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Edited by: VelikaNightWatch
7 months ago
- Reason: removed image
Yeah it's an invis frame but there are too many downsides to using it. That and it's such a small hit range.
Small hit range? The range is fine. The ability moves the Zerk almost as far as Lethal Strike -- that's after the dodge roll. It's like 2 dodge rolls in one move (except the second doesn't have i-frames).
Our hardest hitting skill is a 6sec charge up lol...
2.4. Try harder.
That and it's vertical.. Like wtf?
It has a decent width, so it's not a significant issue.
Even with glyphed out ID, You could take two steps to the left in a second and we'd still miss you.
Aim better.
Yet it doesn't even do as much as it should.
It does as much damage as the charge attack you cancelled with it. It does 25% more if glyphed.
Btw. Zerkers fail in 1v1.
Is this relevant to the topic?
1. Our stun/turnaround has a very low stun rate.
2. The stagger is barely 2 seconds.
It has a high stun rate; the stun lasts about 1 second.