Solx's Post History

leetieZ on 08/10/2012, 08:05 PM - view
Somentine on 08/10/2012, 08:01 PM
leetieZ on 08/10/2012, 07:38 PM
Furor on 08/10/2012, 07:01 PM
leetieZ on 08/10/2012, 06:03 PM
In the long run, given enough iterations, the proportions should be the same given that everyone has the same RNG (chance/probability).


Here's where you seem to be completely off the mark.

You think the system is justified because taken as a whole, everyone has a fair chance. Unfortunately, when you get down to the individual level, you realize what a complete farce that is. How do you justify having even ONE person be an outlier? They didn't deserve to have [filtered] luck or good luck. The system doesn't categorize people into "worthless" or "worthy". It's just sheer randomness. You see, I'm not a Statistic. I'm a person. I'm an individual. Just because the system seems fair taken as a whole doesn't make it fair at the individual level.

To the individual being the unlucky outlier, it's just punishment. Apparently, none of you guys defending the system believe that people should be rewarded for their time spent in the game. It would be akin to you working 40 hours a week, only to roll a 100-sided dice hoping for it to turn up on "1" so you can receive your paycheck, and if not? Better luck next week! Try again! That's what it is. And not a single [filtered] one of you would be defending THAT system. Yet, somehow, since it's a game it's A-Okay. Chances are, you're just deluded.

And I do so enjoy the people bringing RL arguments into this.. as if because we live in a [filtered] Capitalist system that we have to have that same system in game. Give me a [filtered] break. I could go on and on and on about how our RL systems are complete nonsense too, but this is a game - one that has systems that are very easy to control and make fair with a few extra lines of code. We don't have to deal with huge corporations, criminal organizations, military or police forces, etc.

It's just absurd to defend this enchanting system, or anything similar. And that absurdity is more than represented in the absolutely ridiculous 'arguments' used to defend it. Calling them arguments might be an insult to arguments, though.


Dear god. What on earth are you arguing about? Please focus it.

RNG:
It is pure chance; no kidding. I've re-iterated in every single post. Does somebody have a better chance than another, no.

As an individual you have the same luck/chance as anyone else obtaining the same results. Are you actually trying to argue against mathematic absolutes?

Your first paragraph just states ones emotional distress when it comes to failure. There was no rationality at all. Okay, of course there will be a few individuals who get the worst of it. That is the case for anything that involves chance.

What you've described is someone that is risk-averse. Let me explain a game:

There are two options in this game, each containing 20 doors, you are expected to pick one:-

1. 19 of these doors yield $0. Where as one yields $2000.
2. Each one of these doors yield $100.

In the long run, is the expected payoff different for each option? No, they're exactly the same. Everybody who isn't 10 years old realizes that. Eg. given that you play each options an arbitrarily high amount of times, the 'expected' payoff is the same. That is not to say you will yield the same amount actually. Mathematics principles, one which none can rationally refute.

The difference is, the risk-averse individual prefers the second because there is a guarantee. Me personally, I will always play option 1. I like taking chances. Option 1 will exemplify RNG.

So, one can defend this system.

Again, I'm sorry for your frustration if you happen to be one of the outliers. Don't gamble if that's the case :).


That is a terrible response. You are asking people who (at least used to) pay money to play a game and then pay in game money and time to gamble with both.

To use your example of doors, it isn't like that. It's more like, you pay 15 dollars to see the doors and then you hand in your shirt and five more dollars to pick a door.

Chance is unbiased and therefore fair... in a statistical approach; it has no motives or favourites, it is inhuman and random. That doesn't mean it is 'fair' to the one person it chooses to screw over. Same way Russian roulette isn't 'fair', especially when it is forced on someone who doesn't want to play it.

You like gambling, understandable. Your points or 'arguments', however, are not.


Of course, that is one of the pre-requesites one has to accept when enchanting items. There is luck involved in any MMO game when it comes to upgrading items, we can agree on that right?

The approach in this game seems to be 'un-fun' for many, but it is essentially the same to me.



If your job randomly decided to NOT PAY YOU, would you work there?
If your job randomly decided to NOT PAY YOU, how long until you strangle someone.

EX:
Compared to Enchanting.
+0 to +1, so you get payed 25/26 pay checks.

+8 to + 9 = 1/26 At this point I am shooting someone.

Edited by: Solx 9 months ago
[quote name='linofer' at='07/24/2012, 04:53 PM'][quote name='Solx' at='07/24/2012, 04:46 PM'][quote name='linofer' at='07/24/2012, 04:44 PM']lol are you gonna fax that list to EME? or email it? [/quote]

Post edited
Edited by: Yurian 10 months ago - Reason: Removed the personal attacks
linofer on 07/24/2012, 04:44 PM - view
lol are you gonna fax that list to EME? or email it?


(post removed)
Edited by: Yurian 10 months ago - Reason: Personal attacks and threats are not allowed
/signed. [filtered] RNG, this [filtered] has no place in any game claiming "Skill".
Random sucks and i dont know why some game devs has such a raging [filtered] for random.
Aiden99 on 07/21/2012, 12:33 PM - view
Zdzisiu on 07/21/2012, 03:00 AM
Healers are always was for heal, not DPS. That MMORPG game, not 1v1. Beside this priest have own DPS skills and with reflect is impossible to kill in 1v1 and even 2vs1.


and that's how it should be... they should be impossible to kill.

Your goal in groups is to outdamage their group heals, not their self heals.

Please, if you are outdamaging a priests own self heal that's just plain idiotic... there would be NO REASON for ANYONE To play priest... unless they are masochistic and like to be slapped around 24/7.


I watched an archer kill himself...... by playing the game...........If they keep reflect then they have to remove all aoe.

Btw, healer = support and you alone on this topic.

By your logic all classes should be able to self heal to full constantly, oh but then some one will be pissed that their super healer/dps cant tank, so we have to make every class capable of Healing and Dpsing and Tanking........Anywho, Why did you pick a healer if you going to [filtered] about the defining roll of a healer?


A healer should be impossible to kill? Yes, cuz that worked SO [filtered] WELL in WoW and Rift. It is called class balance, and if your healers are capable of killing everyone and healing themselfs forever then.......... wait what is the point of anyother class?
Edited by: Solx 10 months ago
This reminds me of a guy that rolled a Hunter in WoW and [filtered]ed that it was not/did not have much melee.

After reading this I feel like my Slayer's attacks should all be ranged, cuz it [filtered] sucks that i have to get into range and swing, Hell pressing the buttons is to much work.

BTW 15% Reflect IS STILL [filtered] RETARDED.

Bottom line punishing players for playing to win is stupid day on planet retard.
Grats you killed an npc, with this accomplishment's significant level of celebration, it must be stupid day on planet retard.

Also PVE sucks donkey [filtered], pve has and always will be the same thing every game. You + 4/9/14/24 people attack mobs/a boss with [filtered] up stats and have a random chance to get random loot. Fun Fun.
Edited by: Solx 10 months ago

Is there a way to Sync several (hundred) servers together so that my connection does not try to commit suicide every Nexus.

I like the idea, but it should have been tested alot more.