Your problems. The 295 was a great card when it came out.. not so much anymore. Which i7 are you using, and is that default speed @2.7?
I don't mind the 18m (which poison arrow usually doesn't hit at so more like 17m) range on archers, but what bugs me is half the melee mobs seem to run at 300% speed making kiting near useless so you fight in melee range no matter what.
Baddies miss me all the time, but I'm a dodge junkie slayer so not sure if that messes with my results.
I believe the OP is talking about NPC attacks, not player attacks.
It does get quite annoying when NPCs shoot homing missiles every half second that do 1-2k damage and stagger you. At level 38. -.-
Oh god this. Getting staggered every other unavoidable attack and knocked down every 5 as an archer is rage inducing. I had 2 caster mobs basically staggerlock me for 9k health earlier. Not a thing I could do about it.
The code for pictures is [img] [/img] with your link inbetween.
The fact that this threat was even created and suggested towards eastbound is just funny. We have essentially a 10 man guild and we war'd a 60 man guild.. how does that make us scared? When the war was initiated we stood outside of the town and waited to 5v5 your guild.. though that never happend until about 15-20min later when you had a good 20 people so we went into town. Im sorry that you felt the need to zerg us instead of just fighting us, and then complaining on the forums.
Clearly this is 20 people.
YOU claim we tried to zerg you which is exactly what you did to use when the declaration went through. You had 8 people sitting -right there- to attack the 4 of us that were messing around. We called in for help, they arrived, and we moved out of the safe zone.. but then you guys wouldn't do anything.
He's talking about environmental collision. Getting stuck on miniscule objects and not being able to get off them. It's happen to me a few times as well. It's annoying when you're kiting a BAM or group of mobs.. hell even a single mob and you get stuck on something, knocked down, then stuck in place with the mob pinning you into a tiny rock / branch / brick from a 1 foot fence... that you can't jump over or run over.