but most of you are being too harsh on some players, i mean really.
WHHM lowered the skill cap in TERA's PvE. Anyone who has cleared MCHM without having to pay someone else to do it for them should be rightfully upset at the quality of the community lately. It's disgraceful how far some players are willing to fall in the name of being "lazy".
You've already asked and were told no. Now you've retreated to the forums to try and drum up some kind of public hate crusade against the perpetrator/EME just so that you can get your WHHM bow and the rest of us can...I don't know, circlejerk each other over a lynching well done.
This post was made for entirely selfish reasons and you naively expected nothing but warm fuzzy feelings and agreement that, yes, the system is vast and corrupt and we should burn it all down in the name of one WHHM bow.
All high rating means is "I don't solo queue." It says NOTHING about your skill. It's like item level.
The assertion that high rating = not solo q'ing is pretty well a given. There may be some lucky exceptions to the rule, but for the most part anyone above 1400 (because let's face it, getting 1300 is easy) got there with a premade.
What I don't agree with is that individual skill and rating are not associated. There are only ~60 people above 1400 right now, so the actual sample size for this is quite small. If you were to examine all of their mechanical abilities, you would not find 1800+ rated Skyring players in the making. In fact a lot of the 1400+ crowd lack basic knowledge of their class. Relatively speaking though, these players are far beyond the majority of the CS community in terms of their individual play.
What makes the real difference between a high rated player and a 900 or fresh 1000 is a real understanding of CS mechanics as well as the ability to make good decisions at the right time. Both of which are really only learned through experience. High rated players don't need scans, because they can glance at the minimap and generally assume where the other team is based on Pyre captures and the position of their own team. High rated players don't need to be told to shoot down airships, or shoot at ladders that are being rushed. High rated players understand that if someone makes it to the Anchorstone, they probably shouldn't be PvPing outside anymore. High rated players understand that if they are already winning the fight at one ladder, someone should probably go check the other ladder just in case.
So while high rated players may not be the greatest on the planet in comparison to high rated Skyring or Fraywind players, in the context of Corsair's alone they are much better than the vast majority of their competition. On top of that, they possess decision making skills and experience that are unique to the battleground which gives them an edge over otherwise individually superior opponents.
Here's a key problem though -- all the 'uber l33t superdieduper' players - NEED to train the newer players in how the game works. Take time to mentor and explain the purpose of Corsair's. Got it - it's not about PvP - but, it wasn't until the 6th run that I even figured out what the North Ship was for - because no one would explain it to me, and I never wanted to get into it because it wasn't called for in the fight.
No, we really don't, in fact having to stop to explain our methodology every. single. game. is arguably one of the biggest reasons I hate queuing as a leader.
Players like you typically aren't the chief contributors to the general apathy most good players have to your plight. While you may be ignorant, as a leader I can generally count on players like you to at least go where I tell you to go, even if you don't accomplish as much as you could. You may not understand the principle differences between leaders asking for gate destruction or ladder rushes, or the subtle differences either strategy has on how the match progresses, but you will at least do what you're told to do.
The real problem are the players who argue out of skepticism, or flat out don't listen. When a leader calls for a ladder rush and 4 people start hitting the gate, that leader loses respect for pugs. When a leader asks for no delay on south ship and some smartass starts to argue for a delay, that leader loses faith in pugs. From your perspective, it would make some sense to delay. What you aren't privy to is that maybe the leader wants the south ship to act as bait to draw the turrets away from a ladder for the crucial seconds it takes the other 10 members of the team to climb it. Stationary turrets have a 2-second reload instead of 5 after all, so if one of them is paying attention it will almost surely wipe your whole ladder rush.
That kind of perspective is lost on a lot of players though, and people like me get awfully sick of having to defend our opinions on the matter from players who, according to their rating and win/loss ratio, clearly have no business arguing the matter.
So superduperpvpers don't NEED to do anything for you. They got where they were through hard work, repetition, and a little common sense. In an ideal world, players like you will meet them somewhere in the middle so that one day you'll count yourself among them.
there are plenty of scrub-tier "pvpers" on tr that cannot play their class *or* shoot cannons and have mid-1300s cs ratings because they queue with people that (for the most part) can.
I believe any guild could carry each other to 1300. In fact, just by queuing at certain times of the day you could probably manage low 1300s easily. Where the process becomes less than perfect is when those "scrub-tier" 1300s get matched against legitimate teams. The difference is night and day between the two, and the loss will set the lesser of the two teams back by at least 40-50 rating.