on preset 5 with that laptop. I have...

i7 - 3630qm
16 GB 1600 mhz ram

In pretty much every way my laptop is better than yours (except for the GPU being a 6 series, but still a 675MX is way more powerful than a 720m) and yet the only time I can have stable fps on preset 5 is when there's pretty much no people around.

TERA is a lot more CPU bound than GPU. I'm running it on a GTX 780 Ti Classified Edition (basically, factory overclocked) and still get 40 FPS in most of the more populated areas/15 nexus because I haven't overclocked my CPU yet. Granted, I do run at max preset and max background details, but still.

The 3630qm is 2.4GHz iirc, so TERA will probably run slower for you because of that. Background applications could make a difference as well.
JigglyWigglyx on 05/25/2014, 04:46 AM - view
I lol'd, what auto locking? their attacks are hitscan and have only one auto locking skill which is useless

I guess if that's your only disagreement, then you concede that you can't argue against/agree with most of my post?

What I mean by auto locking is different from the lock-ons that sorcs get. Auto-locking means that you don't have to aim as precisely as, say, lancers do with their leash; if you aim in the general area of where your opponent is and isn't wildly off, the arrow will move and track them. This applies for pretty much every archer skill from the basic arrow to RA and PA. Considering that you can choose when to release your charge, this is not at all difficult to do - archers have a VERY easy time hitting people.
Let's dissect your argument, then.

JigglyWigglyx on 05/24/2014, 06:31 PM - view
wear leather armor, and have teleports to get out of bad places, which makes the squishy argument irrelevant. If they wore cloth armor then you'd have a point.

This is a silly argument. A class's defense is a product of their armor and their endurance, not just armor alone. If reapers wore heavy armor and have 1 endurance, they'd still be one-shot by anything despite wearing heavy armor.

As it stands, reapers have 38 base endurance with no damage reduction in PvP. Sorcs have approximately double of that, and has an additional 31% additional damage reduction in PvP. Thus, reapers will take more damage than sorcerers in PvP.

They also, like sorcs, have zero movement on any of their other skills. Without the teleport on flash step, reapers would be completely screwed by roots and slows.

JigglyWigglyx on 05/24/2014, 06:31 PM - view
Compare that to the archer. Archer has 1 iframe, does less dps, is slower due to a lack of teleport, the explosive back does not have an iframe, and is slow. The only one close range stun which has been nerfed.

Sure, let's compare to archers. Archers have the easiest time aiming at any target in PvP due to their mechanics and the auto-locking, meaning that unless their target can iframe the exact second your attacks are released, they will be hit by the arrow. In contrast, most of a reaper's "higher dps" is heavily range and chain dependent. Sure, they have their heavy hitting combos (like every class), but wonky range mechanics ensure that most of them are not easy to hit on an opponent that knows your class. Have you ever tried using the PvE death spiral -> grim strike -> sundering strike combo in PvP? Unless if your opponent is actually AFK (or marked by a warrior), no one is going to ever let you land that. Without chains, grim strike and sundering is slow as molasses, and double shear deals half the damage; such DPS.

Archers have more defense. 6% PVP damage reduction and a boatload more endurance on the same armor type means it takes far more hits to take you down than a reaper.

Archers have rain of arrows. I think both of us knows the utility of that attack in any instance of mass PvP.

If I focused on archer advantages and reaper's defense and arbitrary range, then I could make a similar article about how archers are OP and reapers are underpowered. As is, you're focusing on iframes and ignoring every single disadvantage (limited skills, obvious animations, chain reliant, lowest defense in PvP) that the reaper has. Warriors, too, have lots of iframes and mobility, but take that away and you have a broken chassis of a class with the lowest PvP damage in the game. Like warriors, reapers are balanced because of their advantages; they are worse than archers everywhere else.
Edited by: Serenade over 1 year ago
That argument is a bit silly. Of course you won't make huge amounts of money if you actually spend the 5k gold on pp potions. If you did, then everyone would be buying them and crafting forever, and it would be as if the PP limit didn't exist in the first place. The argument would make sense if PP didn't replenish on its own and you had to buy the pots to craft at all, but that's hardly the case.

Profit is equal to sale price minus materials. Stuff like runes and steelbloods are items that you can sell on their own in the broker, so any mats consumed will take away from your profit. PP can't be sold; you can't take your PP, bottle it up, and sell it to another player. You also naturally acquire PP without even needing to do anything. Therefore, counting the PP spent against your crafting profits make no sense at all.

If you ration points instead of heedlessly spending them on pp potions, then there is indeed a profit to be made in crafting now. With just the PP from one account (and that's after artisaning on three crafts over three characters), I've made 50k on bloodhound gloves and boots so far - or rather, I would have if I didn't give 6 of them to guildies for no charge.

I also made a sizable profit in alchemy (selling for double cost) on the side. Compared to the old system where droughts cost 14g to produce and sold for 13g, and the weapon and armor crafts were completely useless except for spamming crafting quests to craft NF, and I would definitely call it an improvement.
It does not appear to be a bug. Soul reversal seems to be specifically designed so that it would punch through immunities, as it could stun the likes of Jack and Bander.