I don't get why it's so hard to speak English. We all think in English, surely it's easy to just speak it? Give it a try non-English speakers. I tried it when I was just a baby and look at me now - I'm almost fluent in it.
Save your cash and buy an Alienware gaming laptop. That should fix your problems. Post back here to let me know if this solves your problem.
Wait a second... you trusted someone on the internet? What is wrong with you?
ouchman on 02/09/2013, 05:24 PM - view
This is a lazy analogy. You could easily work your way up from general store clerk to Manager, whereby you'd have enough money to purchase the entire tool set and separate the one you want. Alternatively you could wait for that tool to be put on ebay and then buy it individually there. Stop asking for the impossible and work around the system.
Will you go to a store and buy a $50 tool set, when the tool you need is only $15? You could use the whole set eventually, but if you don't have the $50 at hand you would buy the individual one.
This is a lazy analogy. You could easily work your way up from general store clerk to Manager, whereby you'd have enough money to purchase the entire tool set and separate the one you want. Alternatively you could wait for that tool to be put on ebay and then buy it individually there. Stop asking for the impossible and work around the system.
I had this idea while drafting a different post but this deserves its own thread. It may not be something we could do in TERA but it's still a great idea (imo).
You start the game and create your main via the normal character selection screen. At this point you can only make one character (this is probably your main).
As the game story unfolds, around level 20 you meet your alt (it takes you to the character select screen where you make your alt). They join you and become your companion. You can swap between your main and your alt whenever you want.
Once you hit max level you pick up a third member for your account, which you create. They follow you around and perform basic functions. You can swap to them as well. While out questing you can get your alts to follow you and support you in combat (heal, tank or dps). They can also be tasked to harvest while your questing or craft. Once again, you can swap to them at any stage.
All your characters would appear as a portrait on the side of your screen, this might flash or be highlighted if they have a message from another player or they're being attacked. Click on the portrait and you are now playing that character.
In essence, you level all three. At max level, you might need to help your newest companion get gear or level up, which should be easy as you're max level - so you revisit the lower levels. New story chains unfold with each character, so what an NPC might say to your main might be entirely different to one of your alts. What do you think?
You start the game and create your main via the normal character selection screen. At this point you can only make one character (this is probably your main).
As the game story unfolds, around level 20 you meet your alt (it takes you to the character select screen where you make your alt). They join you and become your companion. You can swap between your main and your alt whenever you want.
Once you hit max level you pick up a third member for your account, which you create. They follow you around and perform basic functions. You can swap to them as well. While out questing you can get your alts to follow you and support you in combat (heal, tank or dps). They can also be tasked to harvest while your questing or craft. Once again, you can swap to them at any stage.
All your characters would appear as a portrait on the side of your screen, this might flash or be highlighted if they have a message from another player or they're being attacked. Click on the portrait and you are now playing that character.
In essence, you level all three. At max level, you might need to help your newest companion get gear or level up, which should be easy as you're max level - so you revisit the lower levels. New story chains unfold with each character, so what an NPC might say to your main might be entirely different to one of your alts. What do you think?
It would be fun to have a house with all your alts sitting around inside in - or doing things, like crafting. Imagine if you could task your alts to complete crafting tasks while you're out questing (like SWTOR does with the NPC companions - only with your own alts).
Anyway, would you buy furniture for your house under the F2P model if it were available in the cash shop? I probably would.
Anyway, would you buy furniture for your house under the F2P model if it were available in the cash shop? I probably would.
EME need to provide player assistance - Devs or Designers who must log on after work and guide new players through the first ten levels or so. They can be ethereal and only turn solid when the player needs help - maybe accessible via chat so they can talk the player through every step of the game. Poor Timmy has wasted several hours of his life here which he can't get back - all because no one was there to hold his hand and gently guide him along his journey.
gbfgbf0 on 01/22/2013, 05:01 PM - view
Support a 3 year old orphan from an impoverished country or own this shirt? This guy wins every time. Most of us would sacrifice 10 human lives to look this bad [filtered].
Support a 3 year old orphan from an impoverished country or own this shirt? This guy wins every time. Most of us would sacrifice 10 human lives to look this bad [filtered].
At first I was against this but having thought about it I don't really see any problem with it. I think something more personalized, like a jacket with your characters name on it that has a lot of bling would be more value for money. If you're going to spend $1000 on an in-game piece of clothing, EME/BHS should tailor make something just for your character so no one else looks like you. They should make a very expensive item with Steroids written on it just to see if Clen really does have all this money.
I would much sooner sell one item at $25 than ten items at $10. Businesses don't succeed by selling volumes of items, they succeed by selling a few items at a high price. This is why boutique stores have a far greater chance at success than your big chain stores like Wall Mart or K-Mart. The best business model is the one you copy from someone else who appears to be doing well and Blizzard are doing very well with over 5 million Chinese subscribers. What TERA needs to do is break into the Chinese market with its F2P model - then it can charge whatever it likes for items.
