Holy [filtered] I've seen some pretty stupid stuff on the forums, but damn. You take it to a whole different level Hakumen. You're not going to respond to an argument because you decided it wasn't worth respondin to? LOL. Everyone else has brought good arguments as to why reflect should be removed and you're sitting here with your head in your [filtered] spewing, "PRIOR PRECEDENCE GUYZ"
With the addition of Warriors being able to queue as tanks in dungeons, I'd like to be able to queue as a DPS when I'm on my Lancer. Just so I can troll as hard as the new warrior tanks I'm going to be getting.
TwixT on 06/25/2012, 10:01 PM - view
When you've actually played the game you realize the bells and whistles can only go so far when the combat is complete [filtered]. In the end it's the exact same as many previous kMMOs just as Tera is.
I see your
and raise you
the only reason anyone looks at Blade and Soul
When you've actually played the game you realize the bells and whistles can only go so far when the combat is complete [filtered]. In the end it's the exact same as many previous kMMOs just as Tera is.
Yeah I remember this Lancer during a Fane run. Started Fimbrilisk too early, locked out 2 dps, and then disbanded the party.
Holy crap how poor are you guys? I expected Chronoscrolls to be priced at 50k gold and still be able to sell easily. 5k gold? That's chump change. I could probably make that running BT or Fane with my guild in two days.
We aren't looking for Mystics to do more damage in dungeons. We're looking for more damage for questing and leveling. As of right now, Mystics have TWO skills to use during PvE. Both of which don't even chain. Poison does less damage than your plain auto attacks, and it requires too much mana to sustain (most players do not use infused while leveling).
I leveled a Priest to 60 and am working on my 52 Mystic. Priests, while they do quite a lot less damage than dps classes, can infinitely sustain themselves and have multiple skills to use. I recommend adding something similar to Shocking Implosion to the Mystic skill tree. A skill that does noticeably more damage than the other ones, but at a semi long CD (30 seconds).
For those that argue, "Oh man Mystics shouldn't deal more damage. That's broken." Do you know how much Healers do? My Priest at level 60 does around 7-10k from our main skill, Final Reprisal. Shocking Implosion does 6k x 5. Now how much damage do Warriors, Slayers, Archers, or Zerkers do per skill? I can tell you that an equally leveled one does more damage with their basic auto attacks than we do with our 30 second CD, strongest nuke.
I leveled a Priest to 60 and am working on my 52 Mystic. Priests, while they do quite a lot less damage than dps classes, can infinitely sustain themselves and have multiple skills to use. I recommend adding something similar to Shocking Implosion to the Mystic skill tree. A skill that does noticeably more damage than the other ones, but at a semi long CD (30 seconds).
For those that argue, "Oh man Mystics shouldn't deal more damage. That's broken." Do you know how much Healers do? My Priest at level 60 does around 7-10k from our main skill, Final Reprisal. Shocking Implosion does 6k x 5. Now how much damage do Warriors, Slayers, Archers, or Zerkers do per skill? I can tell you that an equally leveled one does more damage with their basic auto attacks than we do with our 30 second CD, strongest nuke.
And yet I see no one who lists accomplishments of clearing Kelsaik HM. The hardest dungeon in the game regardless of its level.
Thread is great and all, but how many of these guys are reliable? Need a rep thread from previous buyers so we don't get scammed out of 300 Fanesteel you know?
Earrings shouldn't be 4.5% HP restoration. You really do not need the extra 9% from your Self Heal and what not. Instead I'd suggest rolling 2 x 0.8 stun reduction. The 1.6 second difference is very noticeable in Fane (leash) and in PvP.
Runespider on 06/12/2012, 09:32 AM - view
When there's an actual reason to kill this boss than maybe it'd be worth doing. Till they fix it or don't require us to run Terror Lab god knows how many times than yea we'd go for it. Else we just run BT/Fane HM for the exact same rewards without the time wasted on gathering prerequisite materials.
American players still haven't beat this? Wow you guys fail hard. :(
In my last MMO the US players were top of the line and cleared all the hard content for bragging rights, guess your "top tier players" need more nerfs to be able to clear it when other regions players can as it is :(
Korean & EU players > US players.
/troll
..but yeah I'm amazed US players have yet to clear this o.O
When there's an actual reason to kill this boss than maybe it'd be worth doing. Till they fix it or don't require us to run Terror Lab god knows how many times than yea we'd go for it. Else we just run BT/Fane HM for the exact same rewards without the time wasted on gathering prerequisite materials.