Sigil's Post History

I generally like the armor for both genders. I particularly like the asymmetry of most designs. You can berate them for too-revealing designs for females if that's not your thing but the individual elements that make up most of their armor is actually very refreshing and different than most fantasy MMOs out right now.
Arkwright on 04/01/2012, 03:37 PM - view
Cuz, y'know westerners HATE a bit of tedium and grind


I'm not going to whiteknight for Tera, just address this notion. I can't remember the last time I recalled wanting to read a tedious book or a watch a tedious movie.

To the OP:

I come from WoW myself. Combat is the biggest difference between it and Tera followed closely by graphics fit for a modern game. It has its own, cute take on standard fantasy fare that we've all experienced a million times. If the combat does not do it for you, I doubt anything else can convince you to stay.

CBT4 was my first time playing Tera. So far, I've enjoyed it enough to stick with it for a while. YMMV.
FallguySoldier on 04/01/2012, 03:31 PM - view
Sigil on 04/01/2012, 03:28 PM
Not at all. Play the game the way you enjoy it.

I'm typically a lore freak but Tera's quest dialog is very dull. You won't miss much by skipping it. Wish they'd improve on it at some point.


Hopefully when OBT comes, because I made a promise to force myself to read them since OBT is longer. I mean, it'd be nice to know once and for all why I'm doing the things that I'm asked to do lol. For all I know, I could just be killing innocent creatures that look like monsters. For example, Velkas, the giant walking tree, is probably just the neighborhood bully who enjoys smacking piglets around, but his deeds probably aren't bad enough to warrant his death. Or is the world of Arborea really that hardcore?


I forced myself to read all quest dialog up until level 8 when I realized I couldn't remember squat because it was all so generic, uninspired and uninteresting. After that, I just ran from ? to ? killing everything with a ! above its head.

They really need to improve their delivery of quests for the people who like to delve into lore.
Not at all. Play the game the way you enjoy it.

I'm typically a lore freak but Tera's quest dialog is very dull. You won't miss much by skipping it. Wish they'd improve on it at some point.
Wow. Haha, even Blizzard takes a jab at Bioware.

"Multiple endings, each influenced by your choices and color-coded for your convenience! (Further epic endings planned for post release as downloadable content.)"
I'm a fan of Tera.

The game is pretty good, too. *ba dum tish*
If anything, I'm dismayed that there is only a single way to enchant a weapon. Where are the elemental, poison, crit, etc. enchants? All we can do is boring + base stats.
I'm not reading the rest of this thread, only responding to the OP. I don't particularly care for the Elin race and don't have plans to make one. But, unlike apparently everybody else, I won't judge you for your point of view or priorities in what you seek to obtain from this game.

My gut tells me Tera is going to have a dedicated but small following. Whether EM chooses to stick around for the western user-base is anyone's guess. My bet is that, if they do, they'll bend over backwards a little to keep the committed users. You might eventually get what you want but that will probably be later rather than sooner.

Not much help. It is still your call. I think the game still offers enough to warrant a purchase despite the flaws and missing content. That is, of course, under the expectation that my $15/month is being put to use addressing said flaws and adding more content at a decent rate.
I agree that Tera needs to add more to questing to make it interesting. All action games are grinds. God of War, DMC, Bayonnetta, Dark Siders, etc. all have you just kill tons of stuff over and over again as you go from point A to point B. And you unlock new skills as the game progresses, much like MMOs. However, there are 2 huge differences between those types of games and MMOs that make them not feel as repetitive:

1. Diverse enemies. Most MMO creatures have very bland and predictable AIs that make them all seem too similar. In addition, MMOs have this obsession with making equal level monsters be roughly one-on-one strength-wise with the player. In action games, it is the norm to fight multiple AI opponents at the same time and in large quantities. This keeps you on your feet and gives you a sense of urgency to cut down on the number of enemies threatening you. In most MMOs, by the time you can take on multiple enemies, they net little to no EXP and are not worth your time. Additionally, action games throw groups of different enemies at you whose combined behavior makes them more difficult than the sum of their parts. I have yet to see an MMO revolving around the player fighting complex packs of different enemy types. It's always balanced for 1v1 past starting zones.

2. Diverse environments. MMOs like Tera give you an eye-gasm but the environment plays such a small role in combat it's borderline insignificant. In action games, the layout of the environment as well as environmental hazards (a staple of gaming since the beginning of time that has yet to manifest in most MMOs for some inexplicable reason) can make you drastically change your playstyle from one area to the next, and that's without the class and gear variations that MMOs do bring to the table. Where are the lava pits, wall spikes, swinging axes, falling rocks, dropping ceilings, shocking floor tiles, etc.? In an action game like Tera, I would love for the environment to play a bigger role during combat.

The environment can also work towards the players advantage: maybe warriors can wall-jump, the lancer's charge ability can slam monsters against adjacent walls for increased chance to stun, small rooms can increase AoE spell intensity causing them to be more effective. All these things have been done in other action games but MMOs have yet to catch on.

In short, MMO quests are usually boring because enemies are simple and predictable and the environment is neither structurally varied or hazardous to the point of promoting different playstyles.
Class: Lancer.
Race: Struggling between female Elf or Castanic.