So EnMasse,
Do you plan on fixing the fact that hair sticks out of a lot of hats? For example the nexus top hats.
Do you plan on fixing the fact that hair sticks out of a lot of hats? For example the nexus top hats.
TPBKouji on 04/11/2012, 05:37 PM
An increase in PvP damage doesn't reduce a reduction in PvP damage....
If you normally do 10000 damage, but do 12000 in PvP a 104% reduction will make both of them 0 damage.
can you prove this? because i would actually expect that these both stats directly offset each other.
TPBKouji on 04/11/2012, 05:27 PMScythes stop being so obviously mad.
The point is that once the change was implemented everyone obviously went to re-enchant their gear. You call them experts, but I'm pretty sure if they were experts they would have done something BEFOREHAND. PvP in Korea is not happening period.
I'm not worried about this change making its way to NA Tera because I'm sure it'll be changed by then. What I am worried about is the fact that these ideas that anyone with a brain can think of aren't being seen ahead of time by your "experts."
it did not occur to you that there is also +pvp damage stat and that the general pvp damage is so high, that every bit of reduction is highly welcome, as long as there is a certain balance between them both? the most logical assumption is that the devs balanced this with the thought in mind that if you want to do pvp you will also get some +pvp damage on your stuff making those 104% not that godly anymore?
It depends if the Damage Reduction is multiplicative or additive. Hopefully it's multiplicative. But chances are it's additive and that is BAD.