Vallan's Post History

The fact this has been an issue since day one and has only been teased at being "fixed", and by fixed, I mean us (the community) being told that adjustments to fix or aid enchanting is/has being/been implemented.

The mindless grinding for tiny amounts of gold to equal that one elitists over-priced item (not because they need the gold, but because they want to have lots of their own), or to attempt that one more enchant or MW so you can run a dungeon to *maybe* get a drop that will help you advance, the elitist attitude of "Well, we're not going to let you run the dungeon with us cus we're pro's and you've never done it. Obviously, we never had to learn it. We were born knowing exactly how to do it, so since you're not like us, you can't come".

Fact is, the community of this game sucks. The company isn't the only one content gating. The no-lifers who have nothing to do with their time but play, and can say their one accomplishment in life is a T14 capped out weapon, gate content just as much, if not more so, than the company. Everyone keeps posting in response to these threads that "Oh, well you can do MCNM with +9 T13 easily"? Yeah, you can do most, if not all, of the instances in TERA with a +9 T13. That doesn't mean anyone will take you with them or join your group, or that they won't give you the boot after inspecting you after you've waited 4 hours in a que for the dungeon.

The RNG of this game blows. You spend hours and hours and hours grinding, collecting, doing instances... And what do you get in return? 200 failed attempts? Then you turn around, and some random guy just MW's his whole set of gear on the first try, then gets it all to +12. It's not work, it's luck. Nothing you do matters here, no amount of work will guarantee you anything.

Accept it, or go find something else to play. I chose the latter.
How did I contradict myself? I'm saying that, if the bug gets fixed, maybe melee classes would be invited to do MC the correct way, since the whole "Use ranged DPS to down the bosses using the exploit method" would no longer be an option.

AKA, without the bug, melee classes would be more likely to get into MC. With the bug, all anyone wants to do is exploit it, and as a result, melee classes are omitted from the parties. Furthermore, due to the fact that they're omitted from MC parties, the melee classes have to pay for the gear that the ranged classes are farming using an exploit and selling for stupidly high prices seeing as 1. They're exploiting to get it. 2. They're practically getting it for free due to the exploit.

So please, go on about how I'm contradicting myself just to up your post count on insignificant and incorrect posts. I love you little troll wannabe's who think you're geniuses and end up looking like dumbasses.
Chrisseh on 10/10/2012, 10:34 PM - view
Why announce a bug that works....on the forums.....Next time just ask around in game, otherwise you will have these bugs taken out.....It's easy enough information to come by in game.


Maybe because its unfair? Only ranged classes are getting in to do it, why would melee classes leave it alone when were paying thousands of gold for something you got practically for free because all you wanna do is exploit with ranged classes and over price the loot? We, the melee classes, dont give a [filtered] if your bug gets fixed because then maybe we would be invited to do MC.
I can see both sides of this argument, to a degree. On the one hand, pre-mades are a great way of playing with friends and having a good time. On the other hand, the team with the pre-made on it is often the only one having a good time. I personally play in pre-mades very rarely, but I do find that I hate playing against them while I'm in a PuG. People who are usually good seem to turn into morons once they're in a PuG, which I will speculate on momentarily.

Now, due to the que imbalance problem, pre-mades do often get put together and solo que'ers also often get put together. It's [filtered], but what can you do? Yeah, sure, you can do what Oreo says, minus the part where it's flawed logic. Making your own pre-mades is entirely doable. Will you be on par with a group that's on vent/ts or whatever and plays together often? Probably not. But at least with some people you que up with, you're likely to have a better time.

Now, in response to Oreo and his flawed logic... It's all fine and good to want to recruit decent people into your pre-made, but honestly, stats for BG's don't mean [filtered]. The guys with 800 wins and 2 losses? Probably terrible. They're probably those guys who leave BG's early to avoid taking a loss. The stats under any persons PvP tab are no indication to anyone's ability to do well in a BG. If you're trying to make a pre-made based off of other peoples W/L ratio, you're a moron, simply due to the fact that if you are a solo que'er, you're likely to have either very few wins and less losses, or more losses than wins, despite your ability or competence. People in pre-mades naturally have higher PvP stats. They don't often leave a match because they're playing with friends, and they don't solo que with a bunch of incapable people. So if you're looking at the W/L ratio when building your own pre-made, you're either doing it wrong, or you're looking for people who leave early often.

