When you said 3 letter name that "screams bad [filtered]," I saw the berserker's giant axe and though, it must be "Axe," right? It wasn't.
Komoti on 04/13/2012, 07:54 PM - view
Would've been better if you were a tank with that name :P
Name: Priest
Class: Priest
Guild: Shh, itsa secret
Find my red 4/19
Would've been better if you were a tank with that name :P
I chose the name I thought most likely would be taken first, and it already was, so I started going down my list and the first backup was open. That's how, basically.
Honestly, I would've asked for PMs for serious offers and not listed the name or server here because I'm afraid someone would (if not already) steal it just to be a jerk.
Name: Scratch
Class: Slayer
Guild: N/A
Class: Slayer
Guild: N/A
Yeah... Just to test if there were any bugs. Unfortunately, there weren't!
Scratch, Popori Slayer on Valley of Titans!
I wouldn't be so opposed to the idea, but I like having different gender/race combinations for different classes.
1a) There is an option to scale the IUI.
1b) You can buy larger inventory in Velika
2a) You can do some content if you're careful enough sans healers or tanks, but it's much easier and faster to do so with both.
2b) K-Tera has a cross-server LFG that will likely come to the U.S.
2c) There are potions and NPCs to restore stamina at a cost. It's not a big deal to regen it.
3) There is OW-PVP and battlegrounds. The BGs will not be implemented at launch in NA. I'm almost positive there aren't any rewards for doing OW-PvP besides the fun of doing so. There may be some rewards with GvG, however.
4) Both can main heal endgame content. They simply go about it in slightly different ways. There is virtually no reason to bring more than one healer to an instance since it's unnecessary to have multiple healers.
5) There are BAMs (group quest mobs), dungeons, open-world dungeons, hardmode dungeons at endgame, and the new endgame rifts.
6) It's typical run of the mill crafting in which you can't craft anything you can use at a level appropriate to the quality of gear you can get from drops.
7) BAMs can drop superior quality items that are roughly the same as dungeon drops.
1b) You can buy larger inventory in Velika
2a) You can do some content if you're careful enough sans healers or tanks, but it's much easier and faster to do so with both.
2b) K-Tera has a cross-server LFG that will likely come to the U.S.
2c) There are potions and NPCs to restore stamina at a cost. It's not a big deal to regen it.
3) There is OW-PVP and battlegrounds. The BGs will not be implemented at launch in NA. I'm almost positive there aren't any rewards for doing OW-PvP besides the fun of doing so. There may be some rewards with GvG, however.
4) Both can main heal endgame content. They simply go about it in slightly different ways. There is virtually no reason to bring more than one healer to an instance since it's unnecessary to have multiple healers.
5) There are BAMs (group quest mobs), dungeons, open-world dungeons, hardmode dungeons at endgame, and the new endgame rifts.
6) It's typical run of the mill crafting in which you can't craft anything you can use at a level appropriate to the quality of gear you can get from drops.
7) BAMs can drop superior quality items that are roughly the same as dungeon drops.
I don't know why restricted BGs would even be a remote possibility. What does the time frame matter, really? I work A LOT during the weekends, so my playing times are generally during the wee hours of the morning. Other people have similar constraints as to their availability to play, so this isn't a mere issue of playing too much as the poster above me surmises.