Welch's Post History

Lately I've been having trouble keeping aggro as a warrior tank in MCHM. I currently run an Abyss +12, while my dps runs a mixture of +12 abyss and 2 +12 regents. We also have a mystic.

When tanking the first boss it seems as if the zerker can almost take aggro at will with every TS. I do a standard rotation of Charge-bladedraw-combative-traverse-blade draw-combative - RoB, etc for Aggro, and running 3x Mutinous and 1x focused. I usually only torrent if I lose aggro, but oftentimes I'll torrent, gain aggro, then lose it 2 seconds later, w/ my taunt still on cooldown and no way to get it back.

I haven't really found threat crystals to really make a difference for some reason.

Are there any more tips for being able to keep aggro on the first two bosses? It really seems as if I can only keep aggro for 2 secs or less after Torrent in most cases. Should I be running 4x threat crystals on my war even though defensive stance already has aggro mods?

The lancers I have talked to said they have no trouble w/ aggro. I'm beginning to wonder if warriors simply don't have enough threat to tank consistently when there's a mystic in party and DPS is very high?
Edited by: Welch 13 days ago
Looking for an experienced Mystic or Priest for MCHM runs. We clear 4x daily (Most runs take 20-30min), times are usually 4-8 PM Eastern or 10:30 PM-2:00 AM Eastern. We also do multiple CoF mk 3 runs.

PM Glevissig in game or PM me on forums if you're interested.

Thanks.
Amongades on 05/06/2013, 01:30 PM - view
lmao, nice try


I don't get it, what am I trying exactly?
Amongades on 05/02/2013, 12:08 PM - view
Grats Pacman.

To everyone else.... what? Are you guys talking about the same MCNM in my game? Anyone who has is perfectly capable of soloing this entire dungeon. Anyone. Even healers.


Nothing in this game is hard. Everything is a waste of time. With that said, you do seem a bit jealous that someone else has the free time to waste solo'ing MCNM.
Edited by: Welch 16 days ago
Kultra on 04/29/2013, 12:44 PM - view
25M HP in both versions, shield is 750k vs 1M. She gets 75% damage reduction when doing Debufs and during Shield, any ongoing damage that lands before shield (Poison usually) does not get reduced.

Hope it answers your question.


Thanks, that was very helpful, though it doesn't seem like its 75% damage reduction to me. Feels more like 30-50% at the most.
A group with 100 clears will also still wipe due to missed debuffs/dying to random mistakes as well (though rarely). There's really a cap on how good you can be in a videogame with 50-150 ping and almost a full second(or more) to react to most moves.
Edited by: Welch 23 days ago
At the moment, warriors do have some slight aggro issues due to not having 100% threat on shield bash like lancers. That one glyph makes lancers better at aggro management. However, a good war tank usually makes all fights go faster, and they are actually better at positoning than lancers when the boss is highly mobile, for example, Shandra Manaya. In eyeballing damage, I tend to do much more than lancers in MC mainly because I have almost 100% uptime on her, since I can DFA her donut and bomb that both combo into blade draw + double crit chance scythes (My glyphs for queen are the same as for full dps, because defense and threat is simply not an issue during queen).

Lancer has to backstep the donuts, and charge out of bombs, which means he has to spend quite a bit of time walking back.

Warrior's main drawback is their inability to position "normal" type mobs with leash, but in all honesty, taking 1 minute longer to kill trash mobs is not gonna make or break a group.

Does anyone know the difference in HP/defense Shandra Manaya has in HM vs NM? Or can anyone give a rough time estimate?

For example, my group was able to clear NM in a little over 4 mins, and was able to kill her right after she finished her 8% walk (she also had a shield queued after but didn't survive). ASSUMING we do the exact same damage in HM, how long would it take for the queen to die? Would we have been able to kill her during the walk in the same amount of time? Or would we have had to deal w/ her enrage?
Edited by: Welch 23 days ago
I'm wondering whether I should use focused (enraged crit) crystals for MCHM on my zerker. None of the bosses seem to have a visible enrage. It's hard to see whether it's working since TS damage is highly variable.

Also should zerker use swift crystal or stick to mutinous? Feels like I need to sacrifice some dps for mobility b/c she moves around so much.
Glyph your dodge to get 400 resolve, and glyph Defensive stance (optional). That's all you really need to tank. Put everything else into offensive masteries.

Learn to abuse charging slash - blade draw for damage, and spam combative/RoB. Use DFA - vortex -blade draw for even more damage.

You can often sneak in blade draws/scythes and still have them hit even when blocking early. This doesn't really happen with RoB though for some reason.

When tanking you should really be blocking the majority of the time, except for really long attack animations. It's just faster, saves resolve most of the time, and easier on the dps.

If you get low on resolve and don't want to move the boss, remember that ToB and pounce combined with glyphed def. stance makes you insanely tanky, enough to comfortably face tank almost any hit in the game that isn't a one-shot.

Once you get SJ and advanced glyphs, your dps in tank stance becomes pretty decent. Scythe can consistently crit for 150k+ on less crit resistant mobs when you have it fully glyphed, and multiple blade draw resets let you stay high on the aggro chart without having to worry about ToB.

You probably won't beat a lancer, but a good tank war can still put out ~150-200k damage between blocks, as well as giving the entire group a huge damage boost.
Edited by: Welch about 1 month ago