On a second note in regards to PvP stats, people who solo que? They can't afford to leave every time they think they'll lose. If they did, they would never be able to hold their own in a BG and never gather enough points to do anything.

Chances are, most people against changing the que issues are running pre-mades and want to keep the advantage. Why is it so important that they'd be fine with ruining BG's for everyone else? Because they lack any actual skill most of the time. The only time many of the people ranked are actually worth anything is when they have their full pre-made of geared up people available and ready. In my opinion, the rankings, like before the patch, don't mean anything about any players individual skill level. They're pointless. As soon as the baddies in this thread realize that (the people who refuse to que without a pre-made because they're too stupid to realize that the rankings don't mean jack diddly), the sooner we can all come to a consensus that pre-mades are killing BG's.

I mean, come on. Who wants to sit in spawn for the whole BG cus the other team has a pre-made or two camping it and exploiting to get one of their own into your spawn to pull you to the edge so you can be nuked before you even have a chance to hit the ground? That's not fun. Where's the fun in one team dealing with complete morons and the other team beating them down for [filtered]s and giggles? Of course, all the pre-made junkies in this thread will say "Well, it's fun for me and it means I'm good herp derp". All I have to say to you [filtered]s is... Learn how to PvP. Most of you don't know the first thing about it when you don't have your little support squad, so stop posting here like this current imbalance is fair and go grow a pair. Solo que for a couple of days and see where your scores go, feel the pain of the majority, and maybe you'll realize just how extremely pointless your precious rankings are.
I actually ran into the same pre-made. For one, its manup being lameasses and camping spawns. They dont even que without a premade. Two, they exploit spawns to get someone IN the enemy spawn, usually a tank, to leash ppl to edge so they can aoe from below. This crap does need to stop. Ppl like manup, who get destroyed on equal terms, need to be faced with other premades. Being spawn camped for 10+ mins is not fun and is killing bgs, or it will.
Big problem with all the rng crap is that, being purely rng, hard work doesnt pay off. It gives you a chance, but it isnt anywhere near guaranteed. Think about it. Most other games, you know what youre working for. Tera, you work so an rng system can decide whether you win or lose and it sucks when you try hard and put a ton of time in to get no where, while someone else farms a few hours and gets lucky.
I can personally say that I would likely kick ppl from TR/CH just from my experiences with them. AC, BG's, FoK HM, BT HM, etc. They don't follow instructions from what I've seen, and it's worse than just that because they think they're doing great when they're not.

For example, a healer from CH in my BG decided he wasn't going to heal anyone because he was too busy sleeping ppl, running around the map, and capping points. We lost because when we were right next to him trying to defend points, he would take off and try to cap a new one instead of helping defend. Most classes don't have that effect on the outcome of anything, but healers should be doing their job and not trying to be heroes when they're accomplishing nothing but they're too dumb to realize it. Also, he was from CH. And his attitude was bad to begin with. He came into the BG and said "You guys' gear sucks" while he was in T12.

I would be all for a system that creates a risk of dropping gear or some random item from your inventory. Problem is, with the way binding works in this game, the gear dropped would be useless to anyone but the pk'er.

Now, I do like the debuff proportional to infamy concept. For every certain amount of infamy or every set number of pk's, you get a debuff that sticks around until your infamy drops down or for a set period of time, something like that. The debuff should lower stats and/or HP/MP. That way, if you wanna kill lowbies and then another 60 comes along, they can make you feel the same way.

Honestly, I don't know what killing low lvls proves, aside from the fact you're to afraid to do BG's without a pre-made and you can't hack it against your own lvl. If 60's are bored and wanna pk, they can go to Pathfinder and do it there, against ppl who stand a chance rather than people who die 2 steps from peace zone after stepping out without being able to so much as blink.

I've killed Rorakin in BG's a few times now. I'm also a Slayer. But tbh, it looks to me like he's fighting ppl who, in their majority, don't have PvP gear and he's probably also in a pre-made vs a PuG.
Edited by: Vallan 8 months ago
I agree with the op. Premades are destroying the fun of bgs, and they make it 10x harder for pugs to get the ridiculous number of points needed for bg gear. If it continues, ppl in pugs will never get their gear because theyll burn out on bgs before they do.