To keep it short and simply: Which way does the queen walk on the <8% crawl? Some say it's towards the person furthest away, others say it's away from the one who has aggro. And since she always ends up walking towards our 3 sorcerers and away from our lancer, it's somewhat hard to decide which is true.
2. Almost all our spells are calculated from your character's position at the time it hits the mob. The only spell that seems to not follow this is hailstorm, which calculates position from the center of the aoe. You can do nifty things with this in pvp; say if a zerk or lancer turtles in front of you, you can drop hailstorm so the center sits behind them and they'll take damage.
There are 2 types of aoes in Tera. The first type you can block from anywhere(like Fireblast), the second type you have to block from its centre or behind the centre(like Hail Storm). It's a tank thing and has nothing to do with back damage. As in, if you are standing in front of a lancer and hitting behind his block with your Hail Strom, your savage crux and whatever other back damage related crystals you might be using still aren't working.
On a different note, power on back crit cruxes are a good way to determine if you are standing in a good spot. At some point you'll get a feel for it but until then every crit will tell you if you are good or doing it wrong.
Gorgoneion on 07/11/2013, 04:00 PM
I don't play sorcerer but I'm going to start one soon.
It seems that OP was using bad rotation and glyphs. About the quote above, I don't see what's wrong with using mana crystals. If it's going to be a long fight, wouldn't it be better to have some kind of regen to make sure that your DPS is more consistent? If you exhaust all your mana in a big rotation, how are you going to sustain your dps?
There are basically 2 types of mana regen crystals in pve:
- Brilliant: The highest quality of those gives 35 mana every 5s. That's so ridiculously low, I wouldn't even be using them on my healers if I could find anything better(and people tend to look at me funny when I roll with just a swift crux in).
- Glistening: That one I never used though I could potentially see it as a somewhat acceptable option(I know some warriors use it, but they crit waaaay more often...so maybe not).
Ultimately, none of the mana regen crystals are good enough to keep up with a sorc and the dmg loss is just too big(keep in mind a lot of sorc spells gravitate between 250-1k mana a cast with the best skills being above 500).
How do you sustain your mana in long fights... Mana Infusion and mana pots, hopefully a decent healer who can be bothered to press 1 button and pump mana into your veins.
@above: Not yet. I wanna see if OP will ever dare show his face around here.
I was always under the impression that anyone selling an untradeable item from an instance was able to run 4 man for MCHM or 9/19 or whatever man KNXX. Then, when the item dropped, you pay the 70k or whatever and everyone else will pass on that item so you are the only one who gets to roll.
I'm pretty sure this is the case because quills you will usually see go for a lesser amount if the person has the rookie buff. Basically it is agreed that the player will only pay for the quill if it drops, so the rookie buff increases drop chance and therefore is quicker money for them, so they charge less because you make it that much faster via your buff.
For kn20 you cant have people pick up the item until the person comes in, of course you can always pass and when the person is inside you can pick it up again but the item will disappear if you pass and it's been on the floor for too long.
The thing is...we tried that. We picked up the item, saw none of the slayers inside need it and invited smb else. He came in, we picked up again and he said he couldn;t roll. When he tried to pick it up, it said "this item isn;t yours"(as in, he couldn;t even put it up for rolling).
LtC -> OC -> BoC -> Fireblast -> Hailstorm -> Arcane Pulse -> Void Pulse -> Ice Needle -> Magma Bomb -> Flaming Barrage -> Mana Infusion -> Flaming Barrage -> Magma Bomb -> LtC -> Ice Neede -> OC -> Fireblast -> Void Pulse -> Arcane Pulse -> Magma Bomb -> Ice Needle -> Mana Siphon -> Magma Bomb -> Ice Needle -> Repeat
For full rundown on standard
If Mana Barrier is glyphed pump, then it's thrown in always off CD before the first BoC as well
I keep reading this rotations...but I've never met a sorc who can actually execute that many skills in 15s. Could you post a video of your char actually doing that? On the same note: http://www.youtube.com/watch?v=oqcQFIp6vA4 Now, having in mind you won't be casting LT very often during boss fights(or mindblast for that matter, except in cof), I really can't see how 2x attack speed can make a sorc dps -that- much better(especially if you consider potential repositioning or lock-on delays it might actually get worse...I dun even wanna go into the mana part of it and how the rotation might get completely busted if the healer delays just 1 pump).
I keep reading about people selling quils and KelsaikXX drops. How exactly does that work? We recently had a greatsword drop and tried to get a guildie in to take it(so it doesn;t go for fodder), but he couldn't roll for it and couldn't pick it up(This item isn;t yours) until it eventually disappeared. So...what did we do wrong?
Oh, and, if you go inside after the boss was killed just to pick up a drop, do you lose an entry?
You generally want to stay behind the boss to get hit less, unless your an [filtered] and want the healer's job to be a living hell. In that case, they'll probably just not heal/res you if you don't comply.
That really depends on the boss you are fighting and the skill of your healer...
That aside, most weapons have dmg from behind in the base stats. Actually, I can't think of a single pve weapon that doesn't. Thus you will -always- do more dmg if you are behind the boss, crit or no crit build.