tl;dr: That needs to be improved and how would you improve it? What's working perfectly that Enmasse can take inspiration from?
Let's start up an official wish-list thread. What we want more of in the game, what we want less of, absurd impractical things and tiny quality of life changes.
Whether TERA sinks or swims is going to depend on the content of the game and the voice of the community, and anything we can do to improve TERA will go along way to keeping her afloat in a sea of F2P models. I'll start.
What I love:
1. The combat. (Duh.) TERA feels to me like an online Kingdoms of Amalur or Devil May Cry. The fast pace of the combat, the need to use strategy and the multiple options for tanking and dpsing are a welcome change from "You stand here, I'll stand here and nobody move!"
2. The class variety. In every previous MMO I've played the classes all felt pretty much the same. A warrior felt like a DK felt like a paladin felt like a tank. Mages and warlocks and druids and ranged dps. TERA made the bold decision to make each class look and feel unique and I like that. Jumping from one class to another is akin to jumping from one game to another in many cases.
3. The writing. Most people don't take the time to read quest text, and I appreciate that, especially in a game like TERA where we all just want to get back into the combat. If you do take a moment to read though, you'll find quest text and exposition full of well written wit, inside jokes and emotional resonance. I've never played a game with so many polysyllabic words used and I like the change of pace.
4. The graphics. I won't even go into that one, you already know how much and why I love them.
5. The difficulty level. TERA seems to have found a sweet spot here, at least for me. The combat and enemies allow for both simple and complex tactics, and as such players that just scrape by with 1hp, and players that absolutely destroy their enemy. Skill based combat ftw!
What I DON'T love:
1. Crafting. It's broken. It's no fun. I can't even put my finger on why I don't like it, but I don't. In most other games I'm a crafting addict, I'll get excited about a new recipe, jump on the chance to buy cheap materials off the Auction House or farm that one reagent that I've been missing. I've tried to try crafting in TERA but it just doesn't work. Since I don't know the problem I can't suggest a solution (Readers, what do you think could be done?) But I know /something/ needs to be done.
2. Questing. Nope, I'm not gonna' get on TERA for not completely changing the way questing operates in a video game. Frankly I think that the reviewers who knock a star or a point or a letter off TERA's score for uninnovative questing are being foolish. Except for one style of quest, one I keep coming across that drives me crazy. Here's how it goes:
Quest giver 1: "So you want to save the world? See that guy standing three feet to my left? Go talk to him."
*Walk three feet, talk to Quest giver 2*
Quest giver 2: "Ah, saving the world huh? I don't know anything about that. Tell my friend who you just spoke to that I can't help you."
*Walk three feet, talk to Quest giver 1*
Quest giver 1: "You'll be wanting the long lost sword of Amonzee, the only way to retrieve the map to the location to find the stone to open the door to fight the boss to get the loot is to bring me 27 vials of bunny blood. Now go! Find the shine that contains the portal to the Island of Bunnies!"
This is skipping a lot of intermediate steps, so I'll be more concise: Going to Point A to get a quest to go to Point B to get a quest to go BACK to Point A is not a quest. It's a chore. Not game breaking, but frustrating as all get out.
3. The Island of Dawn. It's long and it's boring. I don't know what to suggest short of reworking the entire zone, which I'm sure isn't feasible but DAMN is it long and boring.
I'm sure there's more, but I can't think of any off the top of my head right at the moment. The point is this: TERA is a really, really good game, but it could be an excellent game, one to give the big names a run for their money. Just a few tweaks here and there.
Now it's up to you dear reader. What can be fixed and how would you fix it? Be as specific as possible or as vague as you need to be. It's up to us; working together with Enmasse, to make sure this game we love has a nice, long life span.
Edited by:
Stalkholm
about 1 year ago