TPBKouji's Post History

So EnMasse,

Do you plan on fixing the fact that hair sticks out of a lot of hats? For example the nexus top hats.
hurfmurf on 04/11/2012, 05:53 PM - view
TPBKouji on 04/11/2012, 05:37 PM


An increase in PvP damage doesn't reduce a reduction in PvP damage....

If you normally do 10000 damage, but do 12000 in PvP a 104% reduction will make both of them 0 damage.


can you prove this? because i would actually expect that these both stats directly offset each other.


Not sure if you're trolling or not, but no matter what amount of damage you do 104% reduction makes it 0 damage.

You are thinking that 104% reduction is subtracted by the PvP damage increase percentage, but that's not how it works.
Edited by: TPBKouji about 1 year ago
hurfmurf on 04/11/2012, 05:33 PM - view
TPBKouji on 04/11/2012, 05:27 PM
Scythes stop being so obviously mad.

The point is that once the change was implemented everyone obviously went to re-enchant their gear. You call them experts, but I'm pretty sure if they were experts they would have done something BEFOREHAND. PvP in Korea is not happening period.

I'm not worried about this change making its way to NA Tera because I'm sure it'll be changed by then. What I am worried about is the fact that these ideas that anyone with a brain can think of aren't being seen ahead of time by your "experts."


it did not occur to you that there is also +pvp damage stat and that the general pvp damage is so high, that every bit of reduction is highly welcome, as long as there is a certain balance between them both? the most logical assumption is that the devs balanced this with the thought in mind that if you want to do pvp you will also get some +pvp damage on your stuff making those 104% not that godly anymore?


An increase in PvP damage doesn't reduce a reduction in PvP damage....

If you normally do 10000 damage, but do 12000 in PvP a 104% reduction will make both of them 0 damage.
I understand it's in our version, but I can't really see a problem that basically prevents PvP being there long. If everyone has to wait till QoA P2 just to be able to PvP effectively again then this is quite a problem.
Scythes stop being so obviously mad.

The point is that once the change was implemented everyone obviously went to re-enchant their gear. You call them experts, but I'm pretty sure if they were experts they would have done something BEFOREHAND. PvP in Korea is not happening period.

I'm not worried about this change making its way to NA Tera because I'm sure it'll be changed by then. What I am worried about is the fact that these ideas that anyone with a brain can think of aren't being seen ahead of time by your "experts."
You honestly believe that this isn't something they should've easily seen happening?
Veatrice on 04/11/2012, 05:05 PM - view
It depends if the Damage Reduction is multiplicative or additive. Hopefully it's multiplicative. But chances are it's additive and that is BAD.


Additive, scroll down on the website I linked and you'll see.
It is pretty simple to understand, but then again some people don't want to know about random stuff that can ruin a game and just blame it on people [filtered]ing about random stuff. Don't worry they'll be the ones complaining when nobody takes damage until another change is implemented.
Enchanting too hard? Let's let them pick whatever enchants they want and then let them seal them! PvP Damage reduction everywhere on every piece? No problem! 104% reduction on damage? Immortals were born!

http://www.inven.co.kr/board/powerbbs.php?come_idx=2134&l=407
I know most people hated it, but honestly enchanting was a huge time sink between content. I'm sure that unless they [filtered] out content, people will be complaining at max level soon enough.