Snoris's Post History

I just visited a specialty vendor in Acarum....

It had everything still
Yeah you guys are totally missing the point here.

If you're level 60, fighting other level 60s, and they hate you....all they have to do is get on a lowbie, have a priest/mystic summon the lowbie and wait for you to accidentally hit them.

If you stop fighting out of fear of hitting the lowbie, they others kill you.

You can run, but now you're a coward (ironically).

It is not working as intended.
Being a mystic myself, I can agree with Knoxxer.

I'd much rather spend my time healing/curing the tank and placing motes/buffing than having to tell the tank to hold block so I can res this sorcerer who didn't want to move because he likes big numbers.

Please someone tell me they were playing Rift before and after DPS meters.

Beforehand, you had a generally idea of how good someone's DPS would be based on their gear.
"Oh he's got some epics, some blues, he should be fine"

Afterward, it was a numbers game. People set minimums and you were barred from trying or participating if you did not make these minimums.


They only way around this minimum bullcrap was to go with guildies/friends. Our guild took in people doing anywhere between 400-800 DPS where most (if not all PUGs) would reject anything under 800.

Guess what? We did fine. Sure, we died. We still killed it. I died no more on those runs than I did on the PUG runs.

Time wise? Did it take longer? Possibly, but time is usually wasted on people gathering, people prepping, people not being focused.

DPS has it easy. Lay on the DPS. Only a very few fights in any MMOs (in comparison to the total amount of fights) require a "DPS race" where you NEED a certain number. Everything else is just people wanting it easier for them.

Seriously if the healer keeps the tank up, and the tank is sustainable, I'd rather sit there for the extra...what...few minutes to kill the mob because our DPS is "lower".

The DPS meters just give people an imaginary minimum, which is just pure horse-sheet.

All it does it give people a reason to judge people and blame people. If your GROUP doesn't kill the mob, you work on ALL aspects of the group. No one knows who did it, no one is to blame and EVERYONE tries harder next time....you know...for some sort of 'accomplishment' or whatever the motivation is we play these games for.



I'm telling you, you bring in DPS meters and all you're going to do is seperate people. For once, just let people play the damn game.
Keyral on 05/07/2012, 11:08 AM - view
A community on FB for women that play Tera.



So you created one central area where men can stalk you.... Not only stalk you but know your real names and where you guys live if your Facebook's aren't hidden.



Or better yet...



A single place where attention [filtered]s can freely be attention [filtered]s... Don't tell me you aren't an attention [filtered] if your a female shouting to the gaming world that your a female.







Everyone on this planet enjoys joining a community and being apart of something. Small, big...doesn't matter.

To hate someone for this type of feeling would leave you a hypocrite, as you have also once felt this way.

Hahahahahahahahaha
This is.....awesome.
All the pvp servers are packed. Have no fear.
THINGS AREN'T OBVIOUS ENOUGH TO ME. PLEASE CHANGE THEM.
Wouldn't the reach be the same technically?

If the Aman is 3 meters wide from his center..and his reach is 6 meter, that's 9 meters from his center.

If Elin is 1 meters wide from her center, and her reach is 8 meters, that's 9 meters from her center.

Same effective range from the center x,y coordinates.
Zenatsu on 04/21/2012, 03:10 AM - view
I will be the first to say I am a "Serious" "Hardcore" "Elitist" player. I enjoy a challenge, I love grinding, and I want to earn what I work for, not handed to me like candy.

I know I am not the only one around who feels the current set-up is profoundly unsatisfactory. One example, we had someone hit 32 within 8 to 10 hours in Valley of Titans. More followed suit after that. Another example is that people are obtaining +6 enchants like you wait for your cup of coffee to brew in the morning. And the "HOORAY! THIS DUDE GOT +6" Server message is getting spammed quite often. Its pathetic.

Here is a list of things I feel are completely too easy in the game:
(But its not limited to the items)

  • Enchanting
  • Leveling
  • Loot Drops
  • Dungeon bosses
  • Bams
  • Bring back mischief boxes


If you want proof EME, Pull up your metrics. How fast, and how many people, got to 32 within the first day of Open Beta? How many players are enchanted to +6? I know people [filtered], complain, cry, and moan when something isn't handed to them. But holy [filtered] tone town the easy peasy street. Its pretty pathetic how the current player base wants things to be easy. When the more serious players are shouting No just as back. And you ignore the logical sense when you change one simple mechanic in the game.

Take for example the Enchanting. You removed the chance to down level upon a fail, and you increased the chance to fail. But even then look at how many people obtained +6 enchanting in 2 days. What is also feeding this, believe it or not, is the fact that loot drop rates were also increased. So not only are you handing out blue gear form SB like crack, you are also feeding people items to enchant with, which makes it overall easier to obtain a higher enchant bonus. I am not saying you should put the downgrade chance back in, I understand how pissed people can get when they loose a level. Back in K-tera I had a +9 weapon, and in a heartbeat I went to +2. That hurt my soul.

But for the love of the federation, please change the loot drops to how it was in closed beta. Where you had to run nearly 25 to 30 times just to get the Gold gear you needed, Then you had to either grind more, or spend some cash to get items to enchant with. You are making it too easy and it makes me want to eat a fetus, vomit it up, and eat it again!

Pleas EME, consider how "easy" You are making this game. I know there are people who want some things toned down for it "being too hard" but look at your metrics, you have made it too easy. The Carebears are not coming out to say "Oh man it isn't easy enough" Now you are going to get people like me, and say "Yo dawgs, this [filtered] is too easy!"

Hell, I'll [filtered] volunteer my time just to fly to your office, pop open Unreal 3, Fix majority of your map bugs, and fix your damn Unreal script. I Don't even think you play this game, you just listen to what people want. Herp Derp around trying to find whatever it is we're talking about, and then recompile and all it a day.

Prove me wrong Knoxxer, Look at your metrics and tell me this isn't ridiculously Easy.


You're so hardcore dude.

I was hardcore once..then I had to get a fulltime job, finish school and occasionally venture into that...outdoors scene.