@SpyderArachnid
You make some good points towards GW:2, though I will point out my personal views in short form,
The first being the Dynamic Content, nonetheless, put out the fire or kill the bandits, it still can be seen as a grind but instead of 'Kill x of x' it's 'click x of x', though I still like the sound of the Dynamic Content it still seems like it will be a grind.
Levelling...... a lot of the people I know will find that flat exp too easy, I personally don't mind but most people I know will.
I won't bother with combat although I found it..... meh, only a little better than your generic MMO.
The class/role system is a bit more in-depth but none the less you will have people that will focus more on healing and controlling rather than fighting and people going from target to target trying to take as much damage as possible, it's just how people are.
The token system is the same argument as levelling, it's even too easy for me, trust me when I say once you beat every dungeon gotten all the token gear and run each "path" a couple of times, it will get very boring same as all other MMO's end game, not much there, having to get 50 token for one piece of gear, whilst may be boring and frustrating, it forces people to grind it rather than essentially giving it to them. In that regard if they don;t make the gear at least 3 tokens a piece you will burn out on dungeons really quickly cause' there is no driving force to keep rinse and repeating the same content.
I REALLY don't agree with you on the last point of Sub's, it's not the simple, take WoW for example, first thing is upkeep is 2-4~ Million a month (really), then the wages of the employees, that's not JUST dev's, but CS, CM's, Dev's and everyone else, then Blizzard are also a company so they need to well and truly keep over head so they need to make a profit each month by several million, that money is not wasted either but put into upcoming patches, development of Expansions and new content, FTP games rely on micro transaction for that reason although there's is much smaller with the upkeep of only a few severs at most and smaller teams it still in the higher than our yearly wages, games that go with no sub's take a risk whilst not a big one a risk none the less.
(PS. Game dev's really don't make a great deal of money ;sources: personal experience)
Anyway try the beta and if you like it you like it and if you don't....... well you probably won;t like GW:2 much IMO.
Anyway Have a Great Time in Whatever MMO You Land in.
-Shadow
(PPS. Sorry for the bad spelling and any mistakes is 5am here in Aus)
Edited by:
ShadowAU
about 1 year ago