Stumbled back in here to see if anyone answered and received a reply from two helpful players and a CM.
That's good service!
As suggested, I'll contact support. I'll also let the people I spoke to in-game know about this thread. Thanks for the assist!
Greetings! I recently returned to TERA after a break of several months; without going into too much personal detail, the "break" was unwanted and I am happy to be back.
Having said that, I returned to find my Ruby Rim Glasses missing from the three characters that I spent many hours farming for them on: my Warrior (Tempt), my Priest (Splendor), and my Sorceress (Enflame), all on the PvE (not RP) server. Everything else is fine -- my Warrior even had her Black Bandit Mask still -- but this one item is gone on ALL THREE characters that had them.
They seem to have been replaced, rather confusingly, with a "Summon Schwab" scroll. I can tell this because the character that had multiples of them (my Warrior) also has one of these scrolls for every one that she had acquired.
I'm not entirely sure if this is the venue for this question, but after asking in-game it seems that other players have encountered the same problem. Some mentioned that they had gone through a process to get them back, but it was a while ago and they were not sure if it still worked.
I really loved this item, and it looked especially good on my Priest and Sorceress. I would really love to get them back!
Does anyone other than I realize that there is more to do in this game than PvP?
The camera change angle time is a HUGE problem when tanking on a Warrior -- already a very difficult proposition. Backstab is one of the tanking tools a Warrior has thank to invincibility frames and teleport mechanics (bosses like to leap all over the place; Backstab gets you back into range) and the camera issue can screw around with attacks that have multiple stages and need to be avoided using a combination of moves.
So put aside your PvP concerns for five minutes and consider the bigger picture.
I cannot recommend Warriors enough. The class feels like it has it all: great mobility, powerful debuffs, good damage, stuns, snares, and the ability to tank.
It is, however, a difficult class to play. It is extremely frenetic, especially when tanking. It is also very unforgiving of mistakes.
If you decide to give it a shot read a few guides so you get a basic idea of what to do. And don't forget that the class doesn't come into its own until level 28 when it gets Traverse Cut and Blade Draw.
Yes, you can move while "casting" as a melee class; a more appropriate term than "casting" would be "attacking".
The thing is, instead of moving with WASD you move with the skill you are using. It's a better system and gives certain attacks that seem weak a purpose.
Let me frame this in the context of a Warrior:
Warriors have some every powerful attacks that can be executed in a chain. As you progress through the chain you advance straight forward in a relatively slow manner and strike directly in front of you. The attacks hit hard but lack flexibility.
Compare this to the skill "Rising Fury", which is a two-press skill (you can "press" the hotkey twice to get two attacks out of it) that carries you forward rapidly and in great leaps with each attack. In addition, the strike swing very wide and even carry an arc behind you. You can use this attack while positioning or to move rapidly around a large target while continuing to deal damage. The attack itself deals only modest damage, but the rapid movement, low MP cost, and short cooldown make it very useful.
This is a great system. It makes you consider what attack to use before you use it and lends viability to attacks that are, on paper, strictly weaker than others.
Ugh... really? Min-maxers ruin games.
No, you don't need that 1% crit. It's basically ignorable once you start getting decent gear. Play whatever race you would like to.
...cuz they are SO known for their non-biased opinions (cough cough).
You want a good rating from Kotaku? You can buy them, very well known.
I find it strange.
If Kotaku gave TERA a bad rating everyone(including myself) would just say, they didn't pay them enough. When they give TERA a good rating, we said well it is invalid because Kotaku accepts money and hookers for good reviews.
Don't get me wrong. I LIKE that Tera got a positive overall review.
Just saying that Kotaku is known to be able to be bought.
Er... what?
I mean... What the HELL?
Do you have proof of this? Because those of us who have been following Kotaku for a while remember the MANY instances of their sponsors and advertisers leaving them because they would not give a game a positive review.
This is Kotaku... not some large, soulless media house that churns out reviews on-demand, but Brian Crecente (who is no longer there) and crew's vision for a site free from that kind of B.S. Maybe you have never met any of them but I have and they are all very down-to-earth gamers who do what they do for the love of the art.
Oh and trust me: none of them are rich. Not by any stretch of the imagination.
Many of them have their personal tendencies on display when they review games: one of them hates MMOs, so when he finds an MMO that he likes it's usually because something is unusual about it; one of them hates first-person shooters and have never found a game that has challenged that opinion; etc.
I know that gamers are, as a whole, a pretty jaded bunch, but there ARE still good people out there and there ARE still sites that give honest if opinionated reviews; then again, isn't a review BY DEFINITION an opinion?
So yeah, if you have some hard evidence that Kotaku is taking cash for positive reviews, or spitting on games that don't pony up, I would be interested to read it. Otherwise, I would ask you to not confuse people who believe that Kotaku is still the unbiased-but-opinionated blog site that we have grown to know and love over the course of years.