Vorch's Post History

Seems nice. Not 15USD nice, tho.

So that's a negatory. Also, yay on my first post in months.
Check this out :) Don't judge until you've watched the video, plz. Not quite TERA...but it's damn close.
EDITED
Edited by: VelikaNightWatch 7 months ago - Reason: Against Forum Regulations - Any promotion of non-En Masse Entertainment, non-TERA commercial ventures.
Here's a quote from someone who I think get's it spot on:

The way I see it, TERA is almost like an experiment conducted to test certain hypotheses regarding MMOs. What Bluehole made was an MMO with near-perfect combat and graphics, since those are commonly considered to be the most important things about any game including and especially MMOs, but they cleverly made everything else absolute [filtered] just to demonstrate how important other aspects of game design were. Even combat, the backbone of every MMO, means nothing when it's served to us in the most boring, [filtered]tiest quest grind ever and there's nothing new at the end of the road. Just a few minigames like fishing or pets would have made the game that much better. With this, TERA showed the rest of the MMO world how important the small things are.


I think that sums it up.


TERA had the potential to be something SO much more, but for some unexplained reason, it decided to be satisfied with mediocrity. I would compare TERA to a genius child progeny who never attempts to attain any greatness in his life.

Such a waste.
Edited by: Vorch 9 months ago
Carolius on 07/26/2012, 07:43 AM - view
Malamasala on 07/26/2012, 01:14 AM
Which is of course why they should sell enchantment 100% success items in the cash shop. Suddenly they make a fortune from all people who hate the enchanting system, and everyone are happy that they do not need to work as a slave for nothing.

Some would call it P2W, I'd call it Pay 2 Stay Sane.


They'd better be expensive as F%$# cause they'd lose a ton of their player base if they came out with P2Improveyourtoon like that.

Funny thing is, a decent chunk of the people that actually bought it would stop playing a month later since they ran out of things to do now that they had all +12 t13 gear...


And that's the root of the problem. The only real thing to do in TERA at max level is get +12 tier13 gear. That is also the reason EnMasse won't change enchanting. It is currently the only thing holding subscribers.

Battlegrounds better be epic.
/signed

I believe the problem is that the entirety of TERA's endgame revolves around enchanting. If there was other stuff to do, then this would not have been an issue. But in order to remain competitive, you must have at LEAST +6, and preferrablly +9.

For a game that's supposed to be about skill, it really is sad that it revolves so much around gear.
Vion1x on 07/26/2012, 02:31 AM - view
Players are so screwed nowdays :)

Omg its to easy!
Omg its to hard!
Omg i got nothing to do
Omg this is gonna take forever


............ really ?

Lets say that everything was predicable, i bet you 100box that players would whine about it and want RNG!

My point is you can't please everyone.
So maybe you should condisder another game if you can't get your head around RNG.

But then again, imagen a MMorpg without RNG, you could predict everything!
"I gotta farm X ammount of this, so i can buy that. so in 37 game hours then i got this and that..
So in 157½ hours then i don't have anymore content, now i just gotta get started". - Sounds fun?



The problem with the enchanting system, imo, isn't that it's part of the endgame experience.
The problem is that it is the ENTIRETY of the endgame experience. For almost everyone in the game, everything you do at level 60 goes toward enchanting.

If there was a variety of ways to progress in the game at max level, then people who did not like enchanting would have other things to do. However, just like the game was on rails from 1-60 with only one path, the endgame has one focus: RNG based enchanting.

And at some point, people remember that this is a video game and it's not supposed to feel worse than work. At you don't have to roll dice to see if you get your paycheck at the end of the week.


------------------

Also, if the entirety of "content" to keep people playing and paying a subscription fee is grind and RNG, why the hell would people keep paying?

Sure, it exists in other games, but most at least TRY to hide it. In TERA, it's like playing a calculator.
Edited by: Vorch 10 months ago
This is going to start a flame war...I really don't care, atm.

Things TERA needs learn from GW2

Exploration: Incentives to explore the nooks and crannies of the world through map completion, vistas, and experience points for doing so.

Questing: Dynamic Event Chains (NOT random events) with ultimate fail and ultimate success states. Where you enter on that continuum depends on character actions. Renown Hearts for people who like quest hubs. Multiple methods of completing each quest (kill monsters, gather items, escort, destroy points, etc.).

Crafting: Useful items can be made at low levels all the way up to max level. Can level from 1-80 from purely crafting (provided you have the materials).

Gear Modification: Simple and to the point. No RNG when adding enhancements to items. Plainly stated RNG when trying to salvage upgrades from items (25% chance of removing rune, etc.). Gear plateau at the end for less gear grind. ALSO, one of the best dye systems in any MMO period; only DCUO comes to mind that can compare.

Dungeons: 8 Dungeons at launch (start at level 30). Each dungeon has 4 methods of completion (story mode [normal mode] and explorable mode [hardmode]). That's essentially 32 dungeons...16 if you just count explorable and story mode.

Minigames: In every main city. Minipet "chess" or "pokemon battle", archery, keg brawl...

WvW: Hopefully TERA will get some BGs...soon...

Content: Huge world. NPC conversations with each other. Little details like gravestone epitaphs, drinking, and using environmental items to fight. Can actually enter most of the buildings you see and check them out. Jumping puzzles to receive items, experience, and skill points. More...
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Not jumping on the GW2 bandwagon...just hoping TERA does SOMETHING to get people to stay with the game; TERA doesn't need to do things the same as GW2...it has to do them better.

My problem with TERA at the moment is that all it seems to have is combat. TERA is a game BEGGING to redefine the genre, but BH/EME insisted on leaving 95% of the game in 2004 and hoping that the 5% of the game that was different and fun could carry the rest.

Just my opinion, of course...please let me know if TERA does questing, crafting, gear modification, dungeons, minigames, and/or PvP better than GW2.

Because shouting "tab targeting" and "Pay2Win" only works for so long, especially with a game based on position and people reaching level 80 in less than a week without buying a damn thing.

Oh, and GW2 isn't the only MMO TERA needs to worry about. Old games like Rift and SWTOR are being updated and new games like TSW and B&S are coming out...simply shouting that a competing game sucks on a TERA forum won't stop people from playing them.

If EME/BH doesn't do something by the end of the year to keep people for the long run, this game is going to be really niche REALLY fast.


----------------------------------------
TL;DR

If TERA continues on this trajectory (which I really hope it doesn't), being Free-2-Play would be its BEST outcome.

It could quite possibly simply disappear.
Edited by: Vorch 10 months ago - Reason: Grammar
4 posts addressed the OP.

The rest flamed...this community needs to stop white knighting for EME and ripping apart any posts they don't like.


IMO, TERA is a good MMO, just not good enough to justify the sub fee atm. It has a very unique battle system, and that's all that it has going for it, atm. When people bring up the endgame grind and enchantment, even the most ardent fans will say counter saying that other MMOs do the same thing.

And that's the heart of the problem...outside of combat, TERA is, at BEST, just like other MMOs. Imo, however, outside of combat, all it's systems are more poorly implemented than what is considered standard.

I, however, believe that this will change in the coming months. I can't promise a holy grail patch that will solve everything, but there devs will do SOMETHING to try and bring this game to it's full potential. I may not recommend purchasing/subbing now, but perhaps at the end of September.

And the great thing about GW2 is it doesn't have a sub fee, so you cans still play TERA.

Unlike some people here (i hope they are a minority...), I would love to have as many people playing as possible and do hope that you reconsider playing TERA in the future.
I'm surprised I didn't catch that...

You should take a look at the trees and building structures in the world around you. There are like 2-3 models of trees per area and then they are copypasta'd throughout. The game's pretty, but it doesn't look like alot of effort was made in crafting the world.
*looks at TERA character models*

*looks at OP*

I agree that crude chat should be dealt with accordingly...

However, you can't tell me that you didn't expect this to happen in a game with sort of character style.