Yannick's Post History

Hmmm, do I want to troll on my priest, gank on my archer, or piss people off with my lancer in BGs?

Oh the possibilities.

>:D MUAHAHAHAHAHA


Edit: One things for sure though, when I'm on my archer I'm going to use every bad "arrow to the knee" joke ever. *excitement*
Edited by: Yannick 9 months ago
Pharys on 08/16/2012, 11:16 PM - view
Kukuru, dont feel bad reading the forums here. Somewhere in Korea, the game developers are reading the atrocities EDITED write on these forums on a daily basis and are asking themselves:
Do Americans really suck this bad in math? Or are those guys just trolling?

Hint: I don't think it's trolling.



another slow clap for Pharys.
I'm going to bake you some cookies :D
Edited by: VelikaNightWatch 9 months ago - Reason: Against Forum Regulations - "Calling out" other users or En Masse Entertainment staff in the title or content of a thread or post.
YuriGG on 08/16/2012, 11:12 PM - view
You might be right after all. It's already the 17th and no battlegrounds preview which was promised on the 16th.



oh really now?
http://tera.enmasse.com/the-argon-queen/battlegrounds

I hope you were being sarcastic.
Pharys on 08/16/2012, 10:58 PM - view
Leiloni, maybe the 20%xp boost is not enough for your standards but it is a group incentive.
Lets put this into perspective: I kill 1 mob in 10 seconds. I group up with you and we both engage different mobs, 10 seconds later we both kill each of out mobs. XP gained: 120%. Quest progress, twice as fast. We are not just completing quests faster as you implied. We are gaining more xp for the same work. If we are playing complementing classes, we may kill not twice but 3-4 times faster, less downtime etc...

Drop rates, according to the official website, are increased. Gathering nodes are group friendly and the entire concept of BAMS revolve around group questing, not to mention instances and campaign quests.
The game does not force anyone to play as a group and yes, it will let you solo to 60 but don't defend an argument that the game is not group friendly.
A person that levels from 1-60 SOLO, knows they missed a lot of group content throughout those levels and the experience is incomplete. It might work out ok for an alt but not for someone who actually wants to experience game content.

Now Gallus wants me to show him an internediate quest where people will get stuck if they don't group up? There are plenty quests on the campaign that require instances to be cleared and they issue a LOT of XP. I honestly doubt anyone would level up without pugging those quests.
If you went from 1-60 100% solo, I am sorry but you are doing it wrong.
To expect the game to NOT LET you level past a certain point unless you group up is beyond retarded. It would be a major design flaw.
On the positive side, threads like this show just how horrible Gallus ideas are and help put a lot of his suggestions into perspective.


I agree with literally everything in this post. Especially the portion I put in bold. O_O well said.
Fatwa on 08/13/2012, 10:27 PM - view
Lowbei on 08/13/2012, 10:21 PM
and thats all we wanted, 5v5 pvp with no mobs

it was incredibly simple, and competitive...

i personally dont understand how it wasnt in at launch, the bgs themselves were IN the client, the port in/out and signup functions are IN the client. and while it would have been nice to get agnitor rep for winning (and not very hard to implement), we would have been fine just doing it for the sake of competitive pvp.

and to now finally get arenas, and have no 5v5, AND have some trashy bams in the arenas, is incredibly insulting... even more insulting than having us zerg pve (and half afk) some dragons 2 specific hours every weekend night for our pvp gear


It wasn't in launch because exploits were identified and the system was pulled from KTERA for fixing. Not wanting to launch with BGs that were among other things, exploitable, they opted to not put in the original versions.

Spend less time looking for things to randomly complain about, and more time researching actual information.


† Bless This Post †
Lowbei on 08/13/2012, 10:21 PM - view
and thats all we wanted, 5v5 pvp with no mobs

it was incredibly simple, and competitive...

i personally dont understand how it wasnt in at launch, the bgs themselves were IN the client, the port in/out and signup functions are IN the client. and while it would have been nice to get agnitor rep for winning (and not very hard to implement), we would have been fine just doing it for the sake of competitive pvp.

and to now finally get arenas, and have no 5v5, AND have some trashy bams in the arenas, is incredibly insulting... even more insulting than having us zerg pve (and half afk) some dragons 2 specific hours every weekend night for our pvp gear


Lowbei's Opinion is LAW.
Go home guys, you can't win.
lmfao.
drewafx on 08/13/2012, 10:14 PM - view
I'm not sure what double blind means, but if I guess, it means leader and rest of the group
are random. Then, my system would be more "clean" or should I say completely "blind"

The kick system would be changed so that there would be a kick voting right once every wipe.
I've said this in my first post that kick vote would not be like what it is now. Leaving a group
still issues a deserter debuff, so one cannot "hax" the system by leaving and queueing again.
No one can be either "asked to be kicked", or force someone else to be kicked unless they start dungeon and get wiped.

And as a sidenote, kukuru, your opinions are solely to attack people. Last time I checked, that was
violation of the forum rules and very disrespectful of other people, a common childish behavior.


I'm sorry your idea sucks :(
And let the snowballing
doom saying
speculation threads begin.

We can't ever just get little perks from EME and be happy can we?

*facepalm*
I am hopelessly addicted to the combat. This addiction is only going to get worse when the BG gets here.

@.@
With the recent announcements of layoffs within En Masse, I know a lot of us Tera fans are wondering what comes next for TERA? I know a lot of people have concerns about RNG, lack of content, update speed etc, but I think now that EME/BHS has suffered their first blow in the North American audience they will begin to rethink things. As evidence of this I point to the layoffs themselves, while I do feel for those who lost their jobs, the one thing I took from reading about the layoffs is that EME/BHS knows that TERA needs work if they want to grow their player base and are taking steps to restructure their business. While most have taken this announcement of a "new chapter" as the prologue of F2P I do not believe it is. It was stated that in order to get the NA version of TERA up and running development would have to be split in order to cover all bases, now that TERA is launched in NA I believe that BHS/EME are now focusing on taking steps towards improving TERA.

Queen of the Argons Part 2 is the first step towards fleshing the game out, and I think it is also important to note that it is Part 2. The Korean version of TERA had part one before the NA launch and the NA launch included QoTA1. Now That development of the content for this 2 part expansion of content is completed I do believe that BHS has most likely shifted its focus from it onto the next round of content updates.

If BHS/EME were not listening to the North American audience before these lay offs (which I highly doubt) they certainly are now. TERA has an extremely strong foundation to build upon and has all the potential in the world to grow and flesh out given a bit of time.

I will draw comparisons to FFXIV now, not that it is the most perfect example because there are some key differences, but I have experience with FFXIV dating back to the alpha phases and therefore its the most relevant for me to compare with.

FFXIV's launch was a disaster, there is no denying that, but Square Enix did not fall down in defeat from the game's initial failure, instead they decided to not charge until they felt like the community was happy enough with the changes that they could start charging. Even when they did start charging it was a reduced subscription price. Square Enix decided the best way to save their game was to get rid of the original development team all together and replace it with one headed by a developer who would listen to the community's wants and needs in order to move forward with fixing the game. The game now is a completely different game, and is going to change even more in the coming months leading up to its 2013 official re-release but a lot of their players have stuck with them and a lot have even now returned even though the re-launch is not yet complete (me being one of them who returned.)

Now what does this have to do with TERA? Well my intention in drawing this comparison is to illustrate this point, things can change. TERA is far from being dead, its current content is a far cry from how broken FFXIV's content was yet in FFXIV's case they are on their way from bouncing back from a far worse launch than TERA's. Yes, there are things about this game that need a lot of work, no one is denying that, but just because something needs work does not mean its down and out, it just means it needs work.

I for one, believe that if BHS/EME needed any sort of wake up call they've gotten it. The next few months after QoTA2 goes live will be TERA's make it or break it point and honestly, I believe they can make it, but they have a lot of work ahead of them to reach a goal that includes any amount of success. I will continue to support this game because despite the flaws it has at the moment I still enjoy myself every time I log in.

This is all just my opinion, the opinion of a single player among many, but for whatever its worth I do wish EME/BHS all the best luck in the world with making this game a success, and I am still excited for its future. As long as you all keep listening, keep refining, and keep innovating I believe in your future.