Tekterra's Post History

Group pvp especially going for mid at the begining is rough if you go deep into their side. Because everyone on that side can easily target you and just hit whatever stune slow they have. Even playing a lancer I dare not rush into a group. It's more of a skirmish on my side pull the enmy to my line, lock them down and let the dps finish them quick. You could flank from side but you're taking that risk of getting locked down and focused. I used to rush a lot when I first get into BG, but now I play a lot more cautious, and I find myself die a lot less. Most games I rarely die at all unless it's just totally one sided match then I just avoid fights all together and focus on cap weak and undefended to get more points.
What I would like to see is an ability to resit stun that's on a cool down. we can use that in advance to combat situation so we can't get stun lock and be able to use our utility. Zerk have inescapable doom which pretty much prevent anyone from getting away if hit. Lancers get the ability to not get locked down as tank. I can chain people, block some damage and shield bash them before my resist wear off.
No one is considering the damage buff stack. Get a mystic damage crit buff + teralith buff, + monster kill buff, you have a bout 3 minutes of oneshot just about anyone as sorc or archer zerker. 58k crit yesterday from an archer, and I'm in +8 glove and boot +7 chest BG t13 plate. Priest are not so immortal when somebody get buffed up like that. Can't even heal sombody when they just drop dead, can't heal self when you drop dead.

I don't know if this is a bad thing or not, but seems pace of the game can go very fast. You can die fast, or kill fast depend on your ability to avoid/block damage or get buffed up like mad and stun oneshot.
teemaa on 09/09/2012, 11:11 AM - view
Tekterra on 09/07/2012, 03:05 PM
-snip-

I'm 300 games and counting, play more and you'll see what a worrior can do agains a pvp T13 lancer +6 or higher. Keep in mind, The enchantable isn't much better compare to the none enchantable unless you get to +9 for the stat bonus. Then it becomes much better because of the increased armor.






when you say t13 pvp do you mean t13 BG or t13 nexus.



because if you're 300 games in and still rocking nexus gear you're bad.


Why would you remotely think I'm using nexus gear when I have 300 + games in BG? Stop being an [filtered]. Lancer die like veryone else, they are not as tough as you think when you go up agains geared people with buffs on. Ever seen a mystic archer pair? Those guys can kill with the damage crit buff provided by a mystic in addition to monster kill buff. 58k crit from the back. That's not even funny when you get stun for 7 seconds. +9 weapon and damage buff is stupid powerful for dps class. It's stupid powerful even for a lancer. And people say mystic sucks, they have no clue how powerful a mystic is in a pvp group. You can't run around by yourself, you have to block your damage. Of course, if you go agains ungeared players, you can sit there and laugh at their damage done to you.
There are number of issues including the lancer charge. If you start the charge at point blank, it seems to not hit the hit box at all as the lance tip is beyond the target hit box. It's worst agains smaller target where your charcter would stick on the target hit box but you don't hit at all. even lock down will just go through target at point blank. I find it works by back step a bit then use it with some distance between you and the target. Heart thrust just seems to hit or miss. There are number is issues with these attacks. I don' t know who they are going to rework some of this stuff. I mean, it basically make your attacks useless.
IIBADII on 09/06/2012, 11:40 AM - view
Tekterra on 09/06/2012, 11:31 AM
Eldarath on 09/01/2012, 08:33 PM
Full t13 pvp on lancer takes way more than 2-4 hit to take down, you're over exaggerating .



If getting top points is your thing, just glyph slow duration and max iron will and be a slow and cap bot.



Lancers are the best of the best in stalling along with healers.




I play a lancer BG all day none stop. This can happen if you are against well geared dps. Archer, Sorc, Slayer, even warrior can crit you easily for 30k or more. But this happens more when they get the damage buff from teralith or killing the caster monster for the red buff. Without the buff, a well geared dps can still take you down fast if you get crit on even from the front. I'm current +6 or higher on T13 PvP gear, and I still feel like I'm made out of paper a lot of the times. It just seems lancer's role is not tank in BG, but they bring good utility and decent damage.




A warrior hit a lancer for 30k?! I had to log on to tell you how terrible you must be to get hit that hard by a warrior as a lancer. I've only gotten close to that with both attk buffs in assault stance on a clothy. You sir are a terribly under geared lancer... Quit while your behind



I'm 300 games and counting, play more and you'll see what a worrior can do agains a pvp T13 lancer +6 or higher. Keep in mind, The enchantable isn't much better compare to the none enchantable unless you get to +9 for the stat bonus. Then it becomes much better because of the increased armor.

Again, that's with both buff, maybe the guy had charms on too. 30k is rounded number,you round up not down. PvP geared slayers, archer can easily crit you for 23k 25k, if you get crit on from the back. bigger hits can down your health in one shot and then you die in seconds. The only way to counter that is to keep your eyes open on those nuker, and block. What weapon are you rocking? You should see what a worrior can do with a +9 T13 pvp weapon. It seems defense is useless in this game, except you have to rely on your ability to block. If you don't block, you'll get killed just like anyone else.

Right now, I just use power crystals because the 4 extra crystal used for defense I just can't feel any difference. I got my glove to +8 and boots to +7 chest is still +6 and I also own a +9 lance. I don't feel durable at all, except when I block, I can take no damage. Playing that much, I can see and feel just how durable a lancer is. The turth is gear makes a huge difference. Warrior with both buff and a pvp weapon, crit a lancer for close to 30k is reality not laughable. Hell, I crit clothy with wallop for as much as 40k with both buffs on, again I don't know what gear they're using. Normally, if I can crit for 15k-20k, that's pretty rare. In a good game, I can make as many as 17 kills when we get the rock and then I go pickup the red buff from the caster monster. After that is aobut 3 minutes of [filtered] kicking. Lancers aren't bad in BG at all, they can pull up top on the rank. The one ability is block, use that and you'll fare much better. Don't block or stunlocked, your toast in seconds.
You can die real fast, so caution is advised, don't run around by yourself, don't rush to the front of a zerg. Use more of hit and run.
I didn't know BG match making actually consider your gear score. It just through people in random and you get face smashed without the proper gear.
Edited by: Tekterra 9 months ago
Zdzisiu on 08/24/2012, 01:19 AM - view



Also that is stupid:

The easier characters to kill: berserkers and lancer.

Next are archers, warriors and slayers.

The most hard to kills are robe users.



Where is logic in this? It work in completly oposite way than should.





It seems the tera design team try real hard go against logic and law of nature. I mean look at warrior tank, a leather user rely on movment and dodge is supposed to be a tank? When they realize the design is not logical and fails big time, they throw in a endurance buff so now you can take more damage than a lancer can in a dungeon. That's not good design, it's just patching obvious stupidity.

PVE require dps to be able to dish out that much damage, big hits, and it feels cool, but it absolutely don't work in pvp people get one shot. So instead of redesign something sensable, they just slap on the 43% damage deduction, and instead of being fair for all classes, they do it to cloth users only. This is not balance, it's just dumb quick and dirty way to simply patch something which don't work. I get the feeling the design team are absolutely jokers.

There is no logic in this game, it's bunch of dreamed up machanic that trys to defy the law of nature.
Edited by: Tekterra 9 months ago
Eziel on 08/31/2012, 11:20 AM - view
Last night I took a normal hit from an Archer for 50k damage. He crit me for 72k. I am in the Non-Enigmatic T13 gear....i think that's kind of absurd. he probably had the BAM buff and the attack buff,but still JESUS!



Kind Regards,

Eziel


He's not making this up. The problem isn't with class, you guys need to realize when sombody has the teralith buff and the red buff from killing caster monster on the battle field. Either buff will give you a boost in damage and attack speed. And get this, those too buff can stack in addtion to charms. That's how you're getting nuked that hard. It's the guy stacking buffs on you. Next time you get killed like that, look at his buffs